Config help and examples
A lot of help is already listed in the default config file, but here are some more examples for every point. You can simply add them at each point - it's not hard at all. Note that you can delete every default example like "DMG_ZOMBIE: 6", "HP_ZOMBIE: 35" and so on! Further examples can be found here.
########################### ###### DAMAGE VALUES ###### usage: ########################### "DMG_MOBNAME: amount" DMG_ZOMBIE: 6 DMG_SKELETON: 5 DMG_CAVE_SPIDER: 8 DMG_PIG_ZOMBIE: 12 # A pig zombie will deal 12 damage to players DMG_GIANT: 36 CREEP_MODIFIER: 3 # The default creeper dmg is multiplied with 3 ########################### ### HEALTH POINT VALUES ### usage: ########################### "HP_MOBNAME: amount" HP_ZOMBIE: 35 HP_SKELETON: 30 HP_CREEPER: 20 HP_GIANT: 400 # A Giant will have 400 health points now! HP_SILVERFISH: 16 ########################### #### EXPERIENCE POINTS #### usage: ########################### "EXP_MOBNAME: amount" EXP_ZOMBIE: 12 EXP_SKELETON: 10 EXP_CREEPER: 14 EXP_BLAZE: 36 EXP_ENDER_DRAGON: 15000 # 15000 exp for ender dragon! woot!!! ########################### ##### DROPPING SKULLS ##### usage: ########################### "0" to disable, "100" for 100% drop chance SKULL_DROP_PLAYER: 100 # Every player will drop a skull SKULL_DROP_ZOMBIE: 0 # Zombies won't drop skulls any more SKULL_DROP_SKELETON: 15 SKULL_DROP_CREEPER: 33 # Every third creeper should drop a skull ########################### ######## MOB DROPS ######## ########################### DISABLE_DEFAULTS: true # all other drops are disabled. # note that you must keep the following format (like in the default config): # DROP_MOBNAME: # - MATERIAL, maximal drop amount, percentage of drop, optional: data value # The given percentage of drop refers to the maximal drop amount. There is # a 15 % chance, that 3 books are dropped by a Zombie (example below). # Also it has a chance of 30 % to drop 2 red wool blocks on death. DROP_ZOMBIE: - BOOK, 3, 15 - WOOL, 2, 30, 14 DROP_SKELETON: - BOW, 1, 30 - DIRT, 2, 20 - GLASS, 10, 5 DROP_CREEPER: - LOG, 2, 17, 3 ########################### #### MOB POTION EFFECTS ### ########################### # USAGE: # POT_MOBNAME: # - EFFECT, duration, amplifier, chance POT_ZOMBIE: - SLOW, 0, 3, 33.33 - INVISIBILITY, 10, 1, 15 POT_CREEPER: - SPEED, 0, 2, 12.34 ########################### ####### MOB ARMORS ######## ########################### # USAGE: # ARM_MOBNAME: # - ARMORYPART1, percentage of equip, percentage of drop # - ARMORYPART2, percentage of equip, percentage of drop # for complete sets, usage: # ARM_MOBNAME: MATERIAL, percentage of equip, percentage of drop ARM_ZOMBIE: LEATHER, 25, 50 # There is a 25% chance that a zombie wears a complete leather armor set # with a dropchance of 50 % ARM_SKELETON: - GOLD_BOOTS, 18.76, 51 - DIAMOND_CHESTPLATE, 28, 23.26