Config help and examples

A lot of help is already listed in the default config file, but here are some more examples for every point. You can simply add them at each point - it's not hard at all. Note that you can delete every default example like "DMG_ZOMBIE: 6", "HP_ZOMBIE: 35" and so on! Further examples can be found here.

###########################
###### DAMAGE VALUES ###### usage:
########################### "DMG_MOBNAME: amount"

DMG_ZOMBIE: 6
DMG_SKELETON: 5 
DMG_CAVE_SPIDER: 8
DMG_PIG_ZOMBIE: 12 # A pig zombie will deal 12 damage to players
DMG_GIANT: 36

CREEP_MODIFIER: 3 # The default creeper dmg is multiplied with 3

###########################
### HEALTH POINT VALUES ### usage:
########################### "HP_MOBNAME: amount"

HP_ZOMBIE: 35
HP_SKELETON: 30
HP_CREEPER: 20
HP_GIANT: 400 # A Giant will have 400 health points now! 
HP_SILVERFISH: 16

###########################
#### EXPERIENCE POINTS #### usage:
########################### "EXP_MOBNAME: amount" 

EXP_ZOMBIE: 12
EXP_SKELETON: 10
EXP_CREEPER: 14
EXP_BLAZE: 36
EXP_ENDER_DRAGON: 15000 # 15000 exp for ender dragon! woot!!!

###########################
##### DROPPING SKULLS ##### usage:
########################### "0" to disable, "100" for 100% drop chance

SKULL_DROP_PLAYER: 100   # Every player will drop a skull
SKULL_DROP_ZOMBIE: 0  # Zombies won't drop skulls any more
SKULL_DROP_SKELETON: 15
SKULL_DROP_CREEPER: 33 # Every third creeper should drop a skull 

###########################
######## MOB DROPS ########
###########################

DISABLE_DEFAULTS: true # all other drops are disabled. 

# note that you must keep the following format (like in the default config):
# DROP_MOBNAME:
# - MATERIAL, maximal drop amount, percentage of drop, optional: data value

# The given percentage of drop refers to the maximal drop amount. There is
# a 15 % chance,  that 3 books are dropped by a Zombie (example below).
# Also it has a chance of 30 % to drop 2 red wool blocks on death.

DROP_ZOMBIE:
- BOOK, 3, 15
- WOOL, 2, 30, 14

DROP_SKELETON:
- BOW, 1, 30
- DIRT, 2, 20
- GLASS, 10, 5

DROP_CREEPER:
- LOG, 2, 17, 3

###########################
#### MOB POTION EFFECTS ###
###########################

# USAGE:
# POT_MOBNAME:
# - EFFECT, duration, amplifier, chance

POT_ZOMBIE:
- SLOW, 0, 3, 33.33
- INVISIBILITY, 10, 1, 15

POT_CREEPER:
- SPEED, 0, 2, 12.34

###########################
####### MOB ARMORS ########
###########################

# USAGE:
# ARM_MOBNAME:
# - ARMORYPART1, percentage of equip, percentage of drop
# - ARMORYPART2, percentage of equip, percentage of drop

# for complete sets, usage:
# ARM_MOBNAME: MATERIAL, percentage of equip, percentage of drop

ARM_ZOMBIE: LEATHER, 25, 50

# There is a 25% chance that a zombie wears a complete leather armor set
# with a dropchance of 50 %

ARM_SKELETON:
- GOLD_BOOTS, 18.76, 51
- DIAMOND_CHESTPLATE, 28, 23.26