EasyDice
Features
* Players can wager their in-game balance. If they win, they get more money in return.
* Linked to vault [required].
* Players can choose the amount they want to wager.
* Players can choose their chances, the higher chance of winning, the lower the actual winnings are.
* It's enjoyable for the players because it's an easy way to lose or win money which will make the economy more active.
Commands
/dice (over / under) (number) (amount)
* over / under : Whether the rolled number will be under of over the number specified by the player.
* number : The number the players guess it's going to be over or under.
* amount : The amount the players want to wager. The amount must be lower or equal to their balance.
EXAMPLE: /dice over 50 10
/* Player wagers 10$ that it's going to be equal to or over 50 */
Permissions
dice.play /*Gives player permission to actually use the dice.*/
Screenshots

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Posted Mar 21, 2018so, what happens when a player just does /dice over 0 1000000 and basically "prints money"? or does it limit the winnings based on the "statistical advantage" the player has over their position? ie: does doing /dice over 5 10 give you less winnings because you have 95/100 chance to be correct.. and does /dice over 95 10 give you a bunch more because you only have 5/100 chance? what is the math?
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Posted Apr 7, 2018In reply to Nekrose483:
If the player chose "over" the formula is:
amount * (100/(100 - number))
If the player chose "under" the formula is:
amount * (100 / number)
In both cases is amount the amount of money the player wagers and number is the number they chose to "roll" over or under.
10 * (100/(100-50)) = 20
The higher the risk, the higher the price. When they have a 50% chance of winning, they will either lose it or double their money. When they have a 10% chance of winning they will get a return of 10 times their wager. Wagering 10 will win you 100 (from which 90 is actual profit).