Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Nov 12, 2016español: cuando escribo este comando /dynmap fullrender me da este error: an internal error ocurred while attemting to perfom this command
English: when I write this command / dynmap fullrender gives me this error: an internal error ocurred while attemting to perfom this command
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Posted Oct 21, 2016Hey mikeprimm, First off thank you for developing this plugin, it really is the best. Is there a way to enable maps on unloaded (Multiverse/Multiworld) worlds without editing the source?
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Posted Oct 9, 2016Can you allow there to be a configuration setting where the map can have custom buttons on the sidebar menu of the map so that when users click the buttons the map will move it's position to a certain coordinate on the map? Thx ;)
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Posted Sep 26, 2016When a player with a "Alex" Skin logs in to my server, His head on the map appears to be "Steve" is this only for my client or everybody's?
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Posted Sep 18, 2016@Coolechriz
thx for the link, others might have use for it too.Unfortunately I already use that link and got the latest version (0.90).
I do think it's not the add on (after I don't know how long staring at the files) but the way WorldGuard is saving members/owners of the regions.
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Posted Sep 18, 2016@dutchy1001
Maby to late but here are dev builds: http://mikeprimm.com/dynmap/builds/Dynmap-WorldGuard/
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Posted Aug 27, 2016@mysticlloyd
O God It's Mystic!! Why do I keep finding you?!
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Posted Jul 22, 2016Can you add the /radiuspurge command please? Thanks!
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Posted Jul 17, 2016I am having trouble viewing the dynmap for my server, I noticed the dynmap not working for another server I use and now mine is doing the same thing. I tried using my direct ip:8123 to test it, it worked for a bit and then stopped like the others. What might have happened to change all this?
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Posted Jul 11, 2016Is the WorldGuard-Dynmap still active??
As it's still working ATM the placeholders are now showing UUID's instead of names. Is there anyway so that this can show names again or does the code needs updating for this to add additional placeholders?
On an other note...
Could someone write an addon for dynmap to integrate uSkyblock?? Anyone that likes to do this you can contact me through our own bukkitdev page (link above).
Thanks in advance.
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Posted Jul 10, 2016it would be cool if you could get a wall mounted version of this for a certain area of the world. say i wanted to mount this on a wall at the server spawn so the center of the map would be spawn and it would show lets say 10 chunks in every direction
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Posted Jul 4, 2016Would be nice if you could get /fullrender to tell you the % completed with each message, rather like wb /fill does, rather than how many tiles have been rendered. Is there a way to find out how many tiles in total will be loaded?
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Posted Jun 28, 2016love this plugin thanks try my server out everyone pvptime.myserver.gs
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Posted Jun 22, 2016@mistermsk
Sounds like a compatibility issue. Make sure you download the right version for your server.
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Posted Jun 13, 2016Thanks for the update! works wonders on my server.
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Posted May 28, 2016Ran find on my old servers. Tried latest download on 1.9.4. Below is what it says. Running on latest debian fully updated (64-bit) os.
[12:27:55 INFO]: [dynmap] Enabling dynmap v2.2-1118 [12:27:55 INFO]: [dynmap] Dynmap is disabled (unsupported platform)
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Posted May 23, 2016I think MC 1.9.4 need an Update. Or not?
On my Server start since MC 1.9.4:
And if i fullrender some Map, the dynmap web and the map rendering frozen and continue after a restart.
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Posted May 20, 2016Is there any way for users seeing the map to be able to rotate their view? Thank you!
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Posted May 5, 2016How do I add text to the dynmap?
Example: http://i.imgur.com/uR3wF9A.png
I've looked everywhere, but I can't get similair results at all.
Thanks!
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Posted May 5, 2016Hey all, what must i add to texturepack all? How work the tree?