Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Apr 16, 2018So, the thing I find very annoying to Dynmap is that the tiles take up so much space.
If you go for a file save, I understand it's necessary, but if you go for the SQL save, every tile is saved individually as a blob in the Tiles table, so if you have a few worlds the database gets enormous.
Perhaps having just 1 table with all the blobs of all the tiles and then refer to the appropriate ID or the tilename in the Tiles table, I think it would save like 99%+ of the space which is currently used plus improve load time big time..
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Posted Feb 8, 2018When I use the fullrender command I get an Internal Error message. I am running a Cauldron 1.7.10 modded server. Do I need the mod for Dynmap instead of the plugin? Any help would be great as I really need this plugin.
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Posted Jan 27, 2018Help! i get a completely different server than mine idk what to do!
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Posted Feb 14, 2018In reply to lensgame12:
If you are on a shared network? Make sure your port number is
different than the default. Keep changing it till you find a free port.
stay in 8100 -8200 is range.
Make sure your ip is not the same as some other server by mistake?
webserver-bindaddress: ###.###.###.###
# The TCP-port the webserver will listen on.
webserver-port: ####
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Posted Nov 29, 2017I use apex hosting to host my server how to I get this to work cause I cant find the config file
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Posted Nov 15, 2017all i get is a black screen and nothing else i did everything corectly i think i am useing xampp wich rund apache and database and windows server 2016. what else do i need to do to get the map to display and work full i did a full render took a week had 56million world size memory is not a problem i got over 16 terrabytes of disk space and 192 mb of ram
any help be apperacited
]
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Posted Nov 21, 2017In reply to donttreadonme2234:
If you have correctly followed the steps provided. It should work after a while.
If you still struggle, you may want to take some time and look at this tutorial.
https://www.youtube.com/watch?v=KLSR9W-wslY
Hope this helped you.
Or if you already have solved the problem,
I still hope this was useful in a way. :P
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Posted Jan 1, 2018In reply to FCRLeague:
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Posted Oct 24, 2017i am trying to get some blocks to disapear on the map !
a nature mod cloud block , ID 1295 , (1295/1)
but when i try to start the server again it crashes.
code used
"1295" : 0
remove it of place a " # " in front of it and it works again.
but i cannot seem to get the cloud blocks to go away.
also the commands to remove dimentions from the map does not work
i have 3 extra dimentions, no matter what tip i follow it does not work !
via the world.txt and via commands ingame the map will not go away
the only thing happens when using the dmap delete command it that the dimention goes to the bottom of the row nothing more !
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Posted Oct 12, 2017How can I add text to my dynmap like this: https://map.wynncraft.com/
Currently I have this: http://lol.mcport.nl:4567/ but I think thats ugly
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Posted Oct 10, 2017So glad this is available and it works on latest build + hosted servers. Very nice...
Has anyone else had an issue where some chunks just never seem to update so you get a spotty map? I mean I literally sit in a spot and it does not load on some. Took me a moment to figure out the change of the port, got that, then changed from text tree files to a mysql db and its running but no difference. I thought maybe it was just the text file couldn't keep up. I did try to update some of the settings but nothing really seemed to help me but I may be missing something easy. I was thinking it may be these options but I didn't know how to change them for sure.
# Target limit on server thread use - msec per tick
per-tick-time-limit: 100
# If TPS of server is below this setting, update renders processing is paused
update-min-tps: 18.0
# If TPS of server is below this setting, full/radius renders processing is paused
fullrender-min-tps: 18.0
# If TPS of server is below this setting, zoom out processing is paused
zoomout-min-tps: 18.0
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Posted Oct 12, 2017In reply to mjnoe70:
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Posted Jul 28, 2017Hello,I am very like this plugin.Can i publish this plugin in www.mcbbs.net ? please
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Posted Jul 9, 2017I made a worldborder from the spawnpoint with a radius of 10000, is it possible to make a radius rendering on the value of 10000????
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Posted Jun 26, 2017Bungee support?
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Posted Feb 12, 2017Thank you so much for keeping this awesome plugin alive! <3 <3 <3
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Posted Feb 12, 2017My thanks to some members of the community that have been chipping in to help - this is the first release in a VERY long time where the majority of code work wasn't done by just myself! I've got plans for v2.5 that will hopefully be more ambitious than just version support - finally getting a 'vanilla accurate' renderer for fluids (flowing water, lava), getting started on supporting the custom model JSON that was added to resource packs back since v1.8, and the like.
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Posted Dec 26, 2016Does this works for mc 1.11?
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Posted Dec 17, 20161.10.2?
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Posted Dec 2, 2016Release 1.11 please.