Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Feb 5, 2012Anyone else getting incompatibilities with Dynmap and Worldedit? My Worldedit stops working when Dynmap is installed, but works fine if I remove Dynmap from my plugin directory.
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Posted Feb 5, 2012@Masterhummel
try /dynmap fullrender world
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Posted Feb 5, 2012I'm just getting a directory when I go to the page. The only folder is tiles.
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Posted Feb 4, 2012Hi guys, so the dynmap is sweet and all but it doesnt update as often as I feel it should...anyone know what that's about?
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Posted Feb 4, 2012Is there a way I can turn off the showing of nether and end maps on the webpage? I really only want the main world to be shown on it? I know theres the worlds.txt config, but not sure how to config it so it only shows the 1 world.
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Posted Feb 4, 2012Hello, i wonder if there's a method to force a 'map reset' for a given world?
Since i deleted the /web/tiles/myworld folder, the map remains black and gives me a lot of 404's.
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Posted Feb 4, 2012-
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Posted Feb 4, 2012Ok after updating from .26? to .30.1 all I get is a black screen when I go to the page, no side bar or anything. I have replaced the whole web directory with the new stuff. I even deleted the web tiles. It regenerating the tiles currently. So I know I have my paths right. I get no errors in my web error logs, or in my server logs. On start up it tells me all my worlds load, and everything working great. I got the only thing telling me it doing something, my FireFox dev console when I load the page.
FF log http://pastebin.com/zCETzuyr
config.js http://pastebin.com/HziGW0Xd
configuration.txt http://pastebin.com/EMZgBdVv
Server Startup http://pastebin.com/e1uh7zFb
EDIT: Made a ticket. 583
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Posted Feb 3, 2012Are world-specific render triggers/modes in the current build, or is there a specific timeframe that you can offer?
Thx.
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Posted Feb 3, 2012@doughsay
Good stuff! I'll add a link to it on our forum thread.
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Posted Feb 3, 2012@RemyPas
The location of the spawn icon correlates with the spawn position for the world itself, so it will follow that, if the spawn position is modified.
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Posted Feb 3, 2012Hello everyone! I've written a plugin to connect dynmap's webchat with CraftIRC 3, so if anyone uses CraftIRC and wants the chats to connect, please check it out! Dynmap2CraftIRC3
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Posted Feb 3, 2012Great plugin. One question, I bet has been asked many times.
How do I change the location of the spawn icon on the map?
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Posted Feb 2, 2012@modtv1337
on the right side of the map there's a shaded window, if it's not open by default hover your mouse over the window and it will expand. Click on the "3d" view of the box, and it will render in the view you linked too.
If that's not the case your config file will need to be changed to render that view :)
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Posted Feb 2, 2012@modtv1337
To select between the three template sets, edit the configuration.txt file, and change the setting of the deftemplatesuffix setting (found near the top of the default configuration.txt file).
Example of mine see where I removed the "#" in front of "deftemplatesuffix: hires" to turn on highres:
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Posted Feb 2, 2012-
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Posted Feb 2, 2012Not sure if I missed it somewhere but I have this running on my webserver perfectly fine, everyting works. But when I try to use the chat feature nothing happens. They dont see it in game and I dont see the chat bubbles on my map. Am I missing something?
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Posted Feb 1, 2012How do you make dynmap render like this picture http://dev.bukkit.org/server-mods/dynmap/images/1-screenshot/#comments
i feel the documentation given is outdated and hard to follow seeing as everything in the config file has changed.
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Posted Feb 1, 2012@mikeprimm
lol so Terrain control and Nolagg then. Maybe its fixed now I updated Nolagg this completely overrides the native chunk send code in bukkit and spout.
The buffer code got removed as it was far to unstable for most of the time and this may have been the issue, other than that I don't know what else to tell you. the issue was not existent in the pre version of dynmap 29.1 and I was using the same plugins mentioned above except the buffer was enabled.
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Posted Jan 31, 2012@TheLars
Need to see the stack reported with that.