Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Feb 8, 2015@rostik002
Just to clarify that it worked in the morning on the 7th, but then broke and became messed up in the evening, so it must be a dynmap problem because i didnt touch the configs
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Posted Feb 7, 2015Same problem :( Colors are messed up.
http://198.24.164.74:8123/
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Posted Feb 7, 2015@MPigna
I have the same problem :( http://167.114.117.18:8123/#
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Posted Feb 7, 2015My dynmap is rendering black ;/ any idea what could be the problem? tryed reinstalling. http://daylightcraft.com/index.php/survival/dynmap Stopped working correctly when updated to 1.8 ;/ Love this plugin! :)
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Posted Feb 1, 2015Will this be updated to bukkit 1.8.1?
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Posted Jan 27, 2015@gustofusion
Yes, I am building a server and just put this into effect. I am currently running the latest build for both spigot and dynmap. everything seems to be working great.
On a side note is it possible to add shaders to this plugin? I know I can add texturepacks.
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Posted Jan 27, 2015I can verify as of 1/27/2015 Dynmap works under 1.8.1 running spigot, as well the dynmap griefprevention and worldguard both work well Example here: http://hypedphoto.com:8123/
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Posted Jan 24, 2015@Luysita
/dynmap updaterender
"attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating."
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Posted Jan 19, 2015Hello.
I installed a forge server which is using right now dynmap forge 1.7.10. but when people are loading new chunks, or changing the terrain, the map doesn't update by itself like it does in my vanilla server. I have to do a fullrender everyday. I tried to google the problem but can't seem to find a fix for it. How to fix it?
Thank you.
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Posted Jan 11, 2015@mikeprimm
Thanks
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Posted Jan 11, 2015How do I hide specific worlds from the list of worlds on the server's Dynmap website? For example, how would I make it so people can not view the world "cow" in Dynmap (so not only they can't see the map, but they can't see the name of that world in the world list on the right either) but the world "pig" works normally?
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Posted Jan 10, 2015I'm having some issues with the red highliting and scrolling (with WB, GriefPrevention, Residence...) Example... (left claimed area isn't real, is a bug) Spigot version: git-Spigot-13716d9-0899683 Dynmap version: core=2.1-SNAPSHOT-2021, plugin=2.1-SNAPSHOT-1077
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Posted Jan 9, 2015I know this feature... Sorry but u misunderstand me. I want to render all updated tiles on the same time once per day (At night).
Thanks for your fast response
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Posted Jan 9, 2015@J0schlZ
The 'tileupdatedelay' essentially does this - it allows you to say how long (in seconds) that the re-render of a map tile should be delayed before it is queued to be refreshed: this prevents additional updates on the same tile from triggering additional refreshes. This can be good if your server has lots of automatically updating things (like tree farms, or various automation mods)
https://github.com/webbukkit/dynmap/blob/master/src/main/resources/configuration.txt#L229
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Posted Jan 9, 2015Is it possible to disable instant-rendering to collect all changes for maybe 24hours? So once per day (At night) all changes would be rendered? Sorry for my bad englisch :P
And thank u very much for this awesome Plugin!
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Posted Jan 9, 2015Incompatibility is canceling the CraftZ
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Posted Jan 9, 2015So I have a full world render, I can see all the files in the tiles directory, the plugin itself got disabled, when I re-enabled it the map was a blank canvas, is there a way to manually reset these tiles to the map?
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Posted Jan 8, 2015@madtomic
Code is build using the 1.7.10 Bukkit API, and I have not specifically tested versions before 1.7.10-R0.1, but I do not know of any specific reason that it should not work with a 1.7.9 version
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Posted Jan 8, 2015v2.1 support 1.7.9r-0.3? I see it listed 1.7.10+
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Posted Jan 7, 2015@lot about Already updated to 1.8 church the dev builds