Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Dec 5, 2013I get subscription notices before the file is approved I think.
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Posted Dec 5, 2013I'm not sure if I overlooked something, or if I'm looking for a feature that isn't included in DynMap. I defined various marker sets and added markers in each one. I'd like those marker sets to be available to be toggled on and off by the users from the sidebar. Is there a way for my sets to show to achieve this?
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Posted Dec 5, 2013Yeah. The staff are a bunch of jerks as can be seen on the forums regularly.
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Posted Dec 5, 2013I think bukkit forgets that the reason people use bukkit is for the plugins.
I can name at least one person who does nothing but steal plugins and repackage them as his own on bukkit to gain donations and notoriety. But they don't delete his links, that's for sure.
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Posted Dec 5, 2013Wow. Just wow. Bukkit makes great software, but isn't too good on the staff department... All offence intended.
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Posted Dec 5, 2013Bukkit Approval Peeps Y U SO MEAN!!!!
This plugin is awesome and You Reject an Update to the 2 year old plugin
Jeeze
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Posted Dec 4, 2013<link removed> is for the current "to be approved" version (update 30 mins ago).
The 3 attempts for release appear to be version checking changes (according to github) which I guess is reflecting the new autoupdate rules.
Staff Edit: Linking to unapproved builds on BukkitDev is not permitted.
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Posted Dec 4, 2013thanks for the link mikeprimm
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Posted Dec 4, 2013For anyone looking for the release version (which I just cannot get approved): see Link Removed
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Posted Dec 4, 2013@stgram
Dynmap is multi-platform: I currently support Bukkit, 3 versions of Forge, 2 versions MCPC-Plus, and have supported the Spout server. Most of the others benefit from a version availability test that I support on my web site (which is against the rules for d.b.o - you are only allowed (now) to do that through them), so I've disabled it on the Bukkit version - but 95% of Dynmap is in a common core library that includes this code. I'm not breaking my common code function to deal with this, so I added logic to prevent the code in question from being called (unconditionally) on Bukkit.
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Posted Dec 4, 2013@mikeprimm
You mean, you have code that you do not use, but sits in a corner of your jar file? Why dont you remove it temporarily? I didnt get the "if be active" part. :S
I hope you figure it out.
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Posted Dec 4, 2013Just got rejected again - sorry, guys, but I'm not sure how long its going to take to convince these guys to accept a minor update to a 2+ year old plugin...... Feel free to voice your concerns to those deciding to complain about non-behavior of inactive code that could, if active, be a dev,bukkit.org use violatioin....
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Posted Dec 4, 2013How long does approving trusted popular plugin takes?
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Posted Dec 4, 2013Almost 2day = = but where is the approval??
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Posted Dec 4, 2013@LastTulare
Is it working OK? Can you see your map? Can you mail it if possible?
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Posted Dec 3, 20131.7.2? :)
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Posted Dec 3, 2013@bukkitCensoresComments
no its not
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Posted Dec 3, 2013@Hangar
Im in no hurry haha, I get around to updates when Im ready to, not waiting like a fangirl to see Justine Beiber
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Posted Dec 3, 2013@bukkitCensoresComments
Thank you for the update. but I have a problem. I am running my test server on the same box under yams, how do I get to dynmap web page for that second server? I have already tried changing the port number in the configuration.txt file, but it does not find it.
thank you
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Posted Dec 3, 2013APROVE PLEASE.