Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Feb 5, 2013How do you change your port from 8123 to 8124? So it connects to http://My-ip-address:8124?
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Posted Feb 5, 2013Would be nice if dynmap works on mobile devices... its not optimized, but this is possible? I can't see the chat.
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Posted Feb 4, 2013can i hide or discount in dynmap web counting (ex:3/100) for hidden players? i'm using both vanish plugin. impossible? i want ghost operator
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Posted Feb 4, 2013which permission is used with webchat for use of players that arent "logged into game"?
also...
I have a strange render issue with chunk 6,0 through 13,0 on all worlds, and only there...
those chunks load into render as "Void pits"
what could cause this ....?
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Posted Feb 4, 2013Is there any way of changing the name of the worlds?
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Posted Feb 3, 2013@iPodHacks142
@KCZerG
@Daftpunk4627
All Dynmap commands/info can be found here
> https://github.com/webbukkit/dynmap/wiki/Commands-
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Posted Feb 3, 2013@iPodHacks142
If I'm correct you do /dynmap stoprender or /dynmap stopall or /dynmap pause all
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Posted Feb 3, 2013@iPodHacks142
same question more !!!!!!!!'s
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Posted Feb 3, 2013How do you stop selected worlds from rendering?
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Posted Feb 3, 2013sorry if i'm being a total noob but is there a way i can upload the map on my server to it?
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Posted Feb 2, 2013Just wondering, but where do I go if I am hosting a server with a host?
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Posted Feb 2, 2013Really glad to see Dynmap breaking free of bukkit and going to Forge :) woo!
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Posted Feb 2, 2013My dynmap can't define skins...... Can someone help me?
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Posted Feb 1, 2013I keep on getting an error:
"Web files are not matched with plugin version: All files need to be same version (1.4-563)"
After I updated to the latest version of dynmap today.. My bukkit version: 1.4.7 r1.1
Any idea's ? ;/
Thanks in advance!
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Posted Feb 1, 2013Apperantly the problem solved itsself. Can't say how it got solved.
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Posted Feb 1, 2013I have a strange render issue with chunk 6,0 through 13,0 on all worlds, and only there...
those chunks load into render as "Void pits"
what could cause this ....?
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Posted Jan 30, 2013I followed this guide to change the directory where the images of "Dynmap" are saved:
https://github.com/webbukkit/dynmap/wiki/Setting-up-without-the-Internal-Web-Server
All right, I checked (via FTP) that images are saved in the new directory. But when I access:
mc.dangoria.es: 8123
I only see the title of the tab, and a black background on the page. But nothing more ...
I have checked the addresses of "tilespath and WebPath" and they are correct.
The settings I have it like this:
http://pastebin.com/FpQvDUP2
I have something configured incorrectly?
Thank you.
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Posted Jan 30, 2013Thank you, new version for 1.4.7 works perfectly
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Posted Jan 30, 2013Hi, is there a way to render the cave map first? I don't bother explaining why I need this, it just has something to do with mcedit'ing my cave system, and I don't bother updating the surface again and again each time I wanna see the changes in dynmap :)
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Posted Jan 29, 2013Would it be possible to integrate this with the overview map in spout? This question is out of curiosity, although it would be awesome to see it happen.