Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Nov 16, 2012when i go to localhost it says directory : /
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Posted Nov 15, 2012@Dragonowy
If you updated properly, plugin and folder, then it's just a cache problem with your Web Browser. Holding down the 'Shift' key and clicking the 'Refresh' button will force an update of the web cache. and should fix your problem.
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Posted Nov 15, 2012I've generated an empty nether world and build a tall tower inside. The tower goes up to y:210.
Dynmap doesn't render the tower all the way to the top but cuts it off. I'm assuming this is because the nether normally has a low ceiling. Is there a way to have dynmap render this nether world with a height set to something like y:255?
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Posted Nov 15, 2012He, i've updated plug, but something wrong, why ?
188.165.213.202:8181
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Posted Nov 14, 2012@mikeprimm
Yes, I've cleared the cache like tens of times, to no avail. dynmap just shows me the entire map, and otherwise is completely dead. This is frustrating me to no end, since no one else seems to be having the same problem!
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Posted Nov 13, 2012for some reason web users cant c ingame chat, there a way to fix that?
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Posted Nov 13, 2012having a "small" issue with dynmap here and that is because i have a 30GB map on my server (perfectly square one) generated by MLG (Minecraft Land Generator) and i have recently attempted to render it.
first 24 hours in to the render: dynmap starts to become a little laggier than notmal but only VERY SLIGHTLY
next 24 hours in : i get the message in console that reads:
[Metrics] No buffer space available (maximum connections reached?): connect
this message is spammed all over my log files for the next hour or so. then it shuts up.
heres the problem... giving that i have only just managed to render 1,000,000 tiles the dynmap apache server (or so i think it is) has crashed due to the lack of memory being allowed by the JVM
i am ONLY able to assign 1536MB of ram on my minecraft server before it winges at me that i can't do any more.
Question time!
can anyone give any suggestions on how to allow more ram to be allocated to my server or give me an alternative way of getting dynmap to run outside the minecraft server? i theorised about downloading xampp and loading dynmap into there. would this work?
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Posted Nov 12, 2012I truly truly hate all these adfly links (yes I saw you made it a choice), but your plugins have lived for so long now and always been so awesome that I would never ever press on any other link. Of course you should earn as much money as possible on this :D
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Posted Nov 12, 2012How do you update from previous version? Delete and replace the dynmap folder and .jar?
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Posted Nov 10, 2012Is there a tekkit version of dynmap? All of the tekkit blocks are black on the map for my tekkit server
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Posted Nov 10, 2012When i go to the localhost address it says: Directory: / tiles/ 0 bytes Nov 10, 2012 2:16:35 PM
But when i go to the server IP, it says firefox can't load the page, and yes i do have start.bat running. PLEASE PM ME
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Posted Nov 9, 2012How would I ban someone from my Dynmap?
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Posted Nov 8, 2012@deleted_6846210
Present answer is "No". I'm looking in to what it would take to change that answer to one you'd prefer :).
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Posted Nov 7, 2012@Dr_Bunsen
@chiorigreene
I've had this happen to my users a tonne of times - Clearing their cache always works for them.
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Posted Nov 7, 2012@Etsija
Tried clear cache? ^^
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Posted Nov 6, 2012how to set dynmap on my website?
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Posted Nov 6, 2012Hello, help would REALLY be appreciated here.
We've been using dynmap for ages for dozens of MC servers I've built. Never had too much problems seeing the maps on IE, FF and Chrome.
For some reason, in my Chrome, dynmap sort of ceased to work 2 months ago, meaning zooming with mouse roll doesn't work anymore and nor does moving the map with mouse. The map just sits there idly on maximal zoom level and nothing works.
Now I'm almost positive this is NOT the fault of this plugin, but my Chrome installation instead. But I'm lacking totally any ideas where to look for...so any hints are verymuch appreciated!
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Posted Nov 5, 2012Do you plan on making a HeroStronghold addon for dynmap?
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Posted Nov 5, 2012Hi,
sadly I didn´t get any help either in the forum nor by PM from the 2 Authors to my still open question:
Is it possible to add custom biomes to the config(s) ? to display cutom biomes (f. e. made by "TerrainControl"), like its possible with the default MC biomes in a custom (biome) shader?**
Please have a look here in the forum for more details concerning my question and a screenshot of dynmap in biome modus too, showing "only" that default MC biomes:
Link to my question
If anybody may know how to add custom biomes to the colorschemes(?), or wherever that settings may be put in, please tell me.
I want to know too please, what this numbers/values in the biome lines are for (example):
[FOREST] 0 128 64 255 0 102 51 255 0 64 32 255 0 51 26 255
Sorry for posting here at the "wall", but getting no help/respons at any other places.....I´try at least here.
Any help from anybody welcome.
Bye
PS: @ PAL18:
Yes, it´s running at my 1.4.2 server.
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Posted Nov 4, 2012Does this work in 1.4.2 ?