Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Nov 4, 2012@Dr_Bunsen
Ah, I figured out what the problem was. Turns out the problem comes from the web files of the previous version get built up in your browsers cache. It is as simple as clearing the cache. Would be nice if a notice that this might be the problem could be added or there are options for web servers to tell browsers to recache.
EDIT I just noticed your answer below.
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Posted Nov 4, 2012"Web files are not matched..."
Clear your web browser cache as well.
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Posted Nov 4, 2012@Dr_Bunsen
I seem to be having to same problem. But it seems to go away after doing a full rerender (/dynmap fullrender <worldname>) of all my worlds. Weird. I hope it has no long term effects.
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Posted Nov 4, 2012Is what the dynmap webpage says.
using 1.4.2-R0.2
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Posted Nov 3, 2012Having trouble changing the fill color for an area. Says it updates but the color doesn't change. I'm sure i'm inputting the info incorrectly but I have tried several time and several ways. What is the exact format the command should be in?
Thanks.
Edit: btw the default color that gets set is 16711680. This is like no RGB I have seen. The closest thing I can find is Access color IDs but even that says this should be Blue yet it shows as Red on the map.
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Posted Nov 3, 2012Error reading plugin/dynmap/markers.yml
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Posted Nov 2, 2012Hi I was wondering how I stop other players showing up on the map
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Posted Nov 1, 2012@EpicTrance
http://www.minecraftforum.net/topic/1543523-dynmap-dynmap-web-maps-for-minecraft/#entry18859919
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Posted Nov 1, 2012@BrokenMirror67
Open port 8123 than it should work
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Posted Oct 28, 2012@BrokenMirror67
You need to open the port 8123 on whatever computer you are running your server on.
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Posted Oct 28, 2012can this be updated to 1.4.2 dev builds pls :)
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Posted Oct 28, 2012@tmackb24
Perhaps this is too obvious to suggest, but is your partition full?
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Posted Oct 26, 2012I got this weird error when my Dynmap is rendering:
11:30:54 PM dynmap: Image file plugins\dynmap\web\tiles\NEW_WORLD\t\-4_-7\zz_108_-212.png - unable to write - failed
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Posted Oct 26, 2012when i type http://74.131.216.200:8123/ it gives me an error( cannot load this page) should i do some thing diffrend? when i do the localhost it works
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Posted Oct 26, 2012@lipe124
Wow... Thanks! I really wish I knew this before I deleted the whole web folder and started the tile renders all from scratch...
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Posted Oct 26, 2012@Sk8Sanctified
Your browser cache is screwing you over, clear cache after updating the map. Hold shift and click refresh normally fixes it in most browsers.
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Posted Oct 26, 2012Why am I getting the error web files are not match with the plugin version?
I uploaded the webfiles that came in the zip of v0.9..
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Posted Oct 24, 2012Got it, to get a 3d perspective of the world to generate, you need to type inside the game: /dynmap fullrender world:surface Thank you :)
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Posted Oct 24, 2012It would be great if this worked better on iPhone with the full feature set; A tall order, but one that I would happily donate to achieve as this is brilliant software.
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Posted Oct 21, 2012@mikePrimm you rock. Thanks for the hard work!