Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Sep 3, 2012I have the same problem as chaosjordan. My server ip ends with a port (6209), so I can't get the url working... I have got the following page to come up if I swap the ports, which I just did out of curiosity.
[IMG]//i48.tinypic.com/rwt6kp.jpg" rel="noopener nofollow" target="_blank">http://i48.tinypic.com/rwt6kp.jpg[/IMG">http://i48.tinypic.com/rwt6kp.jpg[/IMG]
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Posted Sep 2, 2012Hi, I cannot connect, I think that's because I host my server from a website, and the IP has a port, so I dont know how I write it...
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Posted Sep 2, 2012I too am have the exact same error as Killer798.
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Posted Sep 2, 2012I have this when I update to 0.80:
2012-09-02 14:38:01 [INFO] [dynmap] Enabling dynmap v0.80-1315 2012-09-02 14:38:01 [INFO] [dynmap] Using PermissionsBukkit 1.6 for access control 2012-09-02 14:38:01 [INFO] [dynmap] Web interface permissions only available for online users 2012-09-02 14:38:01 [SEVERE] [dynmap] Error loading texture.txt 2012-09-02 14:38:01 [SEVERE] [dynmap] Unable to find resource - /shaders.txt 2012-09-02 14:38:01 [SEVERE] [dynmap] Unable to find resource - /perspectives.txt 2012-09-02 14:38:01 [SEVERE] [dynmap] Unable to find resource - /lightings.txt 2012-09-02 14:38:01 [SEVERE] Error occurred while enabling dynmap v0.80-1315 (Is it up to date?) java.lang.ExceptionInInitializerError at org.dynmap.DynmapCore.loadWebserver(DynmapCore.java:528) at org.dynmap.DynmapCore.enableCore(DynmapCore.java:353) at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:619) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:365) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:265) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:247) at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:567) at org.bukkit.Bukkit.reload(Bukkit.java:183) at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java:21) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:492) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:878) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:825) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:807) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:44) at net.minecraft.server.NetworkManager.b(NetworkManager.java:276) at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:109) at net.minecraft.server.ServerConnection.b(SourceFile:35) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:581) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.util.MissingResourceException: Can't find bundle for base name javax.servlet.LocalStrings, locale fr_FR at java.util.ResourceBundle.throwMissingResourceException(ResourceBundle.java:1539) at java.util.ResourceBundle.getBundleImpl(ResourceBundle.java:1278) at java.util.ResourceBundle.getBundle(ResourceBundle.java:733) at javax.servlet.GenericServlet.<clinit>(GenericServlet.java:95) ... 26 more
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Posted Sep 1, 2012You should add a feature where we can mute people in the dynmap chat. Such as giving admins the command, /dynmap mute (blah blah blah)
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Posted Sep 1, 2012@JSmoove98
IMO, it should not matter as long as you don't use 1-1024, as those are usually reserved for system and may not work.
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Posted Sep 1, 2012For some reason I cant open port 8123. Does it matter what other port I use?
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Posted Sep 1, 2012@OklaMokla
Not sure exactly how this works, but you could test this setting: plugins/dynmap/configuration.txt
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Posted Sep 1, 2012Is this plugin mutlithreaded or why I keep getting 80% on all 8 cores? :)
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Posted Aug 31, 2012To be honest, if you're not seeing anything weird there, you probably shouldn't worry. All I was saying was that everything pointed towards dynmap doing this, as this attempted communication only occured when I would run my server, and only when I had dynmap installed. If either of these were not true, nothing showed up.
You should be fine with what you know and the protection you have. With Windows Firewall + Security Essentials, and Malwarebytes to back it up, as far as I know you should be in pretty good hands. I'm no expert in networking either, but I have a little bit of experience.
As far as the hosts file goes, it's in your system32 directory and basically just reroutes any outgoing traffic from your computer to somewhere else. (like in this case, anything to the IP in question I had just reroute to 127.0.0.1, myself that is).
So the reason I'm just a little curious about this is that I took the IP PeerBlock was bitching about and, through my hosts file, told my computer that any traffic outgoing from my computer to that address should be looped back instead, and all of a sudden, that IP stopped sweeping my ports. And generally when you see an IP sweeping across all your ports, that means they are looking for a tunnel you've made for some program to get through from the outside (for instance, an MC server). It's just suspicious is all, and given the, what I feel, somewhat strong evidence it's coming from dynmap, I was hoping the authors might have some input.
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Posted Aug 31, 2012@wristdirect
Reading about PeerBlock, there seems to be some weirdness about it; people report that as soon as they install it they get notices of blocked connections from dozens of locations at a time. Now, most of these people seem to be P2Pers using it to try to hide from copyright enforcement, but it does make me wonder if not every notice is an actual attempt to connect to one's machine.
I'm not sure I want to get it just yet; too many mixed reports.
Do you have some way besides PB to identify attempts to connect to/from CE or DC?
And how exactly does that trick with the hosts file work? I only taught myself enough about networking to run a private friends and family Minecraft server, so are there things about dealing with this stuff that I should be more aware of for the sake of my own security? I use Windows Firewall, MS Security Essentials, and Malwarebytes for my security setup. I also use Firefox with Adblock and Noscript. I limit my browsing as much as possible to sites I trust. Is that enough?
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Posted Aug 31, 2012@wristdirect
The only association I find on Google between Daystar Communications and Covenant Eyes outside this thread is a LinkedIn page for one Bill Spencer of Michigan, who's the network engineer for CE. No mention of any association with malware or hacking. Associations of DC with fraud don't seem any more numerous than any other company.
I'd really like to know more about finding out if this is going on on my machine as well. Can you suggest how I might do that?
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Posted Aug 31, 2012@wristdirect
You made me scratch my head. I run CraftBukkit with Dynmap on Ubuntu. Looking at my traffic log I can only see connections between CraftBukkit and client and between dynmap and client. No connections (outgoing or incoming) from/to dynmap from/to any internet location (I was only connecting to my server and dynmap locally in the past 3 hours).
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Posted Aug 31, 2012@wristdirect
That's rather alarming. What is the IP address(es)? I don't have PeerBlock, but when checking TCP connections in Resource Monitor, the only address I was able to see Java connecting to (which I assume dynmap is part of) was that of the only other player on the server.
Any other way you can think of for me to repro the issue, or do I have to install PeerBlock as well?
I wouldn't form any opinions yet based on slow responses here; no one has responded to my questions yet either.
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Posted Aug 31, 2012@diggormortis
Hmm, problem is I *am* the network administrator lol. It is literally only dynmap, as having disabled only that one plugin, nothing goes on. And this IP that is trying to get in while I run dynmap is literally sweeping across all my ports trying to get in, so it seems pretty malicious. I simply changed my hosts file so anything trying to communicate with that IP loopsback, and I haven't gotten any traffic from there since, so it's definitely dynmap calling out to that IP.
Something fishy, but luckily I knew that little method for denying it. Either way, I am now not on good terms with whoever it is that put that into dynmap. Kinda wish the authors would comment on this to explain themselves, as this wouldn't have been caught if PeerBlock hadn't caught it, but something tells me they don't want to respond :/
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Posted Aug 31, 2012I muted someone in-game. However they can still chat in dynmap. Is there a way to mute them on dynmap.
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Posted Aug 31, 2012@wristdirect
I looked up what Covenant Eyes is, and it seems to be a service for monitoring web browsing habits, mostly to keep people from going to porn sites on a network. I don't know that much about networking, but it looks like your network administrator may be using this service, and CE is trying to verify that Dynmap isn't some sort of adult content. I'd contact your network administrator to verify this.
Can anyone answer my question of how to move existing markers to existing marker sets with a command? Was able to do it by editing the markers.yml, but I have to reload the plugin each time.
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Posted Aug 31, 2012@ToTom77
25383 and 8123 are port numbers. Dynmap (in default config) runs on 8123, so you just use m1.minecraft-illimity.com:8123.
But if you are behind the router, you may need to forward the port 8123 to actual internal IP of computer that is running your server and dynmap, and allow incoming connections to port 8123 in your server's firewall, in order to be able to see it and use it from Internet, not just from your local LAN.
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Posted Aug 31, 2012Hi ! I use dynmap for my minecraft dedicated server and I use the command /dynmap fullrender and after he finish, I want to see the dynmap of my server. My IP is :m1.minecraft-illimity.com:25383 but they are the :25383 in my IP. I don't say if I can add :8123 after the :25383 or if I can delete the :25383 and just add :8123. Please help me !
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Posted Aug 29, 2012Can i configure this so that the members of the same town can see each other?