Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Aug 10, 2012@vspolley
it looks like its not the brower. I have never used this before in my life and I just installed this today and it is giving me that same message.
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Posted Aug 10, 2012@mikeprimm
I did some tests that could interest you around theses unpopulated issues: http://dev.bukkit.org/server-mods/worldborder/#c354 I saw your latest dev-built after so I also used it to run some more tests.
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Posted Aug 10, 2012@DizzyCraft
I'm seeing some cases where chunks are never getting marked as 'populated' (which is the final stage of a chunk being 'generated' - its when it has things like trees, snow, and the like applied that may overlap other chunks), even when they have been populated. I've turned off support for avoiding rendering of unpopulated chunks in 0.70.1, which is now released.
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Posted Aug 10, 2012Latest update is released and available here (http://webbukkit.org/jenkins/public/dynmap/dynmap-0.70.1-bin.zip) - been up on BukkitDev for 6 hours now, but still isn't approved.
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Posted Aug 10, 2012This plugin cause massive lagg on my server after 1.3.1
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Posted Aug 9, 2012"Web files are not matched with plugin version: All files need to be the same version"
Remember this error might not be the fault of of Dynmap but your WEB BROWSER. You browser caches files, including Dynmap's files and may have the older Dynmap files cached. Normally forcing a refresh in your Browser will fix this, or just clear the cache.
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Posted Aug 9, 2012I am trying to update Dynmap but when I try to update it, it says that the files need to be same version. I put the folder and the jar over but it still says it. How would I go by updating Dynmap?
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Posted Aug 9, 2012radiusrender doesnt appear to be working for me. It shows as if its doing the updates, but never actually updates the map. Flying around and building does update the map though.
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Posted Aug 9, 2012@HexaDroid
Add me to that list, tried several fresh instals and even the dev builds, same result every time
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Posted Aug 9, 2012@LordValgor
Same for me. Fresh install and web files are not matched. Please fix.
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Posted Aug 9, 2012http://dev.bukkit.org/server-mods/gods/
this is the plugin that i was talking about... really be awesome to see a link in like the simpleclans for GODS... :)
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Posted Aug 9, 2012Having issues, I did a fresh install but it keeps saying (on my map page) that "Web files are not matched with plugin version: All files need to be the same version"
Any ideas on how to fix?
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Posted Aug 9, 2012@MarioG1
I'm having the same issue, if I go out to the area it starts filling them in. I tried doing the /dynmap updaterender but didn't get any results from it.
I know that the black areas are already explore because I filled them in with worldborder before I did a fullrender of the world.
And just to be even more sure I cleared my tiles and did a fullrender a second time.
edit: After researching some more it seams the current version of WorldBorder may not be filling in completely.
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Posted Aug 9, 2012Getting this when I start my stuff:
195 recipes 27 achievements 15:42:26 [INFO] Starting minecraft server version 1.3.1 15:42:26 [INFO] Loading properties 15:42:26 [INFO] Default game type: SURVIVAL 15:42:26 [INFO] Generating keypair 15:42:26 [INFO] Starting Minecraft server on *:25565 15:42:26 [INFO] This server is running CraftBukkit version git-Bukkit-1.3.1-R1.0 -b2320jnks (MC: 1.3.1) (Implementing API version 1.3.1-R1.0) 15:42:26 [INFO] [WorldEdit] Loading WorldEdit v5.3 15:42:26 [INFO] [TerrainControl] Loading TerrainControl v2.2.2 15:42:26 [INFO] [WorldGuard] Loading WorldGuard v5.5.2 15:42:26 [INFO] [dynmap] Loading dynmap v0.70-1263 15:42:26 [INFO] [TerrainControl] Enabling TerrainControl v2.2.2 15:42:26 [INFO] TerrainControl: Enabled 15:42:26 [INFO] Preparing level "world" 15:42:26 [INFO] TerrainControl: Loading settings for world 15:42:26 [INFO] TerrainControl: Loading biome settings for Ocean 15:42:26 [INFO] TerrainControl: Loading biome settings for Plains 15:42:26 [INFO] TerrainControl: Loading biome settings for Desert 15:42:26 [INFO] TerrainControl: Loading biome settings for Extreme Hills 15:42:26 [INFO] TerrainControl: Loading biome settings for Forest 15:42:27 [INFO] TerrainControl: Loading biome settings for Taiga 15:42:27 [INFO] TerrainControl: Loading biome settings for Swampland 15:42:27 [INFO] TerrainControl: Loading biome settings for River 15:42:27 [INFO] TerrainControl: Loading biome settings for Hell 15:42:27 [INFO] TerrainControl: Loading biome settings for Sky 15:42:27 [INFO] TerrainControl: Loading biome settings for FrozenOcean 15:42:27 [INFO] TerrainControl: Loading biome settings for FrozenRiver 15:42:27 [INFO] TerrainControl: Loading biome settings for Ice Plains 15:42:27 [INFO] TerrainControl: Loading biome settings for Ice Mountains 15:42:27 [INFO] TerrainControl: Loading biome settings for MushroomIsland 15:42:27 [INFO] TerrainControl: Loading biome settings for MushroomIslandShore 15:42:27 [INFO] TerrainControl: Loading biome settings for Beach 15:42:27 [INFO] TerrainControl: Loading biome settings for DesertHills 15:42:27 [INFO] TerrainControl: Loading biome settings for ForestHills 15:42:27 [INFO] TerrainControl: Loading biome settings for TaigaHills 15:42:27 [INFO] TerrainControl: Loading biome settings for Extreme Hills Edge 15:42:27 [INFO] TerrainControl: Loading biome settings for Jungle 15:42:27 [INFO] TerrainControl: Loading biome settings for JungleHills 15:42:27 [INFO] TerrainControl: Loading biome settings for Urwald 15:42:27 [INFO] TerrainControl: Loading biome settings for Ocean2 15:42:27 [INFO] TerrainControl: Loading biome settings for DesertOasis 15:42:27 [INFO] TerrainControl: Loading biome settings for Vulcano 15:42:27 [INFO] TerrainControl: Loading biome settings for Waterfall 15:42:27 [INFO] TerrainControl: Loading biome settings for River2 15:42:27 [INFO] TerrainControl: Loading biome settings for Flat 15:42:27 [INFO] TerrainControl: Loading biome settings for Glacier 15:42:27 [INFO] TerrainControl: Loading biome settings for Summits 15:42:27 [INFO] TerrainControl: Loading biome settings for Summits2 15:42:27 [INFO] TerrainControl: Loading biome settings for Urwald2 15:42:27 [INFO] BOB Plugin Registered: amazonas_king.bo2 15:42:27 [INFO] BOB Plugin Registered: avatar_vines.BO2 15:42:27 [INFO] BOB Plugin Registered: avatar_vines0.BO2 15:42:27 [INFO] BOB Plugin Registered: avatar_vines00.BO2 15:42:27 [INFO] BOB Plugin Registered: avatar_vines000.BO2 15:42:27 [INFO] BOB Plugin Registered: avatar_vines0000.BO2 15:42:27 [INFO] BOB Plugin Registered: cone_pine_hills.bo2 15:42:27 [INFO] BOB Plugin Registered: cone_pine_snow.bo2 15:42:27 [INFO] BOB Plugin Registered: junglegiant_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: junglegiant_tree_forest.bo2 15:42:27 [INFO] BOB Plugin Registered: jungle_king.BO2 15:42:27 [INFO] BOB Plugin Registered: liane-zeder_forest.bo2 15:42:27 [INFO] BOB Plugin Registered: mango_tree.BO2 15:42:27 [INFO] BOB Plugin Registered: mangrove_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: my2fallen_giant.bo2 15:42:27 [INFO] BOB Plugin Registered: myamazonas_king.bo2 15:42:27 [INFO] BOB Plugin Registered: myarmtree.BO2 15:42:27 [INFO] BOB Plugin Registered: myaverage_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: myaverage_tree_jungle.bo2 15:42:27 [INFO] BOB Plugin Registered: mybig_oak.bo2 15:42:27 [INFO] BOB Plugin Registered: mycone_pine.bo2 15:42:27 [INFO] BOB Plugin Registered: mycone_pine_hills.bo2 15:42:27 [INFO] BOB Plugin Registered: mycone_pine_snow.bo2 15:42:27 [INFO] BOB Plugin Registered: mydespottii_jungle_max.BO2 15:42:27 [INFO] BOB Plugin Registered: myfallen_giant.bo2 15:42:27 [INFO] BOB Plugin Registered: myjunglegiant_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: myjunglegiant_tree_forest.bo2 15:42:27 [INFO] BOB Plugin Registered: myjungle_king.BO2 15:42:27 [INFO] BOB Plugin Registered: myjungle_limb_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: myliane-zeder.bo2 15:42:27 [INFO] BOB Plugin Registered: myliane-zeder2.bo2 15:42:27 [INFO] BOB Plugin Registered: myliane-zeder_forest.bo2 15:42:27 [INFO] BOB Plugin Registered: mylillipad.bo2 15:42:27 [INFO] BOB Plugin Registered: mymango_tree.BO2 15:42:27 [INFO] BOB Plugin Registered: mymangrove_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: mymaple.bo2 15:42:27 [INFO] BOB Plugin Registered: myOakVineTree.bo2 15:42:27 [INFO] BOB Plugin Registered: myoldpine.BO2 15:42:27 [INFO] BOB Plugin Registered: myold_jungle.bo2 15:42:27 [INFO] BOB Plugin Registered: myold_jungle_liane.bo2 15:42:27 [INFO] BOB Plugin Registered: myorange_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: myRainForestTree.bo2 15:42:27 [INFO] BOB Plugin Registered: mysavanna_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: mysavanna_tree_desert.bo2 15:42:27 [INFO] BOB Plugin Registered: myschilf.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps-brush.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps-brush2.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps-zeder.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps-zeder_hills.bo2 15:42:27 [INFO] BOB Plugin Registered: mystepsbirch.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps_birch.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps_gianttree.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps_gianttree_hills.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps_gianttree_snow.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps_pappel.bo2 15:42:27 [INFO] BOB Plugin Registered: mysteps_pappel_hills.bo2 15:42:27 [INFO] BOB Plugin Registered: myurwald_giant.bo2 15:42:27 [INFO] BOB Plugin Registered: myurwald_giant_liane.bo2 15:42:27 [INFO] BOB Plugin Registered: myurwald_gross.bo2 15:42:27 [INFO] BOB Plugin Registered: myurwald_gross2.bo2 15:42:27 [INFO] BOB Plugin Registered: myurwald_gross3.bo2 15:42:27 [INFO] BOB Plugin Registered: myurwald_tree.bo2 15:42:27 [INFO] BOB Plugin Registered: myurwald_tree2.bo2 15:42:27 [INFO] BOB Plugin Registered: OakVineTree.bo2 15:42:27 [INFO] BOB Plugin Registered: old_jungle.bo2 15:42:27 [INFO] BOB Plugin Registered: old_jungle_liane.bo2 15:42:27 [INFO] BOB Plugin Registered: RainForestTree.bo2 15:42:27 [INFO] BOB Plugin Registered: savanna_tree_desert.bo2 15:42:27 [INFO] BOB Plugin Registered: steps-brush2.bo2 15:42:27 [INFO] BOB Plugin Registered: steps-zeder_hills.bo2 15:42:27 [INFO] BOB Plugin Registered: steps_birch.bo2 15:42:27 [INFO] BOB Plugin Registered: steps_gianttree_hills.bo2 15:42:27 [INFO] BOB Plugin Registered: steps_gianttree_snow.bo2 15:42:27 [INFO] BOB Plugin Registered: steps_oak.bo2 15:42:27 [INFO] BOB Plugin Registered: steps_pappel_hills.bo2 15:42:27 [INFO] BOB Plugin Registered: urwald_giant.bo2 15:42:27 [INFO] BOB Plugin Registered: urwald_giant_liane.bo2 15:42:27 [INFO] BOB Plugin Registered: urwald_gross.bo2 15:42:27 [INFO] BOB Plugin Registered: Wessex_Acacia1.BO2 15:42:27 [INFO] BOB Plugin Registered: Wessex_Acacia2.BO2 15:42:27 [INFO] BOB Plugin Registered: Wessex_Acacia3.BO2 15:42:27 [INFO] BOB Plugin Registered: Wessex_Acacia4.BO2 15:42:27 [INFO] BOB Plugin Registered: Wessex_Acacia5.BO2 15:42:27 [INFO] BOB Plugin Registered: Wessex_Candelabra.BO2 15:42:27 [INFO] TerrainControl: settings for 'world' loaded 15:42:27 [INFO] TerrainControl: mode Normal enabled for 'world' 15:42:34 [INFO] TerrainControl: world initialized with seed is -8309808220045961 550 15:42:34 [INFO] Preparing start region for level 0 (Seed: -8309808220045961550) 15:42:35 [INFO] Preparing start region for level 1 (Seed: 5109397046455599560) 15:42:35 [INFO] Preparing start region for level 2 (Seed: 5109397046455599560) 15:42:35 [INFO] [WorldEdit] Enabling WorldEdit v5.3 15:42:35 [INFO] WEPIF: Using the Bukkit Permissions API. 15:42:36 [INFO] [WorldGuard] Enabling WorldGuard v5.5.2 15:42:36 [INFO] [WorldGuard] (world) TNT ignition is PERMITTED. 15:42:36 [INFO] [WorldGuard] (world) Lighters are PERMITTED. 15:42:36 [INFO] [WorldGuard] (world) Lava fire is blocked. 15:42:36 [INFO] [WorldGuard] (world) Fire spread is UNRESTRICTED. 15:42:36 [INFO] [WorldGuard] Loaded configuration for world 'world' 15:42:36 [INFO] [WorldGuard] (world_nether) TNT ignition is PERMITTED. 15:42:36 [INFO] [WorldGuard] (world_nether) Lighters are PERMITTED. 15:42:36 [INFO] [WorldGuard] (world_nether) Lava fire is blocked. 15:42:36 [INFO] [WorldGuard] (world_nether) Fire spread is UNRESTRICTED. 15:42:36 [INFO] [WorldGuard] Loaded configuration for world 'world_nether' 15:42:36 [INFO] [WorldGuard] (world_the_end) TNT ignition is PERMITTED. 15:42:36 [INFO] [WorldGuard] (world_the_end) Lighters are PERMITTED. 15:42:36 [INFO] [WorldGuard] (world_the_end) Lava fire is blocked. 15:42:36 [INFO] [WorldGuard] (world_the_end) Fire spread is UNRESTRICTED. 15:42:36 [INFO] [WorldGuard] Loaded configuration for world 'world_the_end' 15:42:36 [INFO] [WorldGuard] 0 regions loaded for 'world' 15:42:36 [INFO] [WorldGuard] 0 regions loaded for 'world_nether' 15:42:36 [INFO] [WorldGuard] 0 regions loaded for 'world_the_end' 15:42:36 [INFO] [dynmap] Enabling dynmap v0.70-1263 15:42:36 [INFO] [dynmap] Using Bukkit Permissions (superperms) for access contro l 15:42:36 [INFO] [dynmap] Web interface permissions only available for online use rs 15:42:36 [INFO] [dynmap] Cannot process plugins\dynmap\texturepacks\standard\ite m\chest.png - java.io.FileNotFoundException: plugins\dynmap\texturepacks\standar d\item\chest.png (The system cannot find the path specified) 15:42:36 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 15:42:36 [SEVERE] [dynmap] Error: shader 'default' cannot load texture pack 'sta ndard' 15:42:36 [INFO] [dynmap] Cannot process plugins\dynmap\texturepacks\standard\ite m\chest.png - java.io.FileNotFoundException: plugins\dynmap\texturepacks\standar d\item\chest.png (The system cannot find the path specified) 15:42:36 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 15:42:36 [SEVERE] [dynmap] Error: shader 'stdtexture' cannot load texture pack ' standard' 15:42:37 [INFO] [dynmap] Cannot process plugins\dynmap\texturepacks\standard\ite m\chest.png - java.io.FileNotFoundException: plugins\dynmap\texturepacks\standar d\item\chest.png (The system cannot find the path specified) 15:42:37 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 15:42:37 [SEVERE] [dynmap] Error: shader 'stdtexture-nobiome' cannot load textur e pack 'standard' 15:42:37 [INFO] [dynmap] Cannot process plugins\dynmap\texturepacks\standard\ite m\chest.png - java.io.FileNotFoundException: plugins\dynmap\texturepacks\standar d\item\chest.png (The system cannot find the path specified) 15:42:37 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 15:42:37 [SEVERE] [dynmap] Error: shader 'stdtexture-mcr-grid' cannot load textu re pack 'standard' 15:42:37 [INFO] [dynmap] Loaded 20 shaders. 15:42:37 [INFO] [dynmap] Loaded 82 perspectives. 15:42:37 [INFO] [dynmap] Loaded 12 lightings. 15:42:37 [INFO] [dynmap] Web server started on address 0.0.0.0:8123 15:42:37 [INFO] [dynmap] version 0.70-1263 is enabled - core version 0.70-323 15:42:37 [INFO] [dynmap] Loaded 3 maps of world 'world'. 15:42:37 [INFO] [dynmap] Loaded 40 pending tile renders for world 'world 15:42:37 [INFO] [dynmap] Loaded 2 maps of world 'world_nether'. 15:42:37 [INFO] [dynmap] Loaded 2 maps of world 'world_the_end'. 15:42:37 [INFO] [dynmap] Enabled 15:42:37 [INFO] Server permissions file permissions.yml is empty, ignoring it 15:42:37 [INFO] Done (10.928s)! For help, type "help" or "?" 15:42:38 [SEVERE] [dynmap] Exception during render job: world=world, map=null 15:42:38 [SEVERE] [dynmap] Exception during render job: world=world, map=null 15:42:38 [SEVERE] java.lang.NullPointerException 15:42:38 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<ini t>(TexturePackHDShader.java:94) 15:42:38 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<ini t>(TexturePackHDShader.java:69) 15:42:38 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance (TexturePackHDShader.java:231) 15:42:38 [SEVERE] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(H DMapManager.java:125) 15:42:38 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspec tive.java:1354) 15:42:38 [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96) 15:42:38 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTil e(MapManager.java:619) 15:42:38 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapMan ager.java:565) 15:42:38 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecut or$1.run(MapManager.java:179) 15:42:38 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecut or$2.run(MapManager.java:195) 15:42:38 [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(U nknown Source) 15:42:38 [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) 15:42:38 [SEVERE] at java.util.concurrent.FutureTask.run(Unknown Source) 15:42:38 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$Sche duledFutureTask.access$201(Unknown Source) 15:42:38 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$Sche duledFutureTask.run(Unknown Source) 15:42:38 [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unk nown Source) 15:42:38 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Un known Source) 15:42:38 [SEVERE] at java.lang.Thread.run(Unknown Source) 15:42:38 [SEVERE] java.lang.NullPointerException 15:42:38 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<ini t>(TexturePackHDShader.java:94) 15:42:38 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<ini t>(TexturePackHDShader.java:69) 15:42:38 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance (TexturePackHDShader.java:231) 15:42:38 [SEVERE] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(H DMapManager.java:125) 15:42:38 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspec tive.java:1354) 15:42:38 [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96) 15:42:38 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTil e(MapManager.java:619) 15:42:38 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapMan ager.java:565) 15:42:38 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecut or$1.run(MapManager.java:179) 15:42:38 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecut or$2.run(MapManager.java:195) 15:42:38 [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(U nknown Source) 15:42:38 [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) 15:42:38 [SEVERE] at java.util.concurrent.FutureTask.run(Unknown Source) 15:42:38 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$Sche duledFutureTask.access$201(Unknown Source) 15:42:38 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$Sche duledFutureTask.run(Unknown Source) 15:42:38 [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unk nown Source) 15:42:38 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Un known Source) 15:42:38 [SEVERE] at java.lang.Thread.run(Unknown Source)
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Posted Aug 9, 2012@MarioG1
MarioG1
I had this problem with 1.3.1 and Dynmap 0.6. It was fixed by issuing this command: /dynmap updaterender
(You may have to be in the area in question for it to work fully/properly.)
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Posted Aug 9, 2012Is there a way to re-enabled render of unpopulated chunk ? At least the time to do a fullrender. It seem mc love to forget to switch chunk to populated state here and there, causing some nice holes in the fullrender.
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Posted Aug 9, 2012Dynmap works without error but the rendering of new generated areas is really buggy:
For example:
There are lots of black areas where there should be water/land.
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Posted Aug 8, 2012get these errors when starting server
http://pastebin.com/kRXEHmFK
any ideas?
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Posted Aug 8, 2012Is there a way to get dynamap to work with the plugin GODS, for the holyland part of it.
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Posted Aug 8, 2012when will the config.js part of separate webserver (like Apache) guide be updated? because last time i checked you deprecated config.js and i tried just changing the variables in the config of dynmap but it did not work. Note I do not have lots of experience with these things.