Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Aug 2, 2012I'm not sure if this helps with anything, but here are some errors on 1.3.1
http://pastebin.com/4ea7gXSN
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Posted Aug 2, 2012is this being fixed in the next dev build?
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Posted Aug 2, 2012@robotnikthingy
I believe what @mikeprimm was saying a bit earlier is that it's not the dynmap that is broken, but bukkit. The fix he linked, (https://github.com/Bukkit/CraftBukkit/pull/825), is actually an update to bukkit that the bukkit guys need to incorporate into a new bukkit build.
Additionally, I believe you'll find that the tiles aren't updating at all. If you look at the differences (https://github.com/Bukkit/CraftBukkit/pull/825/files) it's easy to see (presuming you are a programmer and know how obfuscation works) that Dynmap isn't being given the correct information to actually make the tiles at all.
@EpicTrance
Try clearing your browser cache.
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Posted Aug 2, 2012dynmap does not seem to work with 1.3.1
it does not update the map when people explore new areas
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Posted Aug 2, 2012@mikeprimm
so why is it saying web files do not match when I update it? .70 and .60 builds.
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Posted Aug 2, 2012@Daikenkaiking
Bukkit bug (BUKKIT-1977) - fix is here (https://github.com/Bukkit/CraftBukkit/pull/825)
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Posted Aug 2, 2012@dogbig
Bukkit bug - needs this fix (https://github.com/Bukkit/CraftBukkit/pull/825)
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Posted Aug 2, 2012Current CB 1.3.1-0.1 builds are broken - fix needed is here (https://github.com/Bukkit/CraftBukkit/pull/825). Dynmap will not work until this is pulled, but that should be sometime later today.
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Posted Aug 2, 2012mine doesn't work on 1.3.1 dev build and when I try to update it says web files do not match and I updated it correctly with the whole rar file, while the others give me error messages. Can anyone help?
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Posted Aug 2, 2012Doesn't works for me, especially not on large biomes.
Not with 0.4, 0.6, also not the dev. 0.7.
If I do a fullrender, I get black tiles and some error messages.
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Posted Aug 2, 2012Those who are having tile/render issues use the following command: /dynmap fullrender (worldname) It may take a while but certainly works for me!
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Posted Aug 2, 2012@dogbig
Confirmed, doesn't work on 1.3.1 bukkit for me either.
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Posted Aug 2, 2012Does not work with 1.3.1 bukkit: 2012-08-02 13:53:39 [SEVERE] [dynmap] Exception occured: java.util.concurrent.ExecutionException: java.lang.NullPointerException at org.bukkit.craftbukkit.scheduler.CraftFuture.getResult(CraftFuture.java:67) at org.bukkit.craftbukkit.scheduler.CraftFuture.get(CraftFuture.java:58) at org.bukkit.craftbukkit.scheduler.CraftFuture.get(CraftFuture.java:47) at org.dynmap.bukkit.DynmapPlugin$BukkitServer.createMapChunkCache(DynmapPlugin.java:362) at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:603) at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:565) at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:179) at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:195) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334) at java.util.concurrent.FutureTask.run(FutureTask.java:166) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603
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Posted Aug 1, 2012Does dynmap show iSkin's faces??
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Posted Aug 1, 2012Is there a way/addon to display all the markers in the sidebar?
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Posted Jul 31, 2012How can i disable, that anyone read Hidden HeroChat Channels via Dynmap how can i diasable that for Channels oder completly that the chat is displayed on dynmap?
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Posted Jul 31, 2012Hi,
Is there anyway to make the isometric view be the default when a user loads the webpage? Or make it so whatever perspective the user chooses sticks in future visits?
Thanks,
Clarence
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Posted Jul 31, 2012@mima19:
The /dynmap render doesn't work it says: "Tile render queued."
And I really need the pre-rendered tiles to be deleted, there is no way to play on the server is hasn't got enough memory.
I love Dynmap and I don't believe it is impossible to reset the render data. If anyone knows the secret how to reset it I would love you forever.
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Posted Jul 31, 2012@LordChaos2
Yes permissions: https://github.com/webbukkit/dynmap/wiki/Permissions
@Si7VdeR
I don't think you can delete pre-rendered tiles, as minecraft 'explores' that area, with the black tiles you could just go to that place, and it should re-render on the map. It could be done when you cstand there and /dynmap render
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Posted Jul 31, 2012Hey anyone, I had too much rendered with WorldBorder fill command.
I then deleted my Dynmap World tiles but now I have to problem that it will skip all the data is has already rendered and just makes it black.
Anyone has any idea what I am trying to explain and knows an answer I would appreciate it.
(Server rendered too much I need to know what to delete and be able to start rendering again, it has the data saved somewhere and skips it now)
Thanks for trying to help.