Dynmap-WorldGuard
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Supported versions:
- Dynmap v3.0 or later
- WorldGuard 7.0.0 or later
Dynmap-WorldGuard provides a simple way to add visibility of WorldGuard regions to Dynmap's maps. The plugin depends on the presence of both Dynmap and WorldGuard, and interacts directly with the WorldGuard API. Updates to zones are automatically updated (on a settable period - default is once per 5 minutes (300 seconds)). By default, the plugin will be active after simply installing it (by unzipping the distribution into the plugins/ directory and restarting the server.
Visibility of regions can be controlled via the 'visibleregions' and 'hiddenregions' settings. Besides listing the names of the regions to be made visible or hidden, entries with the format 'world:<worldname>' can be used to make all regions on a given world visible or hidden.
Also, the display of the region outlines can be restricted to a minimum zoom-in level, via the 'minzoom' setting. When non-zero, this setting causes the region outlines to only be displayed at or beyond the given zoom-in level.

Configuration:
After the first load, there will be a config.yml file in the plugins/Dynmap-WorldGuard directory. Details of the default configuration, and all the provided settings, can be found here
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
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Posted May 1, 2025i know updates are hard but keep pushing :)
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Posted Feb 18, 2025Can you update to 1.24.1 pls :)
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Posted Jun 23, 2023Dynmap-WorldGuard-v1.4-beta-1
is
Working with Spigot Minecraft 1.20.1
with
Worldguard-bukkit-7.0.9-beta1
Dynmap 3.6-beta-2-Spigot
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Posted Jan 22, 2023Working with 1.19.3. Also compatible with Protection Stones; I just changed the information displayed in the dynmap-worldguard config, so that it's more comprehensible.
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Posted Aug 5, 2022Confirmed working in 1.19.1 Figured someone else who was wondering might eventually look here. :)
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Dynmap-3.4-beta-5-spigot
Dynmap-WorldGuard-1.4-beta-1
worldguard-bukkit-7.0.8-SNAPSHOT-dist
FastAsyncWorldEdit-Bukkit-2.4.3-SNAPSHOT-255
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Posted Mar 28, 2021How can I make it so smaller regions will appear on top of larger ones?
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Posted Aug 24, 2020fails to enable on paper 1.16 (137)
[11:09:09 ERROR]: Error occurred while enabling Dynmap-WorldGuard v1.2 (Is it up to date?) java.lang.NullPointerException: null at org.dynmap.bukkit.DynmapPlugin.getMarkerAPI(DynmapPlugin.java:1042) ~[?:?] at org.dynmap.worldguard.DynmapWorldGuardPlugin.activate(DynmapWorldGuardPlugin.java:422) ~[?:?] at org.dynmap.worldguard.DynmapWorldGuardPlugin.onEnable(DynmapWorldGuardPlugin.java:394) ~[?:?] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:263) ~[patched_1.16.1.jar:git-Paper-137] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:380) ~[patched_1.16.1.jar:git-Paper-137] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:483) ~[patched_1.16.1.jar:git-Paper-137] at org.bukkit.craftbukkit.v1_16_R1.CraftServer.enablePlugin(CraftServer.java:500) ~[patched_1.16.1.jar:git-Paper-137] at org.bukkit.craftbukkit.v1_16_R1.CraftServer.enablePlugins(CraftServer.java:414) ~[patched_1.16.1.jar:git-Paper-137] at net.minecraft.server.v1_16_R1.MinecraftServer.loadWorld(MinecraftServer.java:471) ~[patched_1.16.1.jar:git-Paper-137] at net.minecraft.server.v1_16_R1.DedicatedServer.init(DedicatedServer.java:241) ~[patched_1.16.1.jar:git-Paper-137] at net.minecraft.server.v1_16_R1.MinecraftServer.v(MinecraftServer.java:941) ~[patched_1.16.1.jar:git-Paper-137] at net.minecraft.server.v1_16_R1.MinecraftServer.lambda$a$0(MinecraftServer.java:177) ~[patched_1.16.1.jar:git-Paper-137] at java.lang.Thread.run(Thread.java:834) [?:?]-
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Posted Jun 29, 2020All the regions list the users as UUID's - I am using spigot 1.6.1 and worldguard-bukkit-7.0.4-beta1.jar and Dynmap-3.1-SNAPSHOT-spigot.jar - Before updating I was on Spigot 1.15.2, Dynmap-3.0-beta-10-spigot.jar and worldguard-bukkit-7.0.3-SNAPSHOT-dist.jar and worldguard regions displayed the player names properly instead using UUID's. Is there a setting to change or a thing to do to show player names instead of uuid's or does dynmap-worldguard need an update to work with 1.16.1 ? Thanks so much for a great plugin. Been using it for many years.
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Posted Mar 28, 2020is this on 1.15?
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Posted Jan 6, 2020Could we get a "MaxZoom" in the config to go with the existing "MinZoom"?
So that when someone zooms in a certain amount, the border disappears, rather than the current zoom out.
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Posted Aug 14, 2019http://mikeprimm.com/dynmap/builds/
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Posted Jul 4, 2019I seem to have an issue where only one region in my world shows up on the map.
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Posted Jul 8, 2019In reply to Anormalcat:
I have the same issue and I found a work around just type /dynmap reload and each time it reloads it finds another region. I'm just doing this command several times for as many regions as I have.
EDIT: After server restart the regions disappear again
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Posted Mar 14, 2019on 1.13.2 i get this error: https://pastebin.com/88Zr7Ebd
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Posted Sep 30, 2018can this be updated to 1.13.x ?
We have literally thousands of regions on our main map but with worldguard 7 the dynmap-worldguard plugin broke.
Thanks
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Posted Sep 6, 2018not working with new worldguard 7.0.0 with Dynmap 3.0 on spigot 1.13.1
Worldguard and Dynmap both work but no regions are highlighted and no directory called Dynmap-Worldguard is created.
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Posted Jan 24, 2017For those wondering, the latest version of Dynmap-Worldguard (v0.90) seems to work without issue for 1.11.2.
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Posted Aug 20, 2017Also working on 1.12.1.
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Posted Sep 5, 2016yii we
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Posted Aug 22, 2016Do you think there might be a way to add a parameter in the config to allow merging of children regions? When set to true, a region border would encompass all its children and would be displayed in 1 entity (if possible).
Great job with that addon, works nicely :)