Dwarves vs Zombies
Ever wanted to play DvZ, but you couldn't either because Rob hosts it at the wrong time for you or you never get chosen? Now you can host your own Games using this plugin! Or you can change to configs to have your very own DvZ.
Your just a player searching for a server?:
Checkout these public servers hosted by the community:
Forum for Servers
What is Dwarves vs Zombies:
Idea by "Rob" http://twitter.com/#!/urealms (Tutorial):
Explanation Image -
Video by Rob
Features:
- Automated Games with World resets
- Completly customizable Dwarf und Monster classes
- Special Spell Items with Manasystem
- Changable Block drops/Break Blacklists and Blockchanges
The two default versions: You can change most of these things in the config.
| "Old DvZ" | "New DvZ" | |
|---|---|---|
| Dwarf classes | Builder, Alchemist, Blacksmith and Tailor | Builder, Lumberjack and Blacksmith |
| Monster classes | Zombie, Skeleton, Creeper, Wolf, Spider, IronGolem, SnowGolem, Broodmother, Cat and Enderman | Zombie, Skeleton and Creeper |
| "Special features" | ... | Quarry, Infinite Cake, ... |
| "Tutorial" | Explanation Image | Video |
WARNING: Version 1.4 changed the way the Plugin needs to be Setup, please read the instructions carefully!

The Sourcecode is available on github: https://github.com/andre111/Dwarves-vs-Zombies
Current Version:
v.1.7.1 - For Changelog see the download page.
NYI:
- Dragon AI - I'm not sure if I will ever be able to do it :(
Incompatible plugins:
- LWC(only when used in the gameworld) - causes huge memory leaks, currently trying to get in contact with the author to see what I/he can do.
Support Dwarves vs Zombies:
You can support DvZ by donating(The button on the topright corner of this site).
Disclaimer
show_andre111_tag:
This Plugin displays my name as "andre111 the Plugin Author" in chat by default.
If you don't want this you can simply disable it with the "show_andre111_tag" config option.
Metrics:
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
If you wish to disable this feature (/me cries), you can do so by opt-ing out, which you can do in the config file under /plugins/PluginMetrics/





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Posted Mar 2, 2013@And_S This plugin is pretty cool ive made an awesome server around it but it would really be great if you could not let players spawn into the world as monster until monsters r released, cause otherwise the dwarfs just go to monster spawn and kill all the monsters sitting there waiting for release
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Posted Mar 2, 2013@MayoDwarf
Make sure you have disguisecraft and protocol lib. Also make sure your files aren't corrupted. If not working I'd advice re-installing the plugins.
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Posted Mar 2, 2013@MayoDwarf
If you are getting error, pleasee create a ticket and describe what you did as exact es you can.
I'm sorry I'm not doing much at the moment but I currently have to prepaire a huge project for school.
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Posted Mar 2, 2013@jeussa @And_S == Getting a lot of errors! Please help me! == Can you guys come on the server and help us set this up. It is saying internal errors and stuff. Please help!
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Posted Mar 1, 2013@dannyjayes1
Etc.
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Posted Feb 28, 2013Jes it wouldn't be good because how can you make,skills?
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Posted Feb 28, 2013@jeussa
needs to specify wether its monster or dwarf tho, so maybe 2 groups: dwarfs, mobs
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Posted Feb 27, 2013@funkiben*
+ 1 from me. I'd like to add: could you make a config file for all mobs. + being able to add mobs? Like this:
Etc.
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Posted Feb 25, 2013Could u please make monster items configurable it would realy help a ton
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Posted Feb 25, 2013Also have dvz_main world be named something reflecting the map its using currently
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Posted Feb 24, 2013@And_S
danny jayes:
<<< ok here is an idea 1st do that if its on dedicated mode so you will spawn in lobby (and you can sett spawn in lobby by "/dvz_spawn"
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and also do that when the game ends it says the dwarves that are alive/last standing and then kill everyone and teleport them back to the lobby and start anathor round
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do that if i did /dvz_release manually so it wont do it again and that if the assasin was killed or the amount of deaths that are in the config was done so it will wait 30 seconds(make it configrble intead of the time it waits to release) and then release the monstersalso: and also do that when the game ends it will kill everyone and then put them in the normal wolrd spawn [16/02/2013 18:47:58 | Edited 18:55:47] danny jayes: and also do that when someone dies (dwarf or monster) he will go to the place wher i did /dvz_spawn (ill say what it means do that i need to create a place and do /dvz_spawn so it will be the spawn place for ppl that die) if you ask why?
here is why last game i played and someone died but he dident choose an monster yet so he looked like a dwarf with no armour so i killed him and then he dident get anything
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make it so if i add someone manually (/dvz_add) and the monsters are released so it will ask me if i want them to be monster if i type /dvz_accept so itle make them monster if i do /dvz_decline and it will make them dwarf also: 1. iron golems when they blaze it says:"an blaze is near" but they still look like iron golems 2. iron golems after the invurnabillity dont have streangth so do that they get ressistance but not streangth 3.iron golems need to get protection 4 armor and not protection 1 4.all monsters need to get blast protection 4 armor 5.spiders need to have stab attack = if they attack with the poison potion so it will give an 3 seconds poison effect 6.pigs need to have the quic destroy attack at left click and not right 7.when cats make the dwarves drop their wepon it needs to fall and wait like 1 sec and only then they can pik it up 8.change cats drain hunger to xp 9.when cats make them drop wepon so it needs to throw an egg and the person the egg hits it will drop his wepon 10. 4 more attacks for the dragon: fireball airstrike (he goes hight in the air not to hight but hight and he shoots rapidly 10 blaxe fireballs),world anchor (he goes next to the keep like 20 blocks from it and does a giant hole untill bedrock and ther is fire inside the hole look in the video i sent),dragon bite (he goes to one side of the keep and goes on the seiling or where all the dwarves are and he flys really close to the ground and whoever is in his way he attacks like an sword attack and it deals like 3 hearts of dmg to diamon armor with protection 1 and ther is and persentigh to get one of these efects: poison [10 secs] ,fire [5 secs],the one you get in the portal [20 secs], the one that you see really short distance [15]), and last attack dragon madness (the dragon shoots like 20 ghast fireballs rapidly and everyone damages 1 heart) this attack is super rare 11. enderman that creates an portal when an enderman creates and portal so he needs to get some spawn eggs of blazez zombies and zombie pigmen (75%) and also when he reinforced 12.when an enderman does "create portal" he needes to be able to create it straight away BUT it only does an lightning and makes it night and then says "and enderman created an portal you have -o- time to kill him befor he finishes making the portal 13.make snow golems stronger 14.more bosses (king slime,king zombie,more dragons) 15.make it so pig destroy blocks faster (normal pig 1 click per block) 16.make it so when pigs destroy blocks it does a little smoke (like an blaze smoke) 17.make dwarves not be able to destroy monument 18.make it so you need to destroy all enchanting tables to win (or just kill all the dwarves 19. make temporarly permissions something like this: when rightclick "become cat" print cat until done if 1 = 1 then if print cat = true then sett permission disguisecraft.mob.cat wait 5 seconds print done here thats everyithing (i think and the video for dragon attacks is "dwarves vs zombies with etho now with dragons" and for more attacks so "dwarves vs zombies dragon wariror" and last one [im not sure about this one] "dwarves vs zombies god mode") ty please awnser me as quik as possible what out of all this will you add and what not :) ty comment soon
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Posted Feb 24, 2013-
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Posted Feb 24, 2013@typhoonwes
You need to instal ProtocolLib(it is explained on the Disguiscraftr Page)
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Posted Feb 22, 2013Can any one tell me why Dwarves can't hit Zombie??? They Zombies can Kill Dwarves....
what am i doing wrong.
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Posted Feb 22, 2013so this plugin can now start games automaticalkly????
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Posted Feb 22, 2013@And_S Could u please make dvz_main world have a diffrent name reflecting each map that its running? Cause that way you could customize each map diffrentley. It would help a lot
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Posted Feb 22, 2013I'm sorry for not answering over the last days.
But I have been watching Mojam
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Posted Feb 22, 2013I own a server that not just hosts dvz. I have some problems with the spawn area's. Could you somehow add /dvz_setspawn to the plugin?
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Posted Feb 21, 2013wait i just tried deleting color codes again and now its working but i stll cant use color codes
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Posted Feb 21, 2013Just tried deleting the color codes and it stil isnt registering the new_classselection option