Dwarves vs Zombies
Ever wanted to play DvZ, but you couldn't either because Rob hosts it at the wrong time for you or you never get chosen? Now you can host your own Games using this plugin! Or you can change to configs to have your very own DvZ.
Your just a player searching for a server?:
Checkout these public servers hosted by the community:
Forum for Servers
What is Dwarves vs Zombies:
Idea by "Rob" http://twitter.com/#!/urealms (Tutorial):
Explanation Image -
Video by Rob
Features:
- Automated Games with World resets
- Completly customizable Dwarf und Monster classes
- Special Spell Items with Manasystem
- Changable Block drops/Break Blacklists and Blockchanges
The two default versions: You can change most of these things in the config.
| "Old DvZ" | "New DvZ" | |
|---|---|---|
| Dwarf classes | Builder, Alchemist, Blacksmith and Tailor | Builder, Lumberjack and Blacksmith |
| Monster classes | Zombie, Skeleton, Creeper, Wolf, Spider, IronGolem, SnowGolem, Broodmother, Cat and Enderman | Zombie, Skeleton and Creeper |
| "Special features" | ... | Quarry, Infinite Cake, ... |
| "Tutorial" | Explanation Image | Video |
WARNING: Version 1.4 changed the way the Plugin needs to be Setup, please read the instructions carefully!

The Sourcecode is available on github: https://github.com/andre111/Dwarves-vs-Zombies
Current Version:
v.1.7.1 - For Changelog see the download page.
NYI:
- Dragon AI - I'm not sure if I will ever be able to do it :(
Incompatible plugins:
- LWC(only when used in the gameworld) - causes huge memory leaks, currently trying to get in contact with the author to see what I/he can do.
Support Dwarves vs Zombies:
You can support DvZ by donating(The button on the topright corner of this site).
Disclaimer
show_andre111_tag:
This Plugin displays my name as "andre111 the Plugin Author" in chat by default.
If you don't want this you can simply disable it with the "show_andre111_tag" config option.
Metrics:
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
If you wish to disable this feature (/me cries), you can do so by opt-ing out, which you can do in the config file under /plugins/PluginMetrics/





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Posted Mar 6, 2013@jeussa
What command did you use?
Feel free to translate the language file and upload it. I will add it in the next update.
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Posted Mar 6, 2013I seem to have an error here, could someone tell me how to solve it? me.andre111.dvz.CommandExecutorDvZ.onCommand(CommandExecutorDvZ.java:263)
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Posted Mar 6, 2013Want me to translate the lang file into dutch? Cause I am dutch
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Posted Mar 6, 2013@dannyjayes1
No the Dragon is far from done unfortunally. I'm still working on the moving AI.
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Posted Mar 6, 2013and did you do the dragon (all the attacks i said) if yes can you make a vid and show it?
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Posted Mar 6, 2013@willkiller1234
I changed it to only choose Assasins from the Online Players and it displays a message if there where not enought Dwarves online to choose as Assasins.
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Posted Mar 6, 2013@funkiben
You will not have to do much. Right now my Dev Build allready supports up to 10 Games but I still need to change to commands/add a way to start-join other games.
The first game is still running with the old configuration without needing to change anything at the moment.
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Posted Mar 5, 2013Thats good! and yeah there are just some kinks you need to fix out.
Sometimes when you choose builder dwarf it does not let you choose it and you have to restart your client.
When you right click the book for builder you can't build unless you re-log and your armor your wearing goes back to your hot bar.
If you could add a message that tells you when people leave and when the assassin has been chosen. Because sometimes it does not even choose an assassin that might be me though...
Maybe a hint message system. Depending on what class you are it pops up with a line of text saying what your mission and job is as that class. What you trade and what you receive as that particular class.
Otherwise great plugin and is there an estimated date on the release of the next update?
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Posted Mar 5, 2013@And_S
Ok great!
Also please dont change it too much! I dont want to have to reconfigure or set up my maps all over again! Its taken a while for me to get this plugin set up perfectly on my server
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Posted Mar 5, 2013Everybody:
I'm sorry but I had to do much for school latetly.
But now I'm back to coding.
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Posted Mar 5, 2013@jeussa
I'm currently working on rewriting the game system to make it possible to have multiple games at once. This can also be done then.
In Version 1.4 if you have automatic mode, it should take the positions from the saved worlds.
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Posted Mar 5, 2013@jeussa
The spawn points should save if u do dvz_saveworld then dvz_createworld
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Posted Mar 5, 2013Awesome plugin. Love it. Only I find some trouble on making the game automaticly. Could you somehow get the locations from /dvz_dwarf and /dvz_monster saved in the config file? So each time you restart the game, players spawn on exact the same location without being forced to set the location each time you want to start a game?
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Posted Mar 4, 2013i agree with @willkiller1234 Needs some serious fine tuning so i think i might want to focus on that for next update
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Posted Mar 3, 2013@MayoDwarf
if you want i can help you (i knew this plugin and used it since there was only 3 downloads)
and even send you my config file
send me a PM with the ip
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Posted Mar 2, 2013hey @And_S are there any ways you can hook into this plugin?
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Posted Mar 2, 2013@dannyjayes1
yeah i already have that set
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Posted Mar 2, 2013@jeussa
May you help us on the server please?... Message me on bukkit for IP. Its in alpha currently. Thanks - Mayo
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Posted Mar 2, 2013and jesua what you just said i can do BUT what about monsters? give more that 1 example give creeper,spider,pig and iron golem
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Posted Mar 2, 2013funkiben: yea i know this problem try going the the language file an writing there new_classellection= false im not sure it will work but its worth a try im almost sure itl work