DwarfCraft
Please post all issues on the Github page(under the issues tab on github)
Description:
DwarfCraft is a plugin that allows players to improve their characters skills and capabilities. Players can pay trainers to improve their skills, which provides benefits such as increased weapon damage, decreased tool wear, increased drops from blocks or mobs, etc. Because of the training system, DwarfCraft can provide an interesting and fun RPG base for Survival MP servers that will remain relevant and interesting for casual and intense players alike.
Thread Page: Here
Original Thread Page: Here
Features:
- Players may choose to play as Dwarves or Elves. Switching resets all skills. The race names are entirely configurable.
- Races allow players to specialize in certain skills which allows them to train it past the vanilla level.
- Dwarves have 40+ skills that progress from level 0 (worse than normal) to level 30 (extremely proficient). Each skill has several effects. Most effects reach par at skill level 5. New supported skills will be released.
- Skills are improved by paying a training cost to a trainer. Server admins may place trainers and customized messaging NPC. Skill costs increased with level and balanced to encourage specialization. Example: To train"Pickaxe Use" from 0 to 1 cost 16 cobblestone. To train from 15 to 16 cost 640. At level 0 pickaxes degrade 20% faster than
normal, at level 20 they degrade about 45% slower. - Skills and Effect details are easily found through in-game commands. More Information on the Bukkit Dev Page.
Github: Here
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Posted Jul 27, 2013@frol1
thats because dwarfcraft doesn't work on 1.6. Also what version of citizens are you running. Citizens2? Also i don't get that error running the latest version of dwarfcraft and citizens together on 1.5.2. I think you just version mismatches between craftbukkit versions.
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Posted Jul 27, 2013It spams the shit out of my console. I am running 1.6 at the moment, but even on 1.5 it was spamming.
I have this spamming over and over,
2013-07-28 01:45:09 [SEVERE] Could not pass event VehicleMoveEvent to DwarfCraft v1.8.2 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_6_R2.EntityMinecartAbstract.l_(EntityMinecartAbstract.java:328) at net.minecraft.server.v1_6_R2.World.entityJoinedWorld(World.java:1354) at net.minecraft.server.v1_6_R2.World.playerJoinedWorld(World.java:1335) at net.minecraft.server.v1_6_R2.World.tickEntities(World.java:1223) at net.minecraft.server.v1_6_R2.WorldServer.tickEntities(WorldServer.java:480) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:572) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:226) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:486) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NullPointerException at com.Jessy1237.DwarfCraft.events.DCVehicleListener.onVehicleMove(DCVehicleListener.java:117) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 13 more
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Posted Jul 26, 2013@frol1
What is exactly not working between dwarfcraft and citizens as i'm not really familiar with citizens. All i know is i got both to have npcs and the citizens one would talk and run around and dwarfcraft npc would still train you. This was on 1.5.2 server with the latest citizens and dwarfcraft both for 1.5.2. Seems to work together to me.
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Posted Jul 26, 2013@Jessy1237
That is awesome news :D Would love to have both working together.
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Posted Jul 26, 2013@frol1
I'll try, gonna have to talk with the citizen devs. They are far more experienced than i am.
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Posted Jul 25, 2013will 1.6 support Citizens? From what I have seen you are loosing quite a lot of people because of this incompatibility.
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Posted Jul 23, 2013@Debzy86
As 1.6 is still in development builds its still too unstable/frequently changed for me to update dwarfcraft as it relies on the vanilla/core code which is changed often. Not until a beta build is released i won't be updating dwarfcraft.
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Posted Jul 18, 2013Also, does anybody know if this is working with 1.6 or shall I wait for a new update? x
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Posted Jul 18, 2013Agreed, I'd really like to use both dwarfcraft for levelling up and citizens for questing! x
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Posted Jul 15, 2013Do you think you could try and corroborate with the Citizens team? I really need both of these plugins to work together.
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Posted Jul 8, 2013@TheDavroar
I don't know for sure if it will be incompatible with all the other npc plugins but the two on the list last time i tested are incompatible
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Posted Jul 8, 2013How come its incompatible with a npc related plugin? Will this be fixed?
I totally love this plugin!
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Posted Jul 1, 2013@Jessy1237
Thanks for the new release. I was really looking forward to it.
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Posted Jun 29, 2013@frol1
No not yet.
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Posted Jun 29, 2013Hey Jessy,
have you managed to fix the compatibility with other NPC plugins such as Citizens? I really would like to keep both plugins in.
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Posted Jun 25, 2013@nickul95
Sure i was thinking the same thing too, i'll release it today. Its just sometimes i feel obliged to do everything all at once.
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Posted Jun 24, 2013@Stark78951
The welcome message was the reply for T0rino. Your question was answered, you cannot change that skill cap.
@Jessy1237
Wouldn't it be possible to specify skill caps for each skill in the races.config file? For example:
instead of
Name: Dwarf SkillIDs: 11,12,13,14,21,22,23,75,63,65,1,2,99 Description: Dwarves excel in skills that revolve around mining.
you would have
Name: Dwarf SkillIDs: 5,11,30,12,30,13,30,14,30,21,30,22,30,23,30,75,30,63,30,65,30,1,30,2,30,99,30 Description: Dwarves excel in skills that revolve around mining.
The first number would be the default value for all skills, and for each skill you can specify your own value that can be lower or equal to the maximum skill cap.
Sorry to bother you for this, but could you release a fix for the race reset bug? I know you're probably very busy, but you said it was only a missing line of code so why wait until the next update is ready?
Keep up the good work, this plugin is great.
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Posted Jun 18, 2013How changing the welcome message would help me in raisiong the skill cap ? I don't understand.
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Posted Jun 18, 2013@T0rino
@Stark78951
There isn't a value in the config to change the base level of the non specialised skills but there is a config file for all messages, called messages.config you should check it out and change the values to see if it allows you to change the welcome message.
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Posted Jun 17, 2013Hello, first : Great job with the plugin, it was a nice idea.
Now to my question : Is there a way to soften the cap for skills out of the chosen race ? Like instead of Lv5, i would like to set it to 10. Is that possible by config ?