How To Make A Dungeon

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Pre-Setup

First, since Mob Packs can not be actually created in-game yet, you will need to set up some Mob Packs inside the MobPacks.yml file. Click Here if you need help setting these up. Once you have some Mob Packs setup, we can begin to create the Dungeon itself.

Setup

I will do the setup in steps in the order I would recommend setting up your Dungeon.

1. Use the /d create <DungeonName> Command to create a new Dungeon template.
2. Use your selection tool to set the boundaries for the Dungeon.
3. Set a spawn point inside your Dungeon using /d b setspawn.
4. Set a lobby spawn point where you want your pregame lobby to be using /d b setlobby.
5. Set up an auto-queue block for the Dungeon so players can queue up, use /d b addqueue, then click the half-slab you want to add.
6. Now you are going to want to add in the Mob Packs you made from your MobPacks.yml to the Dungeon itself. To do this, simply stand where you want the Mob Packs spawn location to be, and type /d b addpack <MobPackName>. and this will set this pack to this location. Keep in mind the Packs from the yml are just templates, so you can use the same Mob Pack in different locations. You will set up any boss packs in the same manner.
7. Then you want to save your current Dungeon template to the hard file, so use the command /d b save, and if you missed anything, Dungeons will tell you to finish the initial setup.

Now if you want to add/change any base features for the Dungeon, you will have to open up the Dungeons.yml file, change the variables directly, like max and minimum players, what mode of gear to use, When the Dungeon ends, What Boss is the Final Boss, etc etc. After doing this, you will have to use the /d load, command to load in any changes. Keep in mind, using this command will override any hard saved information currently running in Dungeons if you don't save your data prior to editing the yml files directly.


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