dtlTraders

dtlTraders was created to easily setup admin shops for your server.
Make and manage your shops with a GUI. Seriously, no hassle with configs and commands ;)
Do you like dtlTraders? Let other people know by a review!
⋆ Features:
- Easy way to setup and manage shops using a GUI
- Make/edit your shops just by drag and drop
- 3 types of shops: 'Sell', 'Buy' and 'Limit'
- 3 types of item content: 'static' and 'tradable' and 'trade'
- 1 powerful trader type: "trader" (/trait trader) bind the dtlTraders shops with citizens(2) NPC's
- Support of vanilla and custom NBT/DataTags
- NBT/DataTags makes custom item from 3rd party plugins possible
- Advanced users can customize there own items using the configs.
- Allows stack trades
- ANY economy plugin support
- Auto converts shops created with older versions of dtlTrader
- adding a description to items
- Compatible with spigot/bukkit 1.8 - 1.13.x
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New features on Version 5.0.4:
- Set what you need to see first with "default shop"
- Get rid of the shops you don't want with "toggle shops"
- Make your rank based shops with custom "permissions"
- Adjust shop interaction with "custom input amount" and "stack shift"
Do the real trade with the "Trade Shop" !Delayed to next version- More navigation buttons and GUI modules with a aim to "One GUI"
For users that wants more features, we have a premium plugin named: dtlTradersPlus
Features of dtlTradersPlus:
- Make your shop bigger by adding more pages
- Set a command to open the shops without need to interact with a NPC
- Bring the shop function to a next level, set commands on items you sell
- 2 types of commands on items function: 'Buy and Run' and 'Buy and Keep (run it later)'
- And you can do all of it just using a GUI
- All the features of dtlTraders (non premium version)
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New features on Version 5.0.4:
- New method for commands on items: "Run as OP"
- And it could not be easier with "mirror shop" just copy between shop types and other shops
- Get real shop experience with the "discount" function
Unlock premium features with dtlTradersPlus. Buy your copy at: www.4Creation.pro/dtltradersplus
Buying the premium version, helps US continue working on future updates for both versions dtlTraders and dtlTradersPlus.
☕
➲ Installation:
- Download dtlTraders(Plus).jar and place it into your plugins folder. Since the recreation version "5.0.0" you need to delete the dtltraders folder! (shops created with older versions are automatic converted!)
- Download Citizens (Citizens2) and place that into your plugins folder as well.
- You also need Vault and ANY economy plugin.
- Start your server.
- Installation is done.
Note: If you want to convert again , check the Documentation and go to the section converter for more.
↝ Simple guide:
- Create or add trait trader's to a npc with the GUI /dtltraders trait
- Make your shops using /dtltraders create "name"
- Add the items in your inventory that you want to sell in the shop
- Manage/edit shops content using /dtltraders edit or /dtltraders trait
- In the edit options you can drag/drop items, set prices, set limits, set names and much more .
- After finish, right click on the NPC and choose the shop you want to hook into.
- You are done :)
- Advanced guide: Dtltraders-5.0.0 and higher
/dtltraders shorter aliases: /dtl and /traders
- Documentation
- Old documentation
- Older versions
- Spigot page
- Old Sourcecode (Old version of dtlTraders (V3.4.2)) (Recreation version V5 hasn't been published)
▶ Video tutorial:
This is a tutorial we made for dtlTraders 'V5.0.0' and above, we guide you there for a fresh installation and you get answers by upgrading from the older versions:
Video tutorial is not ready yet!
We only give support for versions started with V5.0.0 !
✉ Contact or Issues:
For questions or suggestions:
- PM me
- Join Discord channel: https://discord.gg/fyabsMF
- Send a mail to: Support@4Creation.pro
For issues:
- Use the issues tracker by clicking: here
- Join Discord channel: https://discord.gg/fyabsMF
Special thanks to TheWGBbroz for making the recreation possible 
Created with our experience @4Creation
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Posted Feb 24, 2013dev info: price and item patterns, tiers, some commands, lores, buying/selling works, just need to do one last thing before I will push a Alpha devbuild on jenkins :)
Limits still not tested so do not use them for now.
Also remember this build is only a preview and it should serve only for testing, not for a working server. Any bugs and issues will help me to release a beta build.
EDIT: Pushed changes to github but still need to get jenkins working ;) Changes summary: 30 changed files with 2,132 additions and 1,205 deletions.
EDIT2: Fighting with Jenkins (1/0 for jenkins)
EDIT3: After thousand of tries I got Jenkins working! You may download latest build, try it, and report any bugs (knowing issues, limits, books and some messages are still not done yet)
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Posted Feb 24, 2013@Chsteerr
You may look at this http://www.youtube.com/watch?v=PHQZE94GG88 going to put this tutorial on this bukkit dev page
it's a bit outdated but adding items and setting prices is still the same (i just added lores to it ;P)
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Posted Feb 24, 2013Hey Can u help i dont unerstand the introduction... How I can give traders Items too sell and buy and how I set the price for this?
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Posted Feb 22, 2013@Cuerdas
Still working on it, just added for the d: (durability tag) option to set durability by percents ;)
like d:55%
I hope i will be done till sunday with a working beta :)
EDIT: Changed how price pattern works, form up now they look like normal items, ex:
this pattern would match all items with durability >= 3 and apply this price :)
the second would match all items with data == 15 (like black wool)
the third one would apply a multiplier of 1.1 for all items within the given tier :)
and be aware d:3 != 0:3
I also added priority to tiers and patterns, so if a pattern has a bigger priority it will win over a tier with a lower priority, if no priority is set the it will (should) use the price and multiplier from the last pattern the player has permission to use
EDIT2: General Item and Price Patterns debuged, started working on tiers
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Posted Feb 22, 2013@dandielo
when when when when when when when when when when when when when when when when when when when when when when when when when when when when ???
AMAZING! :)
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Posted Feb 22, 2013Next information about incoming update :)
Atm fixing not stacking items with the same lore, Items with names and with lores can be properly be bought from traders :) Also started working on fix for the Mod Bug :)
EDIT: fixed stacking bug
From up now opening a trader will create a "virtual" stock for each player. So you can tier items :)
From up now the traders stock (if using item patterns) is considered more as a "pattern container" where you can set "exceptions" for all players. So any item added to the trader not using patterns will overwrite any pattern item with the same ID and data, and add the item instead
EDIT2: Adding items with lores using the manager mode works properly :)
EDIT3: Fixed almost all bugs with trader inventories buying and selling (limits still not tested)
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Posted Feb 21, 2013Well its works xD Thanks. Keep going you are doing a nice job.
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Posted Feb 21, 2013@baumeistertyp
commands have changed with 2.5 so from up now it's /trader wallet <deposit/withdraw/balance>
atm it's not on teh wiki cose its still a snapshot :P
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Posted Feb 21, 2013Allright i deleted the files. But its still kinda buggy. The command /trader deposit doesnt work and some others too and the managermode is buggy as well.
Could it be a conflict with Quickshop?
My Serverlog doesnt show me any errors.
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Posted Feb 21, 2013Dev info:
Atm finished most important changes for traders and starting to test it ;) so i think i might be done with this on Sunday and release a beta version on bukkit :) also i will try to include there the fix for Moded servers
EDIT: Lores are from up now supported :) saving and loading works :)
@Fexer
Thanks
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Posted Feb 21, 2013@dandielo
OK tanks , I'm sure you'll be able to fix . good studies buddy.
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Posted Feb 21, 2013@dandielo
Send it. Check PM
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Posted Feb 21, 2013@baumeistertyp
I think it should be enough for you to remove the config file and the locale file, there where some changes done to dtlTraders 2.5-SNAPSHOT
@Cuerdas
Can you send me the patterns you are using?
@Fexer
Fexer this is a bug caused because of the "lores" feature I'm using, I'm going to "fix" this when I'm done with all other things because atm there are many changes in code done, and it's still not working yet :<
@RifFox
Might be a problem with the localization. Sorry for that bug
All: Sorry for all those bugs, trying to do my best atm, but Studies started and dont got that much time. I hope You may wait some time. Thanks a lot for all those informations
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Posted Feb 20, 2013Hi!
Also one more thing I noticed: when playing with npc type wallet, plugin saves it correctly to citizens saves.yml file like - money: '34.0', but after load trader resets its wallet to 0. After all next saves 34.0 is preserved in saves.yml, but trader loads 0.
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Posted Feb 20, 2013@Cuerdas
hi . if i can help i ave some advices . if u make a trader try to organize at maximum his iventory , try make graduate colum up to down and stack on stack divide for 2 exple: u want to sell some carrots a for a make the buyer to buy from you npc mor esy
hope this helps you<sub> Be well</sub>
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Posted Feb 20, 2013Hi all! i uze the last vertion of citizens citizens-2.0.7-SNAPSHOT and dtlTraders broke Signchop2 if i ave a mod item on the inventory if i only ave vanilla items on the iventory both plugin work well .
if i dont ave any MOD item i can open the trader iventory but if o ave a mod item on mi iventory (for example 1gun of flans mod or a dollar from more croops and food) i cant open the trader iventory and i cant make somes Signshops . SignShop work very well alone whit mods items but if i uze dtlTrader to on my plugins signshop stop to work on my server mod mcpc-plus-1.4.7-R1.1. but on my bukkit server they work fine
my mods : AudioMod-1.4.7, backpack-latest, BCIC2crossover 2.0, buildcraft-A-3.4.2, CodeChickenCore 0.7.1.0, CoFHCore-1.4.7.0, Custom-Mob-Spawner-Mod-1.4.7, CustomNPCs_1.4.6, DrZhark's Mo'Creatures Mod v4.5.1, FishingCraft_v1.1.1, FishingCraft_v1.1.1, Forge_NBTEditv1.4.6.1, ic2nuclearcontrol, industrialcraft-2_1.112.170-lf, ironchest-universal-1.4.7-5.0.0.228, Jammy-Furniture-Mod-1.4.6, Lanterns 1.1.5 Universal, LogisticsPipes-MC1.4.7-0.7.0.83, mFC, RedPowerCompat-2.0pr6, RedPowerCore-2.0pr6, RedPowerDigital-2.0pr6, RedPowerMechanical-2.0pr6, Thaumcraft, ThermalExpansion-2.2.1.0, TooManyPlants, twilightforest-1.15.1, Weaponmod,
My plugins ; LegendaryServerMOTD, TuxTwoLib MultiWorld EnchantAnything WorldEdti RedstoneJukeboxTrig FrameProtect BuyMagic CommandBook Buycraft, dhmcDeathVaultPermissionsEx, WorldGuardSignColours, MachineGuard, WGRegionEvents, Simple Suffix, DeathChest, BlockProtection, iConomy, AuthMe, ChopTree2, TreasureChest, ZavAutoMessage, Lockette, Modifyworld, mcMMO, Lift, Citizens, iZone, ScriptBlock, SignShop, BuyLand, Quester, ChestShop, Blacksmith, Factions, CreeperHeal, Sentry
I hope it is useful because DtlTraders is the most importante and best plugins for any Citizens server,
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Posted Feb 20, 2013I find a bug... Im setting trader with a pattern, and assign everyone a type of food but in different stacks, for example: 1carrot, 5carrots,10carrots. But when i restart the server in every trader only appear: 1carrot .
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Posted Feb 20, 2013Hey,
does it work with 1.4.7 R1.0?
Got some buggs. When i rightklick the Trader with the stick it tells me:
Check the locale, this message is not set! After that i can open the managemode but the wools are without any text. and when i click on them it tells me again. Check the locale, this message is not set!
:( i really love that plugin I used it some months ago on a diffrent server.
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Posted Feb 20, 2013@Blargity
Tbh, my fix will be working in that way to separate those items and they wont have any "trader lores" so no prices seen for them or similar things, it will be only avoid "crash" fix :< because I can't force those items to add "metadata" iformation :<
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Posted Feb 20, 2013@dandielo
Awesome, thanks! I've been fiddling around with it a bit more, trying to get some more info. Found that if an item is specifically named by a config file somewhere, it works no problem. If not, then it does not work. Though, I think that is more a fault with the people making the other mods :)