Description: 3.5 - 4.0/Config.yml
Config.yml

debug: critical
#locale settings
locale:
#the choosen localization to load
load: en
#should the locale updated autmaticaly, (not implemented)
auto-update: false
#logging settings
logging:
#should transactions be logged? (false/FILE/SQL/WEB) , (not used at this moment)
log: false
#the foramt how transactions should be logged to FILE, (not used at this moment)
log-format: ''
#statistics
statistics:
#enable or disable statistics (not implemented)
enabled: false
#metrics should be enabled? (not implemented)
metrics: false
#trader types related settings
trader:
#sets if left clicking the Trader should damage him, if set to false the trader wont be damaged and the click will be handled as ManagerMode toogling
#when the player meets the requirements (permissions, and right-click = false)
#it this setting is set to true, manager modes is toggled only when sneaking
allow-damage: false
#item used to toggle between modes (air counts for anything)
#transaction related settings
transaction:
#sets if buying and selling should be done after clicking on a item twice in a row
double-click: false
#manager mode related settings
managing:
#the starting stock when opening a trader (buy/sell)
start-stock: sell
#right click toggling (instead of left click, which is default from 3.0+)
#Attention: When PvP is disabled in the world, and the NPC is Player-Type, left click may not work!
#if r.click toggling is enabled the item needs to be other than AIR. If not set to an item "stick" item will be used.
right-click: false
item: 'air'
#special blocks used when setting prices and limits, format => 'item_id value'
special-blocks:
- dirt 0.01
- wood 0.1
- log 10
- cobblestone 100
- stone 10000
#stock related settings
stock:
#default starting stock (if this stock is set and not empty!, this does not apply for player traders)
start-stock: 'sell'
#default stock size in rows, min 1, max 6 (applied on creation)
size: 6
#default stock name format, how should be the traders stock named by default, {npc} tag for npc name
format: '{npc}^r''s shop'
#wallet related settings
wallet:
#default wallet type for traders (if set to infinite player traders will use "owner" type instead)
type: 'infinite'
#initial wallet money on creation (does not apply for player traders)
money: 0.0
#pattern related settings
pattern:
#default patterns applied to each market and server trader uppon creation (array setting)
defaults: []
#the file where patterns are saved
file: 'patterns.yml'
#book item related settings
books:
#the file where book datas are stored
file: 'books.yml'
#how should be books stored? (file)
store: 'file'
#player trader related settings
player:
#limits of player traders per player
limit: 1
#default stock size for player traders, if set overrides the stock.size setting
size: 2
#default stock name format, how should be the traders stock named by default, {npc} tag for npc name, and {player} for the traders owner
#if set overrides the stock.format setting
format: '{npc}^r''s shop, {player}''s company'
#ui related settings
ui:
#item that will "link" to sell stock
sell: wool:1
#item that will "link" to buy stock
buy: wool:2
#item that will "link" back to a basic stock
back: wool:14
#item that will "link" to price managing
price: wool:15
#item that will "link" to limit managing
limit: wool:3
#item that will "unlock" the stock for eiding
lock: wool:4
#item that will "lock" the stock (saving all changes)
unlock: wool:5
#denizen support related settings
denizen: []
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