Emm, where is possitive effects only negative so there is no purpose to do drugs :D? And make that I would be able to choose with effect x I could choose speed, cuz now player runs like a crazy (10-20) speed.
Well, the current features I'm doing will make the plugin more customizable. I am currently making it so you can add multiple effects to a drug and select whether you wanted it to give you all those effects or choose randomly from those effects, after I am done with that, the drug effects can be played with a bit more. Currently when you take a drug, it chooses two numbers randomly: Power, and time. I can add a minimum and maximum power and time to each effect individually in the config very easily, as well as fix up some things on the config and change it around a lot.
Hoping to get an update out within the week, but possibly next week also.
Though, can it be added that the strength of the effects can be controlled? Like a small strength being short duration and as appropriate, not as noticeable effect (lower jump, less hunger change, etc) and a bigger strength being longer duration and more distinct effect.
BTW @all the current github link posted here IS NOT CURRENT! ANY pull requests will therefore be denied until a new current repo is created. Thanks for throwing us some code and sorry for any inconveniences this may cause. As always we love you all :D
he mentioned before anticheat would have to add a bypass method themselves
is this method the same one you are discussing or is that yet to be implemented
If I were to add a bypass, it would allow players to fly and exploit the moving check everytime they take the drugs, you would have to ask the developer of anticheat to make it so when you have potion effects on, it should grab the power of the potion effect and adjust the normal movement to the speed and power of the movement while having the potion effect on.
You can ask him if he needs an API for DrugMeUp too, to grab the power of the potion effect.
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Posted Oct 17, 2012update please! Does not work anymore! :(
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Posted Oct 11, 2012@mc_raftee
Didn't notice that, thanks.
Also: There will be an update really soon, I just haven't had a lot of time recently. :\
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Posted Oct 11, 2012effect 3 and 2 are switched
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Posted Sep 27, 2012Please update this....!!
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Posted Sep 16, 2012And make between 1 drug used time period, because now I can use even 1000 drugs at a time. Maybe u would able to make that 5 mins - 2 drugs do max?
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Posted Sep 16, 2012And make that I would be able to remove some effects from random for speciffied drug cocaine or ..
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Posted Sep 16, 2012Emm, where is possitive effects only negative so there is no purpose to do drugs :D? And make that I would be able to choose with effect x I could choose speed, cuz now player runs like a crazy (10-20) speed.
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Posted Sep 12, 2012@SGrayMe
Well, the current features I'm doing will make the plugin more customizable. I am currently making it so you can add multiple effects to a drug and select whether you wanted it to give you all those effects or choose randomly from those effects, after I am done with that, the drug effects can be played with a bit more. Currently when you take a drug, it chooses two numbers randomly: Power, and time. I can add a minimum and maximum power and time to each effect individually in the config very easily, as well as fix up some things on the config and change it around a lot.
Hoping to get an update out within the week, but possibly next week also.
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Posted Sep 11, 2012Members love this. :D
Though, can it be added that the strength of the effects can be controlled? Like a small strength being short duration and as appropriate, not as noticeable effect (lower jump, less hunger change, etc) and a bigger strength being longer duration and more distinct effect.
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Posted Sep 10, 2012@Artaex
Yeah but decompilers can get pretty close :)
BTW @all the current github link posted here IS NOT CURRENT! ANY pull requests will therefore be denied until a new current repo is created. Thanks for throwing us some code and sorry for any inconveniences this may cause. As always we love you all :D
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Posted Sep 10, 2012@xboxhacks Because you can't 'just' decompile someone's work. Releasing the source on GitHub and decompiling are both completely different things
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Posted Sep 10, 2012@tuxed
it was updated 6 months ago. if you want to edit the source why dont you just decompile it?
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Posted Sep 9, 2012I'm not sure how GitHub works, i'll look into it though and see if I can update it or whatever.
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Posted Sep 9, 2012GitHub hasn't been updated in a while, and I just sent in a pull request.
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Posted Sep 7, 2012@soccerstrike917 I don't think any if that is implemented.
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Posted Sep 6, 2012@hammale
he mentioned before anticheat would have to add a bypass method themselves is this method the same one you are discussing or is that yet to be implemented
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Posted Sep 2, 2012@hammale
He's not asking about being kicked, he is saying that he's getting a very large amount of anticheat notifications when they're using drugs.
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Posted Sep 2, 2012@Giinger Just add a high priority player kick listener that cancels the event if there on drugs.
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Posted Sep 2, 2012still love this plugin :)
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Posted Sep 2, 2012@Conlan99
If I were to add a bypass, it would allow players to fly and exploit the moving check everytime they take the drugs, you would have to ask the developer of anticheat to make it so when you have potion effects on, it should grab the power of the potion effect and adjust the normal movement to the speed and power of the movement while having the potion effect on.
You can ask him if he needs an API for DrugMeUp too, to grab the power of the potion effect.