DropHeads
DropHeads
Let the head hunt begin!
Using high quality textures 85% supplied by Minecraft-Heads.com ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
-
View User Profile
-
Send Message
Posted Apr 29, 2026Hey, I love this plugin so much. sadly I needed to update my server to 26.1.2 and the plugin doesn´t work for that version. Is there a possibility to let me know when or if there will be a version of this plugin for 26.1.2. Bc I really miss the heads - its so much fun on the server. Thank you
-
View User Profile
-
Send Message
Posted Apr 29, 2026In reply to Biamaix3:
Pretty soon, hopefully.
I haven't played the new Minecraft version myself, and won't really be able to try it out till the weekend, but I've been working on a dev build for v3.10.10 that is starting to look promising.
-
View User Profile
-
Send Message
Posted Mar 25, 2026I use a crate plugin which uses player heads as the crates. Since installing dropheads, when using keys on crates it now says to the player "[DropHeads] Thats an Emerald Head" for example.
How can I add certain head names into a blacklist for clicking on heads please?
-
View User Profile
-
Send Message
Posted Mar 25, 2026In reply to rangewonk:
There is no blacklist, so the only real option (on the DropHeads side) is to fully disable `head-click-listener`.
Right now, this listener runs at "normal" priority, meaning if the crates plugin is doing the same, then perhaps Bukkit is scheduling DropHeads before the crates plugin's listener. I'll go ahead and bump the DropHeads listener priority up to "highest" for the next release, which should resolve it. Note, you could also work with the crates plugin to lower their listener priority or ensure that clicking on a crate cancels further processing of the click event, if you have a contact to their developer.
-
View User Profile
-
Send Message
Posted Mar 6, 2026How to use /give command
-
View User Profile
-
Send Message
Posted Mar 8, 2026In reply to user_ylihwma42tf21ch9:
Use `/dropheads:head {optional_prefix}:{name}`
Support for the native vanilla /give command doesn't exist yet... due to Minecraft's internals not having specific injectors, which I'd need for stuff like Brigadier tab completion (I'd love to one day support syntax like `/give @p dh_mob:sheep[custom_data_field=1]`, using vanilla command with heads as custom-namespaced items, but for now it's just a pipe dream)
-
View User Profile
-
Send Message
Posted Jan 10, 2026Could you please update to 1.21.11? The plugin doesn't work on that version and I've been waiting a while so it'd be much appreciated. Thanks!
-
View User Profile
-
Send Message
Posted Jan 12, 2026In reply to DuWideO:
I thought v3.10.7 worked with 1.21.11 but I guess it's got some bugs.
Just posted v3.10.8, which is the jar I've been working on the last few weeks, it has the 1.21.11 mob heads and drop-rates and seems to be working fine with some very basic preliminary testing. I did notice some errors in the console but they seems non-critical, I'll do another patch in the near future (Likely once I start playing 1.21.11 myself; currently waiting on some client mods and big plugins like Essentials lol) but for now DropHeads v3.10.8 has basic 1.21.11 support
-
View User Profile
-
Send Message
Posted Oct 19, 2025Hello.
Some players report to me that the texture of two heads is not correct.
WOLF|PALE|TAME|LIGHT_BLUE_COLLARED
WOLF|PALE|TAME|LIGHT_BLUE_COLLARED|GRUMM
I have checked the green is correct.
However, the light blue is not correct and is using same texture of green.
WOLF|PALE|TAME|GREEN_COLLARED: b193ce170fff01e3a1e072f545a6af02a4ab742711a9b1e96414c2035afcbb5a
WOLF|PALE|TAME|LIGHT_BLUE_COLLARED: b193ce170fff01e3a1e072f545a6af02a4ab742711a9b1e96414c2035afcbb5a
WOLF|PALE|TAME|GREEN_COLLARED|GRUMM: d85bbbe7149eee36e372876c832c227b83c60c677a39a8a9544b119967b13f4a
WOLF|PALE|TAME|LIGHT_BLUE_COLLARED|GRUMM: d85bbbe7149eee36e372876c832c227b83c60c677a39a8a9544b119967b13f4a
Will you also add the head texture of HAPPY_GHAST|GRUMM, CREAKING|GRUMM, COPPER_GOLEM|GRUMM (including its variants)?
My player would like to collect the above heads too.
Thanks so much!
-
View User Profile
-
Send Message
Posted Oct 20, 2025In reply to siulung201314:
Thanks for reporting the issue with the LIGHT_BLUE_COLLARED pale wolf, that head (and it's GRUMM variant) are now fixed. I also updated the other Grumms, the new jar is on the GitHub and will be here on Bukkit shortly
-
View User Profile
-
Send Message
Posted Oct 8, 2025Hi,
the current version only has official support for 1.21.8 and I can confirm does not work on 1.21.9.
Are there plans on updating the plugin to 1.21.9 ot 1.21.10 when it releases?
Thanks!
-
View User Profile
-
Send Message
Posted Oct 20, 2025In reply to icevolcanic:
Yes, I've gotten a bit behind on it, but will post the update for it within the next week.
Edit: Ok actually it took me over a month (very sorry about that), but the plugin should work fine now on 1.21.10, and hopefully future versions as well. I've also added heads for all the new and upcoming mobs in the next drop
-
View User Profile
-
Send Message
Posted Jul 27, 2025Hi,
Dropheads had to be removed from the server on 7/27/2025 as it was throwing an error where no one could enter the server. Nothing new had been added to our server, and we had no other issue on the server with Dropheads until last night. We are on Paper 1.21.7. We tried to go to Paper 1.21. 8 experimental to see if that would fix the issue. It didn't. We have no other mods on the server but dropheads. We do have Gyser and Vivaersion, but as stated those have not been updated within the last couple of weeks (and Dropheads worked until last night), and we have had no other issues.
Apex Hosting gave us a log for you to see.
I will PM you it.
We hope you can fix the issue as this is the only mod we use, and we love it.
-
View User Profile
-
Send Message
Posted Jul 27, 2025In reply to morgan19369:
Fingers crossed I've finally fixed the 1.21.8 json/chat-component related crash: updated jar should be temporarily available on GitHub while waiting to be published here
-
View User Profile
-
Send Message
Posted Jul 27, 2025In reply to EvModder:
Does that mean Apex hosting updates it automatically within the mods available area of Apex hosting? That's where I get it, and I haven't used GitHub.
-
View User Profile
-
Send Message
Posted Jul 30, 2025In reply to morgan19369:
It should yeah, it's updated here on Bukkit/curseforge too now, so presumably Apex is just copying the jars from here and it'll work
-
View User Profile
-
Send Message
Posted Jul 30, 2025In reply to EvModder:
Apex had it changed over, and it is working now.
Thanks for fixing it for us!! We appreciate you taking the time to do that. It's our only mod, and it's a favorite!
-
View User Profile
-
Send Message
Posted May 26, 2025No matter what i do mobs in the game always drop heads %100 of the time, is there a way to fix this in the files or do admins get %100 drop rate
-
View User Profile
-
Send Message
Posted Jul 24, 2025In reply to picayo1:
Maybe you have a non-standard permission plugin installed that doesn't care about permission defaults and just blanket-grants everything to ops. The permissions for %100 head drops are off by default regardless of op status, but I've heard a few other people report ops getting all perms, my recommendation is see if your specific permission plugin supports negating/removing a permission from a player or changing it's behavior to not grant everything to ops and ignoring plugin defaults.
Another useful trick, to double check it is a permissions issue, is to run the /droprate command while looking at a mob on the account that is experiencing the issue; it will give you a full breakdown of anything impacting dropchance
-
View User Profile
-
Send Message
Posted May 26, 2025Ive been playing with this plugin but it seems no matter what the droprate is I always get 100% drops. is there a way to change this or do op get 100% droprate