DropHeads
DropHeads
Let the head hunt begin!
Using high quality textures 85% supplied by Minecraft-Heads.com ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
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Posted Dec 9, 2021In reply to skrammel2:
There is a section in the FAQ for debugging this kind of issue, but my best recommendation if the information there can't solve the problem is to do "/droprate enderman", and then just"/droprate" (while looking at an enderman), and send me the full output of both of those commands along with a copy of your config file in a private message.
The /droprate command is pretty handy, so if you are able to figure it out based on just the output from that then cheers :)
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Posted Dec 10, 2021In reply to EvModder:
Hi, Thanks for the reply! I tried the first command and this came up: You have 'dropheads.alwaysbehead' so droprate is 100%
Multipliers: SpawnReason, TimeAlive, Weapon, Looting
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Posted Dec 12, 2021In reply to skrammel2:
Ah, sounds like the issue is from the first part -- you need to figure out how to take away the 'dropheads.alwaysbehead' permission from yourself (the plugin has it OFF by default but some permissions plugins like to ignore the default settings and force-enable it for server ops... disabling a permission depends on which plugin you are using but all of them should have some option for it)
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Posted Dec 14, 2021In reply to skrammel2:
how do i chanfe the droprates
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Posted Dec 14, 2021In reply to skrammel2:
how do i chanfe the droprates https://www.curseforge.com/minecraft/bukkit-plugins/dropheads
Date: Tue Dec 14 2021 14:42:56 GMT-0500 (Eastern Standard Time)
Request: POST /comments/create-1682146042-274151
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Posted Dec 9, 2021Love the heads, thank you!
Also, would it be possible to set up a command block that would give any player who activated it (button or whatnot) their own head?
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Posted Dec 9, 2021In reply to Khufu_:
This is a really good idea! Currently, if you put this in a command block "/givehead @p @p" it tries to give the nearest player "@p's Head", which isn't what we want (you can do "/givehead @p Notch" and it will work but that's not quite what you're looking for)
I will fix this and have it included in the next update, which will probably be out in a week or two :)
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Posted Dec 6, 2021Hello,
I am struggling to get the plugin to work. I downloaded the 1.18 release on your GitHub and added it to my server. Mobs are not dropping heads and anytime I try to do a command I get "An internal error occurred when trying to do this command."
Here is my plugin list, I do not believe any of these affect mod drops on death:
https://imgur.com/a/GpLuc7k
Here is a look at my console after running the /drumheads command:
https://imgur.com/a/qf4K3QJ
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Posted Dec 8, 2021In reply to Slamburger:
Sorry about that, yeah the original development jar I posted on GitHub was broken, but the one I uploaded earlier today should work! :)
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Posted Dec 2, 2021HI mate, great plugin do you have a 1.18 version coming soon? thanks
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Posted Dec 2, 2021In reply to SaxoSteveSaxo:
I just uploaded a 1.18-compatible release a few minutes ago :D
It might take a while to process (because lots of Bukkit plugins are in the process of uploading new files right now, and Bukkit reviews each new file) but it should show up in within a day.
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Posted Dec 3, 2021In reply to EvModder:
Thankyou! its not on the list yet but ill keep my eye out for it :)
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Posted Dec 4, 2021In reply to EvModder:
So sad that it's not available yet :-(
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Posted Dec 5, 2021In reply to EvModder:
Hey, is there any update with the 1.18 release?
Thanks!
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Posted Dec 5, 2021In reply to EvModder:
Hello when will it be up?
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Posted Dec 5, 2021In reply to lukass129:
I'm not sure, it's still waiting in Bukkit's review/approval process for released files (probably taking longer than usual because lots of plugins are updating right now for 1.18).
If you want to download the development build on GitHub here is a link for it:
https://github.com/EvModder/DropHeads/raw/master/DropHeads for 1.18.jar
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Posted Dec 6, 2021In reply to EvModder:
Ok thanks for the answer :)
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Posted Nov 26, 2021do the heads drop if players do not kill them?
ie: auto mob kill farms like creeper farms
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Posted Nov 27, 2021In reply to TekzYT:
Depends how you configure it (by default, no)
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Posted Jun 7, 2026In reply to EvModder:
where do i change that??