DropHeads
DropHeads
Let the head hunt begin!
Using high quality textures 85% supplied by Minecraft-Heads.com ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
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Posted Jan 3, 2021Would you be able to create a blacklist for certain heads? So that players for example if they have the headspawn command or always drop heads on, they cant get infinite wither skeleton skulls, or other skulls you want to exclude from always drop heads and headspawns.
Would be very helpful :3
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Posted Jan 6, 2021In reply to onlyJP2K:
Just set the drop rate for that head to 0 maybe, or remove their permission to spawn that type would be the easiest way?
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Posted Jan 6, 2021In reply to forgot2fletch:
well i would like for some players to get alwaysbehead. but not for wither skeletons since that would be op. thats the reason.
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Posted Jan 7, 2021In reply to onlyJP2K:
Hmm I see. That's an interesting thought; currently alwaysbehead applies to all mobs, but in the next update (v3.5.3) I can add sub-permissions for each mob type.
That way you could give players 'dropheads.alwaysbehead' and then subtract 'dropheads.alwaysbehead.wither_skeleton' to get what you're looking for.
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Posted Jan 9, 2021In reply to forgot2fletch:
Sounds awesome! Thanks :)
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Posted Jan 2, 2021For some reason mob heads are dropping, but player's heads aren't. I do have dropheads.canbehead, dropheads.canlosehead, and dropheads.canplacehead enabled. I also haven't changed anything in config, am I missing something?
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Posted Jan 6, 2021In reply to crackerwitz:
Not sure; you can try debugging it with /droprate <player's name> and it should tell you what's affecting the drop chance for their head; if you still have troubles send me a PM and I can help look at your config or other stuff that might be affecting it.
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Posted Jan 2, 2021Hello, I wanted to know what to put what in mob type because I find not
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Posted Jan 2, 2021In reply to thefurius210:
It depends where, PM me with with more details and I can try to help :)
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Posted Jan 1, 2021Is there any way to hide the behead messages in chat?
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Posted Jan 1, 2021In reply to ehhh131:
if you change it to just "" in the config it should be hidden
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Posted Jan 2, 2021In reply to forgot2fletch:
Thank you :D
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Posted Jan 14, 2021In reply to forgot2fletch:
what must i set in " " in the config file? i setted now that in " ":
# The messages used to announce beheading
message-beheaded: '&6${VICTIM}&r was decapitated'
message-beheaded-by-entity: '&6${VICTIM}&r was decapitated by &6${KILLER}&r'
message-beheaded-by-entity-with-item: '&6${VICTIM}&r was decapitated by &6${KILLER}&r'
message-beheaded-by-entity-with-item-named: '&6${KILLER}&r decapitated &6${VICTIM}&r using &7${ITEM}&r'
message-beheaded-item-display-format: '${RARITY}[${NAME}${RARITY}]'
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Posted Dec 31, 2020hello, can i change the settings for the headdroprate?
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Posted Dec 31, 2020In reply to dominykas06:
Yes, there should be a file called 'head-drop-rates.txt' in the plugins/DropHeads/ folder where you can change it for each mob and mob subtype
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Posted Dec 30, 2020I love this plugin, but it seems to only be working for me. No one else on the server is getting any heads but me can you tell me how to fix this? Thanks!
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Posted Dec 31, 2020In reply to Boukro:
Actually I have a second question, I seem to have a 100% chance to get heads, how can I stop that
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Posted Dec 31, 2020In reply to Boukro:
To answer both questions, it's probably something to do with permissions. -
By default, everyone gets 'dropheads.canbehead' and nobody gets 'dropheads.alwaysbehead', but maybe you have a plugin that takes away all the default permissions from other players yet grants you 100% of them? If so, I'd recommend adding/subtracting these from yourself and the default group, since this seems like the most likely cause for your problem. Let me know if you have trouble or it ends up being something else :)
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Posted Jan 3, 2021In reply to forgot2fletch:
on my server just all of the operators are having this problem.
It works fine for all normal players, it could be connected to that?
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Posted Jan 6, 2021In reply to ominouspink:
Yeah, probably a setting from a permissions plugin (operators have different permissions from normal players).