DropHeads
DropHeads
Let the head hunt begin!
Using high quality textures 85% supplied by Minecraft-Heads.com ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
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Posted Dec 22, 2020In reply to BlackSnowLeopard:
Most likely it's due to permissions, can you check to see if you have the "dropheads.alwaysbehead" permission, and remove it from yourself?
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Posted Dec 21, 2020hello! So i was wondering what setting or what can I do to remove the spam i get on my console with the following messages:
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Posted Dec 21, 2020In reply to akatsuukii_1:
There should be a setting called "debug-mode: true" in the config file, setting it to false should hide these messages.
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Posted Dec 21, 2020Is there a way to disable Wither Skeleton drop heads so then only vanilla heads drop I believe my server is dropping mob_head wither_skeleton the dropheads head. Not the vanilla Wither_skeleton_skull so cannot be used to summon wither. ???
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Posted Dec 21, 2020In reply to MamaQueenBee:
Make sure 'prefer-vanilla-heads:true' in the config, other than that it should never drop player_head type skulls for wither skeletons.
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Posted Dec 24, 2020In reply to forgot2fletch:
That’s set already still only getting wither skeleton heads not skulls. So cannot be used for wither spawning
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Posted Dec 21, 2020Wither skeletons dont seem to be dropping heads and those that do drop cannot be used to spawn the WITHER?
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Posted Dec 21, 2020In reply to ossie_ostler:
Try the setting 'prefer-vanilla-heads:true' i mentioned in MamaQueenBee's comment above..
If the skull type looks like wither skeleton, then maybe see if you have a protection plugin like WorldGuard that is blocking the wither spawn?
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Posted Dec 20, 2020Hello , The drop of the head on the wither still does not work
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Posted Dec 11, 2020Heads arent dropping how do I change perms? Im currently using spigot so idk if that affects anything. Im playing vanilla as well
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Posted Dec 11, 2020In reply to sebvex07:
Bukkit/Spigot/Paperspigot should all work fine :)
I recommend checking the top F.A.Q. (higher up on this page), and maybe running /droprate while looking at a mob to see a breakdown of what affect its head drop chance. If there are still issues feel free to PM me and we can work it out
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Posted Dec 9, 20200 head of wither drop with dogs, yet modifying wither vanillia is true , I spawn them from a spawner
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Posted Dec 9, 2020In reply to benji77x:
For dogs in vanilla it should be a 2.5% drop chance.
Have you tried looking at one of these wither skeletons and running /droprate? Also, check in spawn-cause-modifiers.txt and consider setting the "SPAWNER" modifier to 1. You're running the v3.5.1 jar, right? If the drop chance is still 0 or lower than expected, send me a private message with your config files and I can help figure out what might be causing the issue :)
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Posted Dec 11, 2020In reply to forgot2fletch:
it still doesn't
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Posted Dec 8, 2020Hello your pluging should not be out this weekend?
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Posted Dec 8, 2020In reply to benji77x:
I uploaded it 5 days ago, but Bukkit is taking an unusually long time to review and process the file; maybe the staff are already on holiday, lol. I've actually already started a v3.5.1 candidate, so for anyone who doesn't want to wait you can grab it off of GitHub here:
https://github.com/EvModder/DropHeads/blob/master/DropHeads_v3.5.1.jar
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Posted Dec 9, 2020In reply to forgot2fletch:
Nice boy <3
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Posted Dec 11, 2020In reply to forgot2fletch:
does the 3.5.1 help with the deadchest/drophead clash. where if you kill a player they drop a chest but not the head? think you mentioned was going to add that player that died head would be added to killers inventory?
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Posted Dec 11, 2020In reply to ossie_ostler:
Yeah! There is a new config setting for it (called 'head-item-drop-mode'), but you will need to enable it. If you don't see it in your config file, you may need to delete it so the plugin will re-generate it (maybe keep a backup so you can move any of your custom settings over). I think the mode you will want to set it to will be 'GIVE' which puts it directly in the killer's inventory or 'SPAWN' which drops the item in a special way (using summon) so that it isn't combined with the rest of the mob/player loot.
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Posted Dec 15, 2020In reply to forgot2fletch:
Still doesn't work,
# How the head item from a beheading should be handled, options are:
# EVENT - add the head to normally dropped loot,
# SPAWN - spawn the head separately from the event,
# PLACE - place the head on the ground if spot is available (within 3 blocks)
# GIVE_NEVER_DROP - try to put the head directly into the killer's inventory
# GIVE - same as above, but drops the head on the ground if it fails
head-item-drop-mode: ['GIVE', 'SPAWN', 'PLACE', EVENT']