DragonTravel
It offers server-admins the possibility to add a new outstanding way of travel to their servers.
More videos on DragonTravel (including tutorials)
Features:
- Allows admins to set destinations for the dragons.
- Allows players with the specific permission to summon and mount a dragon and...
...fly flights which consists out of waypoints(as many as you like)
...fly to destinations which have been set by an admin before.
...fly to coordinates chosen via command.
...fly to players choosen via command(different permission-nodes for other types of travel).
...fly to your faction's home-position (Factions required)
...fly to your town's spawn (Towny required)
...fly to a home-position which has been set by this player earlier. - Allows admins to set stations and limit the mounting of dragons to these locations (or a specified radius around it).
- Possibility to require a special item for players to use the plugin (e.g. a dragon-egg)
- Making signs which automatically mount a player and bring them to the written destination on the sign.
- Permissions-Support
- Support of all Economy-Plugins supported by Vault (Vault is required for that)!
Admins can set different prices for all ways of travel! - Admins can choose in the config whether dragons of this plugin should destroy blocks or if any dragons should break blocks when touching.
- All messages are fully customizable! Default messages.yml is English, but we provide German and French language files as well.
Due to the fact that things can change rapidly in this project, I stopped maintaining instructions on the plugin and other information like a list of commands/permissions in the forums, on this page etc. and decided to create a central location where you can always find all information up-to-date: The DragonTravel-Wiki.
Please use this wiki and report all mistakes you find in there and avoid posting questions on topics like commands/permissions/sign-creation etc., which are answered in the wiki, in the comments.
The questions and requests posted in the comments are repeating and there are some questions we answer at least once per week, so we decided to write down some of those Frequently Asked Questions.
Please read the questions below and see if you can find your question there, this really saves us time we can then spend on the development of DragonTravel.
- Is it possible to change the speed the dragon's wings are flapping?
- Is it possible to remove the dragon's health-bar?
- Is it possible to control the dragon manually?
- Is it possible to move the rider closer to the dragon to avoid him flying above it?
- DragonTravel does not start, what can be the problem?
You can find the answers to those questions in the FAQ!
Please read the paragraph above before posting any questions!







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Posted Jun 18, 2012@cybermas
Okay, good. :)
@Jacob20056
http://dev.bukkit.org/server-mods/dragontravel/files/50-dragon-travel-1-4/DragonTravel.jar isn't a valid link, try http://dev.bukkit.org/media/files/598/95/DragonTravel.jar instead. :)
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Posted Jun 18, 2012@Phiwa
exactly but it seamed to just be a temporarly bug since they are gone now thanks anyway
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Posted Jun 18, 2012I run a amazon cloud server, it has linux. I downloaded this plugin and it worked, then I tried putting it into the plugins directory by doing this "wget http://dev.bukkit.org/server-mods/dragontravel/files/50-dragon-travel-1-4/DragonTravel.jar" but it didn't work. I tried a bunch of other combinations but it still wouldn't work, any advise?
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Posted Jun 18, 2012@cybermas
Only to make it clear for us:
You type "/dt createflight <name>" to create a flight, then set all the waypoints by clicking with a bowl or using the command "/dt setwp" and after that type "/dt saveflight".
After the last step, all waypoint-markers except some are removed and the ones which still exist cannot be removed manually?
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Posted Jun 18, 2012@Phiwa
@XemsDoom
the flight is saved and no i dont have any protected zones anywere on my map right now
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Posted Jun 18, 2012@makraiz
fixed in 1.5, new version up soon. ;)
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Posted Jun 18, 2012@cybermas
You have to finish the creation of your path with /dt saveflight.
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Posted Jun 18, 2012@cybermas
Could it be that the markers which weren't removed are in a protected zone (even though I tested it with some protection-plugins and didn't encounter problems)?
@makraiz
Oh, you are right. It somehow charges you for setting your home and travelling there at the same time when using "/dt home", but there doesn'T charge you when setting the home. o.O
Will take a look at that later, thanks!
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Posted Jun 17, 2012@Phiwa
when i try to it only say i can only remove them in dt create flight mode with /dt remlastwp
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Posted Jun 17, 2012I seem to be having an issue where /dt home is charging my players twice? Is this something I screwed up in the config?
Using vault w/ iConomy
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Posted Jun 17, 2012@cybermas Then it is a mistake, you can remove them manually!
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Posted Jun 17, 2012the waypoints do get removed but not all of them
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Posted Jun 17, 2012@toxictroop @AndreiVirchov We plan to add this feature in the future, but it requires Spout and it will take a while to develop.
@cybermas They should be automatically removed when the flight is saved and you leave the flight-edit-mode.
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Posted Jun 17, 2012I want to use the dragon as a plane. I can actually control it.
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Posted Jun 17, 2012is it possible to remove the waypoint markers?
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Posted Jun 17, 2012cant we ride a dragon with the keyboard?
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Posted Jun 16, 2012@meeperszsz
The problem about the ' is that it marks the beginning and the end of the phrase, DragonTravel reads out of the config and if you have it inside the sentence, the part after it corrupts the layout of the file... :)
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Posted Jun 16, 2012@woodendinosaur
It sort of worked. I had to get rid of the / and the ' in the sentence. Thanks for pointing it out though!
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Posted Jun 16, 2012@woodendinosaur
As far as we know it is client-side and we cannot influence it.
Sometimes it is exacrly the way you (and me as well) like it, but the rest of the times...
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Posted Jun 16, 2012What determines the speed of which the dragon's wings flap? I'd like them to be slow, heavy flaps and not spazmodic, insect-like flaps. How would I do this?