DragonTravel
It offers server-admins the possibility to add a new outstanding way of travel to their servers.
More videos on DragonTravel (including tutorials)
Features:
- Allows admins to set destinations for the dragons.
- Allows players with the specific permission to summon and mount a dragon and...
...fly flights which consists out of waypoints(as many as you like)
...fly to destinations which have been set by an admin before.
...fly to coordinates chosen via command.
...fly to players choosen via command(different permission-nodes for other types of travel).
...fly to your faction's home-position (Factions required)
...fly to your town's spawn (Towny required)
...fly to a home-position which has been set by this player earlier. - Allows admins to set stations and limit the mounting of dragons to these locations (or a specified radius around it).
- Possibility to require a special item for players to use the plugin (e.g. a dragon-egg)
- Making signs which automatically mount a player and bring them to the written destination on the sign.
- Permissions-Support
- Support of all Economy-Plugins supported by Vault (Vault is required for that)!
Admins can set different prices for all ways of travel! - Admins can choose in the config whether dragons of this plugin should destroy blocks or if any dragons should break blocks when touching.
- All messages are fully customizable! Default messages.yml is English, but we provide German and French language files as well.
Due to the fact that things can change rapidly in this project, I stopped maintaining instructions on the plugin and other information like a list of commands/permissions in the forums, on this page etc. and decided to create a central location where you can always find all information up-to-date: The DragonTravel-Wiki.
Please use this wiki and report all mistakes you find in there and avoid posting questions on topics like commands/permissions/sign-creation etc., which are answered in the wiki, in the comments.
The questions and requests posted in the comments are repeating and there are some questions we answer at least once per week, so we decided to write down some of those Frequently Asked Questions.
Please read the questions below and see if you can find your question there, this really saves us time we can then spend on the development of DragonTravel.
- Is it possible to change the speed the dragon's wings are flapping?
- Is it possible to remove the dragon's health-bar?
- Is it possible to control the dragon manually?
- Is it possible to move the rider closer to the dragon to avoid him flying above it?
- DragonTravel does not start, what can be the problem?
You can find the answers to those questions in the FAQ!
Please read the paragraph above before posting any questions!







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Posted Apr 24, 2012@XemsDoom
Conflict with DragonTravel maybe. I don't get it either.
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Posted Apr 24, 2012@fuchsiashock
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Posted Apr 24, 2012Sign travel stopped working (gave mounting message but nothing else) so I updated. Guessing it's just overwritten everything? Old signs are still in gold but you can walk through them and can't activate them.
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Posted Apr 23, 2012@morlanius
It's not our fault if are not able to set up the permissions correctly...please read the wiki or the faq file..
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Posted Apr 23, 2012any plans to make this work with permissionsbukkit, that's what I'm using and already have everything else configured to use that, I really want to use this but if i cant set it up for people to use this (i only want to allow non-ops use of sign features the rest can remain op only)
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Posted Apr 22, 2012Another suggestion a friend just came up with: The health bar being the time left traveling :) I don't know much about bukkit/spout stuff, but from what I know I think that may be possible with a vanilla client
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Posted Apr 22, 2012Awesome plugin! Have you tried changing the boss health bar texture to be transparent through Spout, or is that not possible? (I think the health bar is in icons.png)
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Posted Apr 22, 2012Wow! This plugin looks amazing! I'll try it out and tell you what I think about it tonight ;)
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Posted Apr 22, 2012@Schlumpf9
Fixed in 1.2.1..sorry for the issue
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Posted Apr 22, 2012Hello, I have a problem since the new version. The Sign Destination Travels doesn't work anymore. I create a station with
Then I create a destination with
and write a sign with:
and the result is that nothing happens?! DragonTravel doesN#t do anything, how can I fix this?
In the config I set onlysigns: true.
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Posted Apr 21, 2012@fungreenfox
Sure, just remove the coords travel permission for your players.
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Posted Apr 21, 2012@XemsDoom
What if a house owner is offline, can dragons still land in their houses by typing coords?
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Posted Apr 18, 2012Fixing non logic permission setup /going to change permission-nodes, so they make more sense and more individual things can be done.
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Posted Apr 18, 2012Waypoints,flights,paths I love the new release
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Posted Apr 16, 2012@XemsDoom
Some Operators and Admins, area using essentials.tpa.toggle "/tpatoggle", where another OP is forced to use TPO normally. Do you implement an option in same style for ptravel?
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Posted Apr 16, 2012@fungreenfox
Added to todo-list.
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Posted Apr 16, 2012@XemsDoom
Invitation agreement system, yes. My OPs even mentioned it a while ago. Thumbs up for this.
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Posted Apr 16, 2012@fungreenfox
Instead, what about an invitation system(?); So players can first request if they are allowed to fly.
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Posted Apr 16, 2012@fungreenfox
That is a bad solution for your problem, you would not know if x blocks left/right/up/down from the real destination is another house with a random player, a lava sea, a deep dark hole or even something else where the player shouldn't fly to. You are doing things too complicated instead of deleting the source problem of giving your players commands they should not use.
I really want to help you find a lightweight solution but you are just asking for unlrealistic things which don't work out that easy..
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Posted Apr 16, 2012@fungreenfox
well, if ppl area building as neighbors, they should be instructed in what can happen, but we will still have an option here, if the idea can be used..