Dragon Escape
Dragon Escape
Some of you might know this minigame (if they watch SkyTheKid), but the goal here is to jump through a map which is being destroyed by a following dragon behind the players. If you fall, you lose.
This project is continued here: http://dev.bukkit.org/bukkit-plugins/escape-mob/
Setup
- Set the main lobby at the beginning: /de setmainlobby [name]
For each new arena:
- Create a new arena with /de createarena [name]
- Build a waiting lobby and do /de setlobby [name]
- Set the spawn (players + dragon spawn here): /de setspawn [name] Attention: You need to face to the finishline!
- Set the finishline: /de setfinish [name]
- Set two or more flypoints: /de setflypoint [name] Attention: You need more than one flypoint!
- Setup the boundaries /de setbounds [name] [low/high] Attention: You need to set both low and high boundaries.
- Save the arena with /de savearena [name]
- Create a join sign: 1st line: DragonEscape; 3rd line: [arenaname]
Commands/Permissions
| Command | Description | Permission |
|---|---|---|
| /de createarena [name] | creates a new arena | dragonescape.setup |
| /de setlobby [name] | sets the waiting lobby for a new arena | dragonescape.setup |
| /de setspawn [name] | sets the spawn (dragon/players) | dragonescape.setup |
| /de setfinish [name] | sets the finishline | dragonescape.setup |
| /de setbounds [name] [low/high] | sets boundaries for the arena | dragonescape.setup |
| /de setmainlobby | sets the main lobby | dragonescape.setup |
| /de setflypoint | sets a new flypoint | dragonescape.setup |
| /de removeflypoint | removes a flypoint | dragonescape.setup |
| /de savearena [arena] | saves the arena after you set the boundaries | dragonescape.setup |
| /de removearena [name] | removes an arena | dragonescape.setup |
| /de join [name] | joins a game per command | |
| /de leave | leaves the game | |
| /de start [name] | forces an arena to start | dragonescape.start |
| /de reload | reloads the config | dragonescape.reload |
| /de list | lists all arenas | dragonescape.list |
| /de endall | ends all running dragonescape tasks, if something bad happens | dragonescape.end |
| /de setmaxplayers [arena] [count] | sets max players of an arena | dragonescape.setup |
| /de setminplayers [arena] [count] | sets min players of an arena | dragonescape.setup |
Creating join signs requires dragonescape.sign.
Config
config: auto_updating: true # I recommend you to set that to true for bugfix releases etc. start_countdown: 5 # seconds to wait before starting a game default_max_players: 4 # max amount of players that can join and will be used as a default default_min_players: 3 # amount of players required to start a game and min amount of players that will be used as a default use_economy_reward: true # if set to true, the winner get the money reward, if false, the item reward money_reward_per_game: 30 itemid: 264 itemamount: 1 use_command_reward: false # will execute the following command as a reward, if set to true command_reward: pex user <player> group set DragonPro start_anouncement: true # enables server broadcasts strings: saved: arena: '&aSuccessfully saved arena.' lobby: '&aSuccessfully saved lobby.' finish: '&6Successfully saved finishline.' spawn: '&6Successfully saved spawn.' setup: '&6Successfully saved spawn. Now setting up, might &2lag&6 a little bit.' removed_arena: '&cSuccessfully removed arena.' not_in_arena: '&cYou don''t seem to be in an arena right now.' config_reloaded: '&6Successfully reloaded config.' arena_is_ingame: '&cThe arena appears to be ingame.' arena_invalid: '&cThe arena appears to be invalid.' arena_invalid_sign: '&cThe arena appears to be invalid, because a join sign is missing.' arena_invalid_component: '&2The arena appears to be invalid (missing components or misstyped arena)!' you_fell: '&3You fell! Type &6/de leave &3to leave.' you_won: '&aYou won this round, awesome man! Here, enjoy your reward.' starting_in: '&aStarting in &6' starting_in2: '&a seconds.' arena_full: '&cThis arena is full!' starting_announcement: '&aStarting a new DragonEscape Game in &6' started_announcement: '&aA new DragonEscape Round has started!' winner_announcement: '&6<player> &awon the game on arena &6<arena>!' noperm: '&cYou don''t have permission.'
Preview

Youtube
[PORTUGUESE] Thanks to AbsintoJ: link.
[GERMAN] Plugin tutorial: link.
Upcoming Versions
Check out http://dev.bukkit.org/bukkit-plugins/escape-mob/#w-upcoming-versions .
Additional Information
This plugin uses hidendra's Metrics system to send server related information like player count, java/bukkit/plugin version etc. to the official MCStats servers. You can disable this (it would be very harsh >:( ) in the config.yml in plugins/Updater/.
The source code can be found at this github repo.
Have fun :)
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Posted Jul 7, 2014Hi I have a big problem. Dragon always totally grief whole my arena. How can I auto repair it?
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Posted Mar 27, 2014@tutocraft1234
MobEscape
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Posted Mar 25, 2014the ender dragon will not appear when the game starts
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Posted Mar 15, 2014@Samueljuhasz
@MarreSteik
Please use MobEscape, which fixes most of the bugs and is a continuation (DragonEscape is inactive). Also, maybe you have some flag (worldguard, multiverse) or some plugins preventing mobspawning?
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Posted Mar 15, 2014@MarrwSteik I get the same problem! Please help us!
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Posted Mar 6, 2014Nice Plugin. I like this game very much!
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Posted Mar 3, 2014the TP issue has been fixed on my server :)
thanks!
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Posted Mar 3, 2014@GrimPandaGames
I'm getting the exact same problem.
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Posted Mar 3, 2014This project will be continued here, if it gets approved: http://dev.bukkit.org/bukkit-plugins/escape-mob/
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Posted Mar 3, 2014@Jet793 no permissions , i think
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Posted Mar 3, 2014Why guys abandoned this project? This MiniGame is fantastic please continue! =(
(Sorry for Bad English!)
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Posted Mar 3, 2014@ instancelabs and ghac Please continue to work on this EPIC plugin !!! I would then pay something ! please !
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Posted Mar 3, 2014Oh wow, went inactive before I refreshed to post. Shame. This was a nice plugin!
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Posted Mar 3, 2014I'm having a problem with the dragon being rotated. Everything works fine except for his orientation. He will spawn looking towards finish (I was looking at finish when setting spawn) but the second the timer is up, he rotates 90 degrees off and flys sideways towards the finish.
Any ideas?
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Posted Mar 3, 2014and what ?
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Posted Mar 3, 2014Geoneo97 i want to change some code
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Posted Mar 3, 2014i dont now ;(
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Posted Mar 3, 2014Why is this inactive? :(
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Posted Mar 3, 2014@maciesik You can already Change all messagey
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Posted Mar 3, 2014Can I edit plugin? (Translate to polish)