DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Jul 5, 2012@Devil_Boy
Heres why I want the config:
We have a "Assassin" class on our server and they are able to disguise as certain mobs, but I would like for them to get undisguised when they are being attacked or if they are attacking, I would like it like this to not make it too over powered. You know?
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Posted Jul 5, 2012@ArttuJarvinen
You're asking for this in the wrong plugin page...
Not being able to attack while disguised isn't enough? O.o
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Posted Jul 5, 2012@Devil_Boy
Can you add the config to make players undisguise if they attack someone too in the mobdisguisePvPcontroll plugin?
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Posted Jul 5, 2012@ArttuJarvinen
If you really wanted to, you could try to take the code from one and put it in the other.
It's be completely useless though O.o
Lowering the amount of plugins isn't as important as having a fail-safe modular structure.
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Posted Jul 5, 2012@Devil_Boy
Ok, that works. But is there a way to add it to this plug-in or combine the two? Just to lower the amounts of plug-ins?
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Posted Jul 5, 2012@ilovewhaling
Not currently.
@ArttuJarvinen
Look for the MobDisguisePVPControl plugin.
@Zurimaxicata
Not yet.
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Posted Jul 5, 2012It Is Posible , When i die with a : /d PLayer JUANSITO. Thath Apears
Juansito Dies. Not, (me) was killed by. ? how?
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Posted Jul 5, 2012@Devil_Boy
They can PvP, what I mean is that when they get hit, they get undisguised so that they do not stay disguised in combat. The same goes if they hit someone :)
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Posted Jul 5, 2012Hi, just wondering if it's possible to stop disguised players names disappearing off the player list. Great plugin, thanks!
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Posted Jul 4, 2012@zempire2010mjk
disguisecraft.mob.* covers all the baby types. A baby type catch-all is unavailable.
@Zephedge
Remove the commands from DisguiseCraft's plugin.yml
@Dibujaron
Check if the viewer has the seer permission node.
Disguising as another player should give you the skin. Make sure you have the name matched perfectly. This includes capitalization.
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Posted Jul 4, 2012hey lately I haven't been invisible when transformed. It's always worked previously, but it hasn't been much used until this week, when it quickly became apparent that both the disguise and I were visible. what's wrong? I love this plugin, but it rather defeats the effect when both me and the disguise are visible... Thanks!
also, I don't know if this is normal, but when I disguise as another player I always have the default skin. is that a spout-only feature or something?
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Posted Jul 4, 2012Could you please alias /d to also be able to use /disguisecraft? /d easily conflicts with other plugins, such as voxelsniper.
Edit: nevermind, only just found the /dis command.
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Posted Jul 4, 2012@Devil_Boy
Ah, I see. I guess that would explain why all the cats default to an Ocelot reference when using /d baby.
Speaking of permissions. Is there a way to do disguisecraft.mob.*.baby (or something like that) yet? Dunno if I am just doing it wrong or not, but I was trying rather than have one for each mob type.
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Posted Jul 4, 2012@Devil_Boy
Ok Thx too!
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Posted Jul 4, 2012@Zurimaxicata
Disguising other players outside the console is not yet possible. I'm still working on it, so expect it to come out by the time the whole PVP issue is addressed.
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Posted Jul 4, 2012I Want To Disigue A Player But I Dont want to give hem permissions . is There Any Command?
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Posted Jul 4, 2012@Alia9806
If they can't attack you while disguised, then the PVP doesn't work :P
Go report this in the ticket section and provide the list of plugins on your server.
Once it's all worked out, you can use PVP Control
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Posted Jul 4, 2012I agree, make a config where a player gets undisguised if taking damage or dealing damage
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Posted Jul 4, 2012@Alia9806
Same issue here, i think there should be an option in config that if a disguised person gets hit they get undisguised, it only makes it fair this way.
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Posted Jul 4, 2012I have PvP enabled and it works. I can get attacked and I can attack them. But they can't attack me if i'm disguised. I can attack them. How can I fix this?