DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted May 16, 2012@Devil_Boy
Whoops feeling stupid now xD Completely forgot the error. But here it is: http://pastebin.com/wFNe4DPC
Hope you can do something with it.
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Posted May 15, 2012@Dinastya
What is the error?
We have not yet created new patch files for the latest Beta builds, so we don't know if injector would work or not.
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Posted May 15, 2012@Devil_Boy I just installed the CBDC injector this morning. But now my server just crashed and gave this error. Since it have errors about EntityTracker i thought it probably was this plugin. Is it multiworld compatible? Or do you have a explaination for this error? I'm running CB latest beta build and CBDC injector v0.3 and disguisecraft v2.2 Please let me know if you have some info for me ;)
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Posted May 12, 2012@Devil_Boy
ok, ty
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Posted May 12, 2012@Jokaru
Sorry. haven't documented the injector yet.
Take this CBDC Injector and put it in a folder along with your CraftBukkit jar. Then, in the console, run: java -jar CBDC-Injector.jar
Now you just use the newly created jar file to replace your original server jar.
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Posted May 12, 2012the CraftBukkit jar has not been modified to support disguise PVP. To learn about how to activate DisguiseCraft PVP, check the BukkitDev project description.
Im here and i want to know how to do this, but in this page nothing says about PVP
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Posted May 11, 2012@murdermonster
You mean as a client-side mod so you can transform and see yourself as a mob in third-person? O.o
I don't think so :/
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Posted May 11, 2012does this mod work on singleplayer?
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Posted May 7, 2012@SharkTankPure
I believe it has been reported to work.
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Posted May 7, 2012@Devil_Boy
Meh, better than nothing. Also, to me it sounds like he's saying "Alright, now you should make it so a player can add a loaded skin from certain directory and use it without the need to change the name. Slightly explaining the big grin at the end.
@macleod42
SpoutPlugin is a Plugin, not a server.
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Posted May 6, 2012Has the CB injector been tested with cbPlusPlus ?
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Posted May 6, 2012@Smiley43210
The skin won't show up to other players with the vanilla client :P
SpoutPlugin is only useful to us once they get player model support.
Anyways, if it's on his ToDo list, you should be telling him that.
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Posted May 6, 2012@Smiley43210 What is this server's I.P. address? i REALLY want to join :D
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Posted May 6, 2012@Devil_Boy
Its possible but only if you use SpoutPlugin.
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Posted May 5, 2012@Madminer12
Good luck with that.
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Posted May 5, 2012Todo: Make it so a player can add a loaded skin from certain directory and use it without the need to change the name :D
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Posted May 5, 2012@Devil_Boy
I see your point too. Sorry if i offended you.
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Posted May 4, 2012@Puppier
We aren't looking for most people to purchase anything. All we care are for the few that do. Having been in the business of creating private plugins for a while now, we know there is a market.
If you want to submit a request, go ahead. It sure doesn't sound like either of you are experienced the demand/supply side of plugin creation. The vast majority of free requests are never filled. On the other hand, we've often been paid to create plugins specifically for servers.
I highly dislike how some people believe that plugins are made for donations or that donations are expected at all. It gets even worse when people claim they will give donations. If a person wants to give a donation, they would give one, no prior announcement necessary. When we release free plugins like DisguiseCraft, we expect no sort of donation or monetary gain. If we want money, we create a paid plugin according to the specifications requested. We then use the money we earned to fund the creation of more free plugins.
@AssRealm
I don't think most people ever need a list, but here's something: https://gitorious.org/disguisecraft/disguisecraft/blobs/master/src/pgDev/bukkit/DisguiseCraft/Disguise.java#line37
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Posted May 4, 2012@Devil_Boy
I meant like a plugin request. I mean, isn't that really what requests do? get someone to write a plugin for you, because they think it would be cool as well? the requester provides the idea, the dev makes it happen. dev gets the happiness of producing a cool plugin, the requester gets the plugin they like. works for everyone.
I agree with puppier: I'd donate to that project. It would be fantastic.
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Posted May 4, 2012@Devil_Boy
Can we have list of mobs that we can transform into?