DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Sep 2, 2013@sir_brando
Looking at your reports, I see that DisguiseCraft's timings aren't bad at all. It's executing quickly, but being used extremely often.
What you can do is enable the movementThreading option in the configuration. This option was made specifically for servers like yours. Lots of players and many cores to work with. To make sure it's working, run a timings report again and you shouldn't see DisguiseCraft using the PlayerMoveEvent.
@Felina_Lain
Currently you can't without using a separate plugin.
@wiedzmin137
I'm not actually sure of what's going on here. You might want to send this over to the ProtocolLib author.
@R5Doofus
What? o.o
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Posted Sep 1, 2013Alright here's the timings report using your official v4.9 http://aikar.co/timings.php?url=6053372 I really enjoy this plugin, so I hate that I'm having problems with it. Any help is appreciated.
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Posted Sep 1, 2013turns out installing disguisecraft before protocollib was the problem but what does turn into any vehicle mean also what commands are there for it
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Posted Sep 1, 2013Hello. Can you fix that:
http://pastebin.com/1be8BCJA
Thanks for great plugin.
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Posted Aug 31, 2013Whenever I disguise someone it send them a message to tell them, which kinda break all of my pranks, how do I remove that warning message?
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Posted Aug 30, 2013@Devil_Boy
Your Test server doesn't have anyone on it at the moment, My server has around 30-70 players when I notice my TPS going down, when i run /timings Disguise craft is the highest. The tps will sometimes go back up though. I allow all my users to disguise at any rank, so there's always multiple people disguised. Here's the timings http://pastebin.com/bAXuxX2K That's running timings for about 20 minutes and it was just as high in 4.9
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Posted Aug 30, 2013@R5Doofus
There is likely a console log of the error.
@sir_brando
Our test server usually retrieves timings for us. However, it is still running v4.9. There is a chance that the dev build you are using is much slower than the latest release.
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Posted Aug 30, 2013Does anyone get low TPS with DisguiseCraft? I ran /timings and the Time is high with disguise craft, higher than any of my other plugins. Has anyone else reported this or had a problem? I'm using a dev version, but it was doing it on the official v4.9 too.
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Posted Aug 30, 2013@R5Doofus
Or you failed to install it correctly, which is about a thousand times more likely.
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Posted Aug 30, 2013so apparently the commands are unknown
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Posted Aug 30, 2013@piritacraft
You can just disable update checks in the configuration. The server wasn't able to get the data from the BukkitDev website.
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Posted Aug 29, 2013console error log about update checker: http://pastebin.com/sLyyhF4u
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Posted Aug 28, 2013@Paxination
That isn't possible through commands yet. You'd have to make a plugin that hooks into the API.
It's grey because that's how your client chooses to render them. The color is handled by temperature and DisguiseCraft can't edit the temperature value.
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Posted Aug 28, 2013Just wandering but how do you change into materials that have data values? Like wool and stained clay and planks and wood.
Also, I have noticed that items that have green in them, like leaves and grass, the green is GREY.
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Posted Aug 28, 2013@warpsnp
Oh! Well I'm sure there's a plugin that does that.
If there isn't, I'm sure it wouldn't be difficult to make one.
If you want to try making a plugin that does this, send me a PM and I'll try to teach you how.
@Rage7800mcplayer
You should be able to already. Just make sure you don't have a chat manager plugin installed.
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Posted Aug 28, 2013in the next update when you disguise as a player can the pluggin change your name in chat
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Posted Aug 28, 2013@Devil_Boy
First I want my server does not remember the last point where the player was before leaving the server.
therefore all ves he enters the server it will spawn in the same place that marked the spawn point for new players
I think that is all that
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Posted Aug 27, 2013@SwiftSwamp
In that case, you should fill out a support ticket and give us as much information as you can.
@warpsnp
Wait what?
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Posted Aug 27, 2013I know it has nothing to do with this plugin Which I will talk more is needed. How do I set up the spawn teleport players to him When They connect to the server even for Those Who have already Entered automatically?
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Posted Aug 27, 2013@Devil_Boy That's what I have.