DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Jul 29, 2013Hey there. So I'm having a bit of an issue with my disguise to players. It seems that when disguised, the original player and the disguise are both being sent still. Now, all my players have the negative of the seer permission so that they can't possibly see that. But it doesn't seem to register when disguising to other players. Could this be a plugin issue or an oversight?
Has anyone else had this problem? Its all ok if they disguise to non-players, but not to players. And this was not a problem for me before the updates. Any help (from anyone) would be much appreciated.
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Posted Jul 29, 2013Disguisecraft v4.9 works with CraftBukkit 1.5.2?
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Posted Jul 29, 2013@Devil_Boy Not right now i'll give you one ASAP, when I'm free.
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Posted Jul 28, 2013@ThaSourceGaming
Yea sorry about that
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Posted Jul 28, 2013@Devil_Boy
Ah thanks, i didn't see the permissions on the page so i was trying to make my own permissions up :P thanks!
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Posted Jul 28, 2013@MystMe
Could you provide a screenshot?
@ThaSourceGaming
disguisecraft.mob.horse.type.donkey
disguisecraft.mob.horse.type.mule
disguisecraft.mob.horse.type.undead
disguisecraft.mob.horse.type.skeletal
You made me realize that these permissions aren't under the "disguisecraft.mob.*" permission. Thanks for making me check on that XD
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Posted Jul 27, 2013@Devil_Boy
When a player types /d skeletal horse it tells them they don't have permission for Skeletal Horse.
What are the permissions for giving them rights to skeletal horse, mule and such?
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Posted Jul 27, 2013I just have a little problem every time I use the /disguise (mobname) command no one can see me they could just see the item I am holding on my hand.
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Posted Jul 27, 2013@H20studios
Thanks for the heads up. It should be online now.
@ThaSourceGaming
What happens when a person types: /d skeletal horse ?
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Posted Jul 27, 2013@RyanSayer
I know that, but the permissions for subtypes of the horse. Only the horse works the other ones don't and i could only use the other disguises if im OPed.
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Posted Jul 27, 2013@ThaSourceGaming
/d horse undead as opposed to /d undead
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Posted Jul 27, 2013In my permissions folder i have:
- disguisecraft.mob.horse - disguisecraft.mob.horse.donkey - disguisecraft.mob.horse.mule - disguisecraft.mob.horse.undead - disguisecraft.mob.horse.skeletal
But sadly only /d horse works. They cannot disguise into /d skeletal, undead, mule or donkey.
Could anyone please tell me what i'm doing wrong to the permission?
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Posted Jul 27, 2013DisguiseCraft doenst work for me!! Im using spigot 1.6.2! (It worked before with spigot 1.5.2)
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Posted Jul 27, 2013repair bug block disguise
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Posted Jul 26, 2013The test IP won't work
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Posted Jul 25, 2013@andrewkm
Just checked the code. It seems like DisguiseCraft should only attach the nametag if the observing player has the "disguisecraft.seer" permission node.
I just added some debug console output to this version of DisguiseCraft: https://dl.dropboxusercontent.com/u/35121667/DC/DisguiseCraft.jar
When a player's disguise is being sent to the players of a world, it will output whether or not those observing players have the "disguisecraft.seer" permission. Try making sure the console output matches what you're seeing in-game.
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Posted Jul 25, 2013I did /d drop to look at a disguise, now it's stuck there, please help!
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Posted Aug 14, 2013I have the same problem, are there any solutions?!?
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Posted Jul 25, 2013@Devil_Boy
Just tested on latest CB 2818; still happening.
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Posted Jul 25, 2013@andrewkm
It is permission based. The seer permissions is what allows players to see the nametag above disguises.
If you confirm this bug happens in CraftBukkit, we'll investigate further. It could definitely be caused by something in the world-change handling, but I'm unsure why it could possibly happen with the chunk unloading.
Typically, in that situation I would expect the disguised player to merely become invisible. If he is obtaining a nametag, this could be a Spigot-specific issue.