DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Jul 24, 2013Its something to do with teleports I believe. If a player disguises right infront of you then you cannot see their name tag and all is fine. But now go into another world; and teleport from that world to the player and suddenly you see their disguise and their name tag over their head.
Looks like 1.6.2 or possibly latest bukkit/spigot has broken something.
This also happens when player disguises infront of you; then fly away and unload the chunk hes in on your client, now fly back in and you either do not see him at all; or you see him with the name tag over their head.
For the record I am not confusing this with the seer permission. None of the accounts I am testing on or with have .seer
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Posted Jul 24, 2013Is there anyway to make viewing names over disguised users a permission node? http://www.ecocitycraft.com/forum/threads/bug-report-name-shown-while-disguised.62148/
Many users don't like this and it would be great if we could have it permission based. Those with permission can view the name over the head; those without it cannot.
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Posted Jul 24, 2013THANK YOU FOR UPDATING SUCH A GREAT PLUGIN!
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Posted Jul 24, 2013one more question when someone is disguise it still displayes their name above their head how do i fix that.
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Posted Jul 23, 2013@SuperMonis
@vldmort
Test to see if DisguiseCraft works with normal CraftBukkit.
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Posted Jul 23, 2013@Supermonis Im getting the exact same error.
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Posted Jul 23, 2013@darkracer125
MobDisguisePVPControl
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Posted Jul 23, 2013i havent tested this yet attacking another player but i have played on a different server where if u attacked anything or got attacked that u got undisguised .. (exept in safezone there you could not be attacked) but on my own server it does not i can attack and kill mobs and i wil still remain disguised..
i have protocollib installed (did not do anything to configure bolth disguisecraft and protocollib) but still i remain disguised when i kill a mob
could this be becouse i am op or is this just some bug or missetting?
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Posted Jul 23, 2013Im using CraftBukkit version git-Spigot-1037 (MC: 1.6.2) (Implementing API version 1.6.2-R0.1-SNAPSHOT) and getting this error
http:pastebin.com/nftUR7jF
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Posted Jul 22, 2013@aadnk
Ah... So some of these people I've been having trouble helping are using Spigot even though they tell me a CraftBukkit version?
@Shicking
Well it sure doesn't seem that the "noarmor" data was received. Are you sure that is the block of code being used?
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Posted Jul 22, 2013@PokerFool1
You're using an old version of Spigot that employs a protocol "hack" to support 1.6.2. Please upgrade to the latest version instead.
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Posted Jul 21, 2013Can someone please help me? I'm getting an error while trying to install it! I'm using craftbukkit-1.6.2-R1.0 (which I believe is the most current release?
http://pastebin.com/PdWWVFub
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Posted Jul 21, 2013I'm getting this visual glitch using the infected plugin, which supports disguisecraft.
This is the code which sets up the zombie disguise:
Anyone know what can cause this? I am using DisguiseCraft v4.9, and the disguisecraft.seer permission is set to false for each group. Also, when I disguise from in-game, the visual glitch goes away.
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Posted Jul 21, 2013I've been looking for a way to disable players using the undisguise commands for ages, but I can't seem to find any way.
Even if they have the -disguisecraft.* permission they can use /undisguise, /ud, /und and /undis
Does anyone know a way?
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Posted Jul 20, 2013What are the permissions for:
disguising as a skeletal horse
disguising as a donkey
Please help. Thanks.
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Posted Jul 15, 2013@Redzdaz
Should be a new Disguise as type FallingBlock.
The metadata needed for a specific block is: blockID:<idhere>
@Nickrules32
We have had a 1.6.2 dev build out for quite some time now, but it still doesn't seem stable.
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Posted Jul 15, 2013are you going to update to 1.6.2
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Posted Jul 15, 2013@thirtyvirus
Other than completely disabling deathmessages (you can do this in Essentials' configuration file), no.
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Posted Jul 15, 2013@Devil_Boy
Oh wow. I'm an idiot. >.>
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Posted Jul 15, 2013How do i use the API do disguise players as a block? I've looked over the API, and can't seem to find out how.