DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Mar 27, 2012Maybe you could incorporate a way that it remembers who a person disguised as when they log out? so when they log back in, they stay the same :D
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Posted Mar 27, 2012@iPhatKiD
disguisecraft.seer - Can see through disguises (Nobody)
You have that enabled or something
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Posted Mar 27, 2012The plugin is working on my server but it's showing the person still after the disguise, like it'll show the mob and them inside the mob. Any help?
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Posted Mar 27, 2012@Jaclea
Yes i use essentiald GM and this plugin works 100% with it. Just do more research on how to use essentials and GM.
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Posted Mar 27, 2012@Devil_Boy
Havnt updated bukkit yet, i will try to today seeing bukkit got some good fixes in 2120 and 2122. But ya in 2117 there is no errors in console what so ever for me using disguisecraft. Just cant hand it out to my VIPs yet due to the issues with keeping disuise when switching from main world to pvp world. I use multiverse btw.
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Posted Mar 27, 2012Sorry whats the status with player heads not moving?
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Posted Mar 26, 2012@Jaclea
It should work fine.... Make sure you understand how to use your Permissions System.
@SharkTankPure
It seems like they're completely ignoring it :/
I really want to see it in the next Beta Build...
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Posted Mar 26, 2012I think we have more then enough votes for bukkit to do something about the issue. Dam you bukkit!
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Posted Mar 26, 2012Hello, I have recently installed Disguisecraft on my Bukkit 1.2.4 Server And I cannot get the permission disguisecraft.mob.* to work for my donater rank that i want to have the ability to change into any mob. I am using Essentials Group Manager currently does your plugin support it? Can you help me. Thank you Sincerly ~ Jaclea
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Posted Mar 26, 2012@deleted_7536780
The seer permission is working as intended.
@TNTUP
You should have the in-chat name of the disguise O.o
DisguiseCraft and MobDisguise use similar methods for handling this. You might have another plugin interfering.
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Posted Mar 26, 2012@n00bsaus
Well it isn't meant to, but it all depends on how the permission system handles it. We keep getting varied results, so we always find it best for someone to deny the .seer permission to everybody.
@FuRiouSOne
Thanks for pointing that out for him while I was gone. :)
Did you come up with any errors in the latest CraftBukkit Dev Builds?
I'm still waiting on a Beta Build so we can finally push out a new release.
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Posted Mar 26, 2012Ah, so is it that disguisecraft.seer is always enabled for admins? I will try this as soon as I'm able. Thanks for the tip.
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Posted Mar 26, 2012@n00bsaus
Just put a negative value to the permission like
- -disguisecraft.seer
and you will be happy :).
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Posted Mar 26, 2012Since the last few versions (I'm now currently using the most up-to-date), all my admins are able to see through disguises. For purposes of filming Machinimas, will I have to take myself out of admin in order to film their disguise properly (without seeing through it), and if I do that, will it even work? I still do not have the disguisecraft.seer permission assigned to any player or group.
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Posted Mar 26, 2012@Devil_Boy
No i have no errors in console what so ever using 2117 bukkit and i have played with the plugin for hours fooling my members :). And no i didnt come from MD, this is first time using this type of plugin on my server.
Also dont notice anywhere in the description about requesting additions. Only error reporting which i have no errors, was just asking if per world checking could be added in to un-disguise when switching worlds. If you need me to make a ticket for that i can.
Like i said before everything works perfect using dev build 48 on bukkit dev 2117. Updating to bukkit 2120 soon and will report if any errors then too.
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Posted Mar 26, 2012seer perm is glitchy. You can see the person still, even after they disguise... which is normal, its what you want, but you can also see thier disguise.
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Posted Mar 25, 2012@Devil_Boy
Yeah, I tested this one and it works, but when I am disguised as a player, I see I can have the "in-chat" name but when I talk, I dont have the disguised player name in the chat. (eg: Notch: <Notch> Hi all!) If you see what I mean :/
Btw the Good Part is, I can disguise as a baby villager :3 hehe
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Posted Mar 25, 2012@Corncobery
Alright, just don't report any errors until we have a new one out for the latest Beta or Recommended Build.
@TNTUP
Not completely. Each plugin has its own ups and downs. They work upon different systems and it'd be best if you tried both and compared them so that you could see which system you like best. If you can't notice the systematic differences, it's usually best if you stuck to the more simple MobDisguise.
@saltyadam
Can't happen without a client-side mod. Suggestion rejected.
Also, as the description shows, suggestions should not go here. The comment area is not some magical catch-all/quick-support function.
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Posted Mar 25, 2012I have a Suggestion! 1. Maybe make a function where you can see your disguise in thirdperson EX: Permission Node .thirdperson:True/False
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Posted Mar 25, 2012Disguisecraft is better than mobdisguise right? I see this plugin is way more active than the other one. imma try this one, if it does the same things as the old one I used.