DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Oct 31, 2012@Devil_Boy
Yea, I get this too.... asking me to update as there is a new update out :P
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Posted Oct 31, 2012VERY VERY VERY fun mod to trick people on my server with theres only 1 bug thats when i press shift my body pops out of the disguise its quite annoying
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Posted Oct 30, 2012I'll have to check on that update notification issue.
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Posted Oct 30, 2012Well, there you have it. The comments below tells that players still need to update after updating to 3.7. I have 3.7 Version.
Uhm, Well I'm actually using MobDisguisePVPControl for the PvP while in disguise. But I guess I'll get ProtocalLib since it's recommended. I hope it's updated to 1.4.2! :) Great plugins by the way.
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Posted Oct 30, 2012Telling me to update, after updating
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Posted Oct 30, 2012@Ecstasy69
Edit your DisguiseCraft,cfg file and set updateNotification=false, or remove the disguisecraft.update permission node from your group or player.
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Posted Oct 30, 2012I added 3.7 but its still telling me to update, its really annoying! :/
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Posted Oct 30, 2012@xDeeKay
These are all the colors available in the code: http://jd.bukkit.org/apidocs/org/bukkit/DyeColor.html
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Posted Oct 30, 2012oh, one other thing. I also can't seem to disguise as a Light Gray Sheep. Using the command /d lightgray sheep doesn't seem to work, as it's an unknown mob type.
Although /d lightblue sheep does work, so I can't be making a mistake, can I?
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Posted Oct 30, 2012@wow4201
Try CraftBukkit build 2410. ProtocolLib is completely optional. Was there a recent Minecraft client update or something? Usually it doesn't tell you the packet ID.
@MrMime22
This is no longer an error from DisguiseCraft. Either something is wrong with ProtocolLib or you're using DisguiseCraft incorrectly.
@xDeeKay
I haven't added them yet.
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Posted Oct 30, 2012Is there any way to disguise as the Wither Skeleton or a Zombie Villager? I can't seem to find out how x.x
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Posted Oct 30, 2012Players are falling out the world...
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Posted Oct 29, 2012Clients were crashing with "bad packet id 36" when disguisecraft was enabled. Also I received "bad packet id 128" as well. Build #2421. 2421 included everything up to and including https://github.com/Bukkit/CraftBukkit/commit/d05957d3ffc5349db4ab1e204aea67d5f1225a33.
I do not haveProtocolLib in the plugin folder, I never did. In 1.3 I never used ProtocolLib as I wasn't utilizing any disguisecraft pvp checks.
Perhaps that's the problem? I'm not sure I've just never had to use ProtocolLib and thought it was optional.
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Posted Oct 29, 2012@tarahere81
But 3.6 and 3.7 are virtually the same XD
@MuffinCookieMan
Not having ProtocolLib means that you won't be able to attack people wearing disguises.
What version do you have? Remember, that DisguiseCraft does tend to update often :x
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Posted Oct 29, 2012whatever you did in 3.7 fixed the issue I had =)
Thank you for a great plug-in!
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Posted Oct 29, 2012I keep getting this message saying that I could update to the current version when I just updated DisguiseCraft. A version update/check bug?
Also I don't know about you guys, but I'm running fine without ProtocolLib and just using DisguiseCraft on my server. What's the bad thing about not having ProtobolLib? I'm not getting ANY error messages.
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Posted Oct 29, 2012@chopstick121
Did you read the description of that config option at all? o.o
EDIT: More importantly, do you read any of the documentation I've written up for you?
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Posted Oct 29, 2012i did DisgusePvP=False and player can still Pvp while in disguse!
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Posted Oct 29, 2012@iProCombine
ProtocolLib uses dynamic proxies and a lot of black reflection magic to hook into CraftBukkit. That allows it to automatically handle new versions, even without having to be updated. So it will work fine in CraftBukkit 1.4.2 - in fact, it will also work in very old versions, like Beta 1.8.1. :P
But you might have to update to ProtocolLib 1.5.0 if you're running a fairly large server. ProtocolLib 1.4.2 may leak some memory whenever a player is logging in, which ultimately results in a server crash (OutOfMemoryException).
I just posted 1.5.0 to BukkitDev, so if you want the new version before it's approved, you may download it from Github.
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Posted Oct 29, 20122012-10-29 08:04:06 [SEVERE] [ProtocolLib] Exception occured in onPacketReceiving() for DisguiseCraft java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:782) at java.util.ArrayList$Itr.next(ArrayList.java:754) at org.bukkit.craftbukkit.CraftWorld.getPlayers(CraftWorld.java:616) at com.comphenix.protocol.events.PacketContainer$4.getSpecific(PacketContainer.java:300) at com.comphenix.protocol.events.PacketContainer$4.getSpecific(PacketContainer.java:280) at com.comphenix.protocol.events.PacketContainer$5.getSpecific(PacketContainer.java:338) at com.comphenix.protocol.reflect.compiler.CompiledStructureModifier.read(CompiledStructureModifier.java:66) at pgDev.bukkit.DisguiseCraft.listeners.DCPacketListener$1.onPacketReceiving(DCPacketListener.java:43) at com.comphenix.protocol.injector.SortedPacketListenerList.invokePacketRecieving(SortedPacketListenerList.java:50) at com.comphenix.protocol.injector.PacketFilterManager.handlePacket(PacketFilterManager.java:403) at com.comphenix.protocol.injector.PacketFilterManager.invokePacketRecieving(PacketFilterManager.java:377) at com.comphenix.protocol.injector.PacketInjector.packetRecieved(PacketInjector.java:220) at com.comphenix.protocol.injector.PacketInjector.packetRecieved(PacketInjector.java:205) at com.comphenix.protocol.injector.ReadPacketModifier.intercept(ReadPacketModifier.java:104) at net.minecraft.server.Packet7UseEntity$$EnhancerByCGLIB$$79ebcf94.a(<generated>) at net.minecraft.server.Packet.a(Packet.java:111) at net.minecraft.server.NetworkManager.i(NetworkManager.java:193) at net.minecraft.server.NetworkManager.c(NetworkManager.java:332)