DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Oct 28, 2012DisguiseCraft v3.6 has been uploaded.
After hours of looking through obfuscated code with two computers (running on Cup-Noodles and microwaveable macaroni), I present you a version of DisguiseCraft that runs on 1.4.2.
You should note that the ProtocolLib plugin (by aadnk/comphenix) is now a dependency for "disguisePVP". This means, if you want to be able to attack disguised players, you need to download and install the ProtocolLib plugin onto your server. Many of you will probably fret about having to download one more plugin. Just understand that aadnk is an amazing programmer and this will help DisguiseCraft's compatibility with other plugins such as SpoutPlugin, Orebfuscator, and NoCheat. It also gives a chance for DisguiseCraft to not break over minor MineCraft protocol changes.
Have fun with your bats, witches, and withers. I'll get back to college work and hopefully find some time to give skeletons and PigZombies back their weapons.
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Posted Oct 28, 2012@EpicTrance
DisguiseCraft is hooked directly into CraftBukkit. This means that every MineCraft update breaks it. It's been this way since the plugin was made. MobDisguise was the same way.
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Posted Oct 28, 2012@Devil_Boy
when will it be updated? and alot of the plugins do work. disguisecraft adn another 3 only
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Posted Oct 28, 2012@EpicTrance
You're using DisguiseCraft on a CraftBukkit version it isn't compatible with...
It can't be that tough to realize something is wrong...
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Posted Oct 28, 2012@Devil_Boy
on 1.4.2 dev builds it will start making players moved to quickly and spawn is messed up and some world wont load. i removed disguisecraft and it was all gone
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Posted Oct 28, 2012@MrMime22
I had no idea...
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Posted Oct 28, 2012Plugin broken
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Posted Oct 28, 2012Bah test server off now; working on getting this all on production box. So im in extreme busy mode now for a few hours; feel free to hop on later on live server and see how everything is working :P
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Posted Oct 28, 2012Yes im on spigot and it works fine :)
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Posted Oct 28, 2012@andrewkm
Are you using Spigot? o.o
I've got reports that DisguiseCraft + ProtocolLib works fine in Spigot.
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Posted Oct 28, 2012@andrewkm
Yea just PM me the IP or something. (If it's whitelist, "Devil_Boy512" is my username)
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Posted Oct 28, 2012@Devil_Boy
extremely busy at the moment; got 2 test servers running and im all over esper working with devs finding bugs/issues working them out; etc. Hop on esper if you need me. got a test server with DC running if you wanna check it out.
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Posted Oct 27, 2012No one can use commands with this plugin installed.
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Posted Oct 27, 2012@andrewkm
Mind dropping by my IRC? o.o
irc://irc.mibbit.com/pinoygamers (if you have a client)
http://pinoygamers.info/irc (if you don't)
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Posted Oct 27, 2012Yes seems to be working fine for me here. 1.4.2 + DC + Protocollib + Mobdisguisepvp
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Posted Oct 27, 2012@andrewkm
It works?
Every time I disguise with it, clients are booted from the server...
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Posted Oct 27, 2012Well looks like latest DC version works fine in 1.4.2 oops. :P Using dev build, with mobdisguisepvp and protocollib. Was using an older version of DC because didnt like the protocollib dependancy for one of your features; guess ill have to live with protocollib now :P
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Posted Oct 27, 2012No worries we are just testing stuff out for 1;4 now helping crush bugs :) Ill check it out with protocollib right now. Lets see. I was testing with no protocollib
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Posted Oct 27, 2012BTW guys, I'm in college right now, and don't have access to my usual test server, so you can expect the 1.4.2 update to take more than a day.
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Posted Oct 27, 2012@superpeanut911
@andrewkm
Both of you should try the latest dev build and tell me what error it gives. It will likely be something from ProtocolLib, but I'm unsure.