DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Oct 4, 2012@KillerKrabs
Find out what version of CraftBukkit Tekkit is running, then get the correct version of this plugin.
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Posted Oct 3, 2012Is this incompatible with Tekkit? It won't work for it.
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Posted Oct 2, 2012@Harry4of4
Disable "disguisePVP" in the config and check out MobDisguisePVPControl.
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Posted Oct 2, 2012Is there a way I can disable PvP while in disguise mode?
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Posted Oct 2, 2012@andrewkm
So what priority does he want me to change the PlayerChangeWorldEvent in DisguiseCraft to?
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Posted Oct 1, 2012Theres a very rare instance where permissions dont work properly with GM and DC (Rare as in less then 10% this happens - but none the less it does)
ElgarL author of GM writes this:
[06:50] <@ElgarL> ok the only way to really fix it is for ess/DC to change their event priority or to add GM as a soft dependency
[06:51] <@ElgarL> pex is ok as it replaces the bukkit code and performs all it's perms updates before any plugins get notified
[06:51] <@ElgarL> ess needs to change their PlayerChangedWorldEvent from lowest to low priority
Essentials already fixed this issue would be awesome if you guys could as well. (Regarding issue; basically sometimes with GM a user goes into a world they dont have permission to be a mob; it doesnt undisguise them) - this happens about 5-10% of the time. Not more.
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Posted Sep 30, 2012@Strelet12
Just because things have the same functionality, does not mean that they use the same methods.
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Posted Sep 30, 2012Well, plugin or mod or anything else, their functionality is rather identical, or at least I think so, still.
I'll contact with the maker of Smart Moving, I'm sure he would like to talk with you.
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Posted Sep 29, 2012Just a heads up to everybody!
Development on this plugin has slowed down drastically.
I myself have just started college. Tux2 is still busy working to make money and the others on the team are also in school now that summer is over. (With the exception of Glaciem, but he's useless as long as I'm not telling him what to do O.o)
This does not mean that we will not keep up with updates. We plan to keep adding the new mobs that come along. We will also work to reduce the amount of lag caused by players attacking people wearing disguises. However, time is short for us, and updates will not roll out as fast as some of you have grown to expect from us.
I will likely find enough time to jump onto BukkitDev and provide support as usual, but I won't be coding as much. Hopefully you guys can bear with me and my first year of college.
Alright.. Back to homework....
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Posted Sep 29, 2012@wunkington
Exactly how did you get on BukkitDev? O.o
@Strelet12
DisguiseCraft is more technically called a plugin :/
We plug into CraftBukkit and shouldn't work to be compatible with anything besides it. Such functionality would be handled by something separate from DisguiseCraft. Perhaps a separate plugin that bridges our two mods.
I don't think I'd be able to do it myself, as I've just started college. I'll bring it up with the rest of the team, but can't promise they'll find any motivation to work on such a thing.
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Posted Sep 29, 2012@wunkington
You are trying to run a server plugin in singleplayer...that is why xD.
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Posted Sep 29, 2012error invalid or corrupted jar file??????? ummm (when i created a plugins folder in .minecraft and put the disguisecraft.jar inside it i clicked it to try and open it and thats what it said)
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Posted Sep 29, 2012theres no plugin folder do you mean in .minecraft in the bin directory???
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Posted Sep 29, 2012@Devil_Boy
I think he means the Jenkins page, and yeah it's not working..
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Posted Sep 29, 2012Greetings. I'd like to say that I like this plugin a lot, I had so much fun scaring my friends with it.
But I must tell you a bug, the bug is about compatibility problems.
Do you know a mod for MC called "Smart Moving"? It's a mod that improves the moving system, and bukkit can use it. We have confirmed that sadly, your mod, Disguisecraft, conflicts with Smart Moving considering we can't crawl through blocks.
I am not sure who's "fault" it is and who can fix it, but I'm just informing you and I'm wondering if you can perhaps fix it, or work out with Divisor, maker of Smart Moving, to fix it?
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Posted Sep 29, 2012@EpicTrance
What dev page? O.o
@G_CODE649B
I've already started work on it, but decided we first need to work on some other DisguiseCraft things beforehand.
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Posted Sep 29, 2012why is dev page not available?
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Posted Sep 28, 2012can you add Spider Jockey?
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Posted Sep 28, 2012@TheChinski
That seems just to be how MineCraft food saturation works? o.o
Remember, food saturation is like a part of the food bar that you can't see. It handles how often/quickly the food depletes.
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Posted Sep 28, 2012@Devil_Boy
Hmm, that seemed to almost solve it. The food bar used to go down every 3 jumps, now the first half of the first food takes 38 jumps, but then it goes back to 3 jumps per half a food? :/
It may just be thats how minecraft is, as I havent played legit survival in a good long time now... :P