DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Sep 25, 2012Here is my thought process regarding disguisecraft:
Me: DisguiseCraft is back everyone
Players: Yaaaaayyyy! I can be a creeper again!
An hour passes~
Players: WE'RE FALLING THROUGH THE WORLD AGAIN I LOST MY STUFF CAN I HAVE MY STUFF BACK PLEASE?
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Posted Sep 25, 2012@Devil_Boy
It's not really a problem tbh, I know everyone on my server anyway and I have just added them all to the list, no-one else can join.
I thought Vanish was supported now though? Still a pig and me when I unvanish, and I have the latest version.
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Posted Sep 24, 2012@mattbrw08
This probably means that there's a plugin incompatibility O.o
Try disabling "disguisePVP" in the configuration.
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Posted Sep 24, 2012after a backtrack check on a problem i keep getting, i found this (being one of the least likely places to expect) plugin as the reason for players falling into the void on my server. Again, not sure why, but it is. Anyone else having this problem with their players? its a big issue and you should try to fix it
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Posted Sep 24, 2012@Haidynnn
Not sure, but MobDisguisePVPControl might have be able to do that.
@Malarkey16
Yea it's because the permissions system you have isn't handling the wildcard as a wildcard O.o
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Posted Sep 24, 2012I can now disguise as players but it seems that the disguisecraft.player.* doesn't work, so I have to do it with their name.
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Posted Sep 24, 2012Does this plugin allow disguised players to be undisguised when hit by players? If not would it be possible to get this added, if I've missed it and you can would you let me know how, but if not it makes PvP on my server kinda impossible for those without this and I don't want to remove the plugin.
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Posted Sep 24, 2012@Devil_Boy
PermissionsBukkit. I can use permissions pretty well and I'm confused as to why this is a problem.
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Posted Sep 23, 2012@cyclo666
We'll want to continue working on this issue in a support ticket.
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Posted Sep 23, 2012@Devil_Boy
Thankyou
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Posted Sep 23, 2012@libraryaddict
You could do what VanishNoPacket does.
If the player needs to go invisible, make sure to undisguise him first.
If he needs to be disguised, make him visible again first. (This part may possibly be unnecessary)
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Posted Sep 23, 2012@Devil_Boy
I want to use this in a plugin for a server, But my plugin initializes invisible players.
I want to use the API for abilities to transform the players into different mobs and even players.
Until they die and fire my killed event.
I just use the bukkit methods to turn the players invisible from each other
Will I have any problems?
How should I avoid them.
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Posted Sep 23, 2012Nvm I got it sorted, but I'd like to tell you there's a problem with the essentials command of /vanish with the disguise, and it glitches the plugin until you relog.
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Posted Sep 23, 2012@Devil_Boy
I have no idea, I've never ran the server without herochat. I think it's a fairly recent issue tho. I've been using Disguisecraft and herochat for quite a long time and never noticed any PM issues before.
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Posted Sep 23, 2012@cyclo666
Does this still happen without any chat managers?
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Posted Sep 23, 2012@Devil_Boy
When someone is disguised private messages don't work at all, it just won't find the player (herochat)
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Posted Sep 22, 2012>:D
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Posted Sep 22, 2012I was wondering if it was possible to link skins with certian names of player disguises. Example, Disguising yourself as Notch would change your skin to Notch's. I know that you can already do this when the specifyed player is online on your server, but can you link a made up character with a skin of your choice? This would be incredibly useful if you were making a video series and you wanted many different characters without haveing to buy new accounts everytime you wanted to add a character. I would really like to know if this plugin incorporates that feature, if any other ones do, or if it will be added into the plugin. You may reply to this message or contact me at rankuruso@gmail.com if that would be more convinient.
Thank you for your time,
Rankuruso
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Posted Sep 22, 2012it wont work
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Posted Sep 22, 2012@Malarkey16
What permissions system are you using?
@cyclo666
It'd be tough for us to stop the removal from the player-list O.o
What were you saying about private messages? I think we could do something about that.