DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
-
View User Profile
-
Send Message
Posted Sep 22, 2012@cyclo666
Lol i just came on here to ask him about that :P
-
View User Profile
-
Send Message
Posted Sep 22, 2012Is there anyway to config this so players don't get removed from the tab list when disguised without negating seer? It also stops private messages "player not found"
I can obviously fix it with seer, but i just didn't want every pex group to have that negated.
-
View User Profile
-
Send Message
Posted Sep 22, 2012This plugin is great, however it says I don't have permission to disguise as any player and I have done all the permissions properly. Any help?
-
View User Profile
-
Send Message
Posted Sep 21, 2012@Zeinh
Don't use a plugin that you can't figure out how to use?
-
View User Profile
-
Send Message
Posted Sep 21, 2012Just Make a Freaking Video of How to Fix the Bug(People see through the disguises) And INCLUDE GROUPMANAGER.
-
View User Profile
-
Send Message
Posted Sep 21, 2012@Anoplexian
What version of CraftBukkit are you using?
BTW, i have no idea what you're asking about with the permissions.
-
View User Profile
-
Send Message
Posted Sep 21, 2012So I have all my permissions set up, but I want for my donaters to be able to get new disguises with each rank. Is there a way to shorten the (very) long list of permissions I made to separate the free and the paid for disguises? Also, it appears that if I fly with the mob disguise on, the disguise glitches out, and everyone, even those without the disguisecraft.seer permission can see me inside of the disguise. Is this a glitch or no?
-
View User Profile
-
Send Message
Posted Sep 21, 2012@Devil_Boy
K, and the only 2 i use for my test server is DisguiseCraft and infected so there are no others interfering
-
View User Profile
-
Send Message
Posted Sep 21, 2012@Bimmr
Just PM me any of your code that uses the API. Also make sure that you aren't messing with packets directly.
I'd also like a list of all other plugins on the server.
-
View User Profile
-
Send Message
Posted Sep 21, 2012@Devil_Boy
Well im making an infected plugin and the api and everything works perfect, but as soon as the infected hits a human, the human becomes a zombie(Which i want) but the previous zombie gets all glitchy(Jumping around, flying going through blocks), then about 5 seconds after or so, you're disguise starts to get glitchy. If you want i can send you ip of the test server i use and i'll see if i can get it to happen again. or if you need the code that uses it just msg me
-
View User Profile
-
Send Message
Posted Sep 21, 2012it works on the server but my friend can see my skin through my disguise and i cant see his skin. help please!
-
View User Profile
-
Send Message
Posted Sep 22, 2012Hello
-
View User Profile
-
Send Message
Posted Sep 20, 2012@Bimmr
If you can see yourself inside your own disguise, then it isn't the permission node O.o
How exactly did you use the API?
-
View User Profile
-
Send Message
Posted Sep 20, 2012@Devil_Boy
K so if i can see myself in 1st person with a zombie glitching out infront of me, behind me and through me (Me in disguise) and to everyone else the zombie is kinda teleporting everywhere, its the perm node, (Just wanted to make sure you knew i ment i can see me in my own disguise) or would it be the way i used the api to disguise the player?
-
View User Profile
-
Send Message
Posted Sep 20, 2012@Toxicminers
Look for MobDisguisePVPControl.
@midnightfang22
Not yet. The other plugin developers and I are still working on an a common API.
-
View User Profile
-
Send Message
Posted Sep 20, 2012Is there any update on the orebfuscator+disguisecraft or NCP+disguisecraft issue? Just curious.
-
View User Profile
-
Send Message
Posted Sep 20, 2012Quick question don't know if it's a bug or if there is a way to disable it but when a player is disguised they do nto show up in the Tab list.
Is there a way to enable seeing their names in the tab list still?
Also is there a way to take the disguise off when a player is hit. Being raided by a herd of animals not knowign who they are can cause issues. Especially if you have ahuge group and not knowing exactly who is attacking your base. Any info on this would be great thansk in advance.
-
View User Profile
-
Send Message
Posted Sep 20, 2012@mikeyriver
Anybody can use /disguise. The permissions just handle what disguises can be worn.
-
View User Profile
-
Send Message
Posted Sep 20, 2012Sorted. Just had to _look_ :D Thanks for the help!
-
View User Profile
-
Send Message
Posted Sep 20, 2012@Devil_Boy I'm having trouble navigating your dev site - any links?
Sorry for the trouble dude.
Dom