Planned or ToDo
Colored sheep [Many colors to parse] (Permissions already mapped out in plugin.yml)Slime sizes [1, 2, and 4? No idea what happened to size 3...] (Permissions already mapped out in plugin.yml)Charged creepersAllowing disguised players to take damage from other players [Uses the CBDC-Injector]- Pre-setting a disguise for a player through the console before they join, as to allow silent joins
Porting MobDisguisePVPControl to work with this pluginPorting CommandPoints-MobDisguiseBridge to work with this pluginEnderman block holding [Research completed, work begun]Permission node to disable monster targeting [CraftBukkit limits this]- Disguise specific death messages
Sheared sheep (Permissions already mapped out in plugin.yml)Player sneakingDocument the APIPer-World Permissions handlingVillager occupations [Research completed using DisguiseTester]- Player disguise sitting in boats and minecarts
Document usage for the CBDC-InjectorUndisguise others [Probably going: /u <playername>]Sending a disguise to another player [Possibly: /d send <playername>]Fix Mooshroom invisibility after being sheeredAdd in slime/magmacube sizes larger than 4- Make seer mode toggleable. [Will not be simple O.o]
- Allow Endermen to hold blocks with metadata values
- Add Wither Skeleton
- Allow for custom mobs like thos from Mo' Creatues [Major changes in effect]
- Permissions for FallingBlock material types
Once a 1.2.3 RB is out, new mobs need to be added as soon as possible.Add the new mobs of MineCraft 1.4- Add the horses of Minecraft 1.6
Put suggestions in the comment area below.
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Posted Mar 29, 2012@JesseGall
what server :3 ip plox
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Posted Mar 29, 2012@Anagnorisis
I actually wanted to add them in awhile ago. I just haven't found out how. We'll have to do a bit more research on the packets.
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Posted Mar 29, 2012Suggestions that should be added to DisguiseCraft:
1. Different kinds of villagers. This is the only feature this plugin is missing. commands should be '/d <Villager Type> [Villager]
2. Tabby, tuxedo, and siamese skin for baby ocelots. Command: /d <baby> [ocelot] <Tabby,Tuxedo,Siamese>
3. Baby colored sheep should be added to the plugin. When I breeded a baby sheep, I got the idea to right click one with a dye in my hand. Command: /d <baby> [sheep] <color>
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Posted Mar 29, 2012@Zack4TTack
You don't seem to have experimented with the plugin much. To turn into a baby colored sheep, do:
/d blue sheep
/d baby
or, alternatively
/d baby sheep
/d blue
Same goes for the ocelots.
I don't really see the point of suggesting something that is already in the plugin....
You didn't seem to scroll down to look at other suggestions or replies...
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Posted Mar 30, 2012@lolbager555
77.111.237.141:25565
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Posted Mar 31, 2012Until the pvp issue is addressed could you create an option to disable damage from disguised players?
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Posted Mar 31, 2012@selfservice0
MobDisguisePVPControl has been ported ;)
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Posted Apr 4, 2012@Devil_Boy
Maybe, just maybe when the PvP issue is fixed, when the players who's on disguise take damage from anything or maybe just damage by a player, they will undisguised? Maybe a great feature not to ruin the PvP.
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Posted Apr 4, 2012@domingo15
That'll be handled by MobDisguisePVPControl. There's a ticket in there for that feature. I'll look into it once our pull requests go through.
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Posted Apr 16, 2012You could add a command that's like this /d [subtype] [mob] [player] So you can make a player a mob to.
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Posted Apr 17, 2012@TechCraft
You mean like to disguise other players other than yourself? :)
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Posted Apr 18, 2012@Devil_Boy
Exactly that :)
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Posted Apr 19, 2012@TechCraft
That is definitely planned. It just isn't really something that'll come in the very near future. Currently, you disguise others through the console.
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Posted Apr 20, 2012Invisibility should be accessible through the developer API, so developers don't need multiple plugins if they want mob disguise + invisibility in theirs. Also, great work so far, it looks amazing!
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Posted Apr 20, 2012@Hunt800
Don't worry, all disguise are and will continue to be accessible through the API.
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Posted Apr 23, 2012I am not sure if it is already a feature, if not, how about a "giant" disguise, taking form as your own skin, but in giant size?
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Posted Apr 23, 2012@RivfaderAldhissla
Well... That isn't exactly "possible."
You see, the giant is a mob. Just like the other mobs, we're unable to change the skin without having a modified client.
I totally like the idea. It's just that we don't have the resources to pull this off.
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Posted May 5, 2012Can you make it so players can turn into boats mine carts arrows paintings ect? So you can follow players as certain items. So like if I want to follow someone as grass i could so i won't be obvious that a mob is following you. And can you add invisibility to this like SimplyVanish?
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Posted May 5, 2012I agree with you, izak12345. This feature has to be added. Disguising into blocks is a great idea. BUT I don't think you can turn into items like paintings though.
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Posted May 8, 2012Okay something I think is stupid, is when u attacks a person with DisguiseCraft, it comes up ETC. Eddeholma was slain By Norskeflagget. that spoils the WHOLE joke. so we need that, when u kill somebody when you have a disguise on, it would say: ETC. Eddeholma was slain/shoot by [Mob-type] I really hope u can add this.