DisableMobs

DisableMobs
By: Jakeob22
Recommended Build:
Version: 1.6 for Bukkit build 1.6.1 - R0.1
Features:
- Allows a bukkit server owner to choose exactly which creatures can spawn and which are blocked from spawning.
Description:
This bukkit plugin will easily allow the server owner to choose which mobs will spawn and which won't. The first time you run it, a configuration file will be generated with the names of all of the minecraft creatures. You can set each creature to true if you want them to spawn, or false if you don't want them to. For example, if Blaze is set to true, blazes will be allowed to spawn. If Blaze is set to false, you won't find any Blazes in your game because they are blocked from spawning. This is the same for every creature on the "Supported Creatures" list. Every creature is automatically set to true when you start except for the creeper. If you add this plugin to your server, and don't touch the configuration at all, everything will still be able to spawn except for creepers. You can use this plugin on almost every server! It becomes especially useful if you want to make a zombie or creeper apocalypse and set everything to false except for the zombie or creeper. For some reason, if you only leave one creature true, it will spawn insane amounts of that creature! Have fun! ;) Visit us on the Bukkit Forums!
I've added MCStats support. This allows me to track the amount of people using my plugin and how my updates affect people. This will ensure that I get a minor amount of feedback to work with. However, if you are unconfortortable with sending data to me, go into the "PluginMetrics" file in your plugins folder and set "opt-out" to true. Thanks! :D
Supported Creatures:
- Bat
- Blaze
- Cave Spider
- Chicken
- Cow
- Creeper
- Ender Dragon
- Enderman
- Ghast
- Golem
- Horse
- Magma Cube
- Mushroom Cow
- Ocelot
- Pig
- Pigman
- Sheep
- SilverFish
- Skeleton
- Slime
- Snowman
- Spider
- Squid
- Villager
- Witch
- Wither
- Wolf
- Zombie
Commands:
- /killmobs [world] - Kills all mobs in a given world. Ops can use it, but I'll add a permissions node soon.
Changelog:
1.6
- Added support for horses
1.4
- Added support for the 1.4 creatures
1.3.1
- Added MCStats.org support
1.3
- Added /killmobs [world] command. Kills all mobs in the world chosen, only ops can use it.
- Changed some things in the config. Regenerate and configure!!!
- Updated to most recent RB
- Cleaned up code
1.2.2
- Added multiworld support
- Updated to most recent RB
- Cleaned up code
1.2.1
- Added golem to the supported creatures
1.2
- Updated to most recent RB
- Added Ghast to the supported creatures
- Added Ocelot to the supported creatures
1.1.1
- Added SilverFish to the supported creatures
1.1
- Initial Release
- Ability to choose exactly which creatures spawn and which don't
Please post all problems or suggestions below! Thanks! :)
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Posted Jul 7, 2013horse: true horses: true
Still no spawning of horses
EDIT: working now.. ^_^
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Posted Jul 5, 2013@toxictroop
I can't work anything out from where I am right now, but the horses should be spawning as long as you have "horse" set to true. :)
It's possible that you just haven't found any yet.
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Posted Jul 5, 2013@jakeob22
Couldn't you send a dropbox version? if you have the fix? its very urgent. via pm or something :3
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Posted Jul 5, 2013@Neotician
Oh, I forgot to fix that. :(
I'll put it in the next update (Probably Monday)
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Posted Jul 5, 2013I'm going on vacation in 9 hours so i hope you're seeing this.
I installed this plugin to disable Ocelot spawns, due to the glitch in the bukkit dev version.
I've however found that i am unable to use spawn eggs, even thought everything except ocelot is set to true.(that's the only thing i've changed in config)
Also, so far, i've not seen any mob spawns in newly generated chunks, this my just be slow spawn tho.
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Posted Jul 5, 2013Says you have added horses, yet i cant get them to spawn?
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Posted Jul 3, 2013Horses please ^_^
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Posted Jul 2, 2013@Geshsi
I'll be adding the new mobs very shortly. Keep in mind that you can always fix it up yourself by adding "horses: false" into the world of your choice. :)
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Posted Jul 2, 2013Hi may please remind you to add horses in the plugin? Thanks.
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Posted May 18, 2013@jakeob22
Ive PMed you my config file.
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Posted May 11, 2013@Daxius81
That's very strange. I'm not sure what the problem could be, but I'll look into it and attempt to fix it. Could you private message me your config by any chance? :)
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Posted May 11, 2013@jakeob22
Hey Jakeob22.
Yes, i have encountered the same issue as brassgoggles have.
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Posted Mar 1, 2013@brassgoggles
I wasn't aware of this problem. I'll have to look into it. Do you mean that the baby animals wouldn't spawn when you tried to have them mate?
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Posted Feb 28, 2013This plugin seems to be preventing baby animals spawning when cows and sheep and such breed, is there a way to remedy this? i was quite enjoying not having Bats spawn inside my Tardis worlds until this problem arose.
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Posted Feb 5, 2013if I don't have a world in the config file does it effect that world at all? (I have a few worlds the only thing I want to disable is the wither, for the rest of the worlds I want everything to be normal, so I don't want to add each world to the config because I am being lazy)
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Posted Jan 8, 20131 year anniversary! :D
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Posted Jan 5, 2013@Jdembo
Thanks, :P
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Posted Jan 4, 2013LIEK OMG JAKEOB UR AMAZING!!!!!!!
Congrats on 14,000+ downloads :)
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Posted Dec 29, 2012@Soulflare3
Giants are not in the default version of MC though, only though a plugin.
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Posted Dec 29, 2012Giants are missing