DiabloDrops

Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items

Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
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Posted Mar 3, 2013There is a major issue on my server with this plugin. If anyone gets an item that has the lightning enchantment, and use it, it will crash the server. What it does is locks everything up - people can still chat, but no commands can be used at all. the server cannot auto-save, backuped, nor /stopped. I'm pretty sure I've posted before about this, but if I haven't, sorry.
I'm not getting any error codes or any exceptions. The server (except for chat) simply locks up.
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Posted Mar 3, 2013Can you make a Pass/Greed/Need system for players atleast 10 meters away from the loot, everyone 10 meters or closer will get a chat message to type /roll greed need or pass, i want this cause the players on my server always get angry when they don't share the items.
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Posted Mar 3, 20132013-03-03 16:41:23 [SEVERE] Could not pass event EntityDamageByEntityEvent to DiabloDrops v2.4.505 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:394) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callEvent(CraftEventFactory.java:63) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:351) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:378) at md.a(EntityLiving.java:1117) at qj.a(EntityMob.java:73) at qx.q(EntityPlayer.java:1377) at iv.a(NetServerHandler.java:1580) at dp.a(Packet7UseEntity.java:57) at cg.b(TcpConnection.java:458) at iv.d(NetServerHandler.java:220) at iw.b(NetworkListenThread.java:57) at ht.b(DedicatedServerListenThread.java:34) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:981) at ho.r(DedicatedServer.java:309) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:857) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:744) at fy.run(ThreadMinecraftServer.java:16) Caused by: java.lang.ArrayIndexOutOfBoundsException: 1183 at org.bukkit.craftbukkit.v1_4_R1.inventory.CraftItemFactory.getItemMeta(CraftItemFactory.java:48) at org.bukkit.craftbukkit.v1_4_R1.inventory.CraftItemFactory.asMetaFor(CraftItemFactory.java:123) at org.bukkit.inventory.ItemStack.setItemMeta0(ItemStack.java:575) at org.bukkit.inventory.ItemStack.<init>(ItemStack.java:126) at com.modcrafting.diablodrops.effects.EffectsAPI.listEffects(Unknown Source) at com.modcrafting.diablodrops.effects.EffectsAPI.handlePluginEffects(Unknown Source) at com.modcrafting.diablodrops.listeners.EffectsListener.onDiabloMonsterDamageByEntityEvent(Unknown Source) at sun.reflect.GeneratedMethodAccessor161.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:392) ... 20 more
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Posted Mar 3, 2013When people use Leech items, it conflicts with my "save items on death" plugin (forgot the actual name) and causes them to lose all their items when they die. Some of the leech items are 1 hitters, which is extremely unfair. I've disabled Leech items in the lore files on my server and have made owning them a bannable offense, but some people hide them and keep them anyway. I've caught a few using /invsee playername and checking all their items, but it's not enough. If you guys could pretty please make a plugin that checks all player's inventories every minute or maybe every time they swap items or something to see if it has a specific property on it (like Leech or Lightning) and have it automatically remove that item, that would be cool. I'd greatly appreciate something like that because then I wouldn't have to worry about what they have.
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Posted Mar 2, 2013Can we get some permissions for the functions of this plugin?
Diablo drops IS a really good plugin, but is almost useless without permissions.
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Posted Mar 1, 2013Very neat. Do you have any plans on taking this feature:
And making a standalone plugin out of it? I think it'd be the first up-to-date one of its kind.
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Posted Feb 28, 2013@ms0244412
The way I believe this plugin works, is by adding the items them selves to the mobs when they spawn, there for if you remove the plugin the mobs will still be equipping the items... but lets say you have world edit and you /butcher all the mobs they will no drop them, because any new mobs spawning wont be spawned with the custom items...
On a side note, i cant wait for the day all the bugs get fixed in this plugin. especially the lightning on Armour bug it can crash your server and well ya, I and my users love this plugin!!! I love how there's even an easy way to make custom items in it! This plugin is in my top 5... i just cant wait for the bugs to get fixed... i hope the dev manages to get some free time to fix it :(
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Posted Feb 27, 2013No I mean, this plugin still works FULLY. Renamed items and FULLY enchanted items. I know mobs drop armor and weapons in vanilla. But I removed this plugin, and mobs are dropping weapons and armors, fully renamed, and enchanted, just like if I did have this plugin, which I don't. I removed it a long time ago
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Posted Feb 24, 2013Bug; on repairing using vanilla anvils, items lose their colored title, reverting to the color codes. They are also unidentifiable using an identity tome once repaired.
Otherwise this is amazing and I love it.
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Posted Feb 23, 2013Hey, the -3,-2,-1 lighting armor is lagging my server out because if somebody jump in fire or lava or gets trapped in gravel or anything that hurts them over and over.
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Posted Feb 23, 2013Can anyone recommend a server/admin shop plugin that will allow players to sell Diablodrop items and scale the price based on the enchantments. If such a plugin doesn't exist can does anyone know of a plugin which will buy enchanted items and treat them like the base item.
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Posted Feb 22, 2013ok it was working to a degree. didnt realize that it had a 3% spawn rate. but it daes work in that regard. no ruins have spawned though and i even set it to 2000
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Posted Feb 22, 2013Any idea on the Poison, Explosion, Launch effects yet? also new bug ive found: If you got armor which makes you invisible, you die and go invisible same time, you revive and spawn again.... wow youre invisible for ever!! no1 can see you, no mobs can see you. :D soo, this should be fixed if possible.
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Posted Feb 22, 2013Would love this for my server but dosnt seem to work with 1.4.7 and no one seems to be able to reply
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Posted Feb 22, 2013How to disable Leech enchant?
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Posted Feb 21, 2013Hey, I'm having a problem on the latest recommended build of Bukkit with DiabloDrops 2.4
If my worlds have a capital letter in them, the mod does not work on that worlds when I have the worlds based options enabled. I.e if i have a world called Vanilla and I enable DiabloDrops there, it does not work at all.
However, if I have a world named 'vanilla', the mod works perfectly fine.
Suggestions or is this a known problem?
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Posted Feb 21, 2013@ms0244412
When the mob is spawned the items are added to it.
If for whatever reason, a mob was spawned BEFORE you removed it, and the mob is still hanging around, when it dies it'll drop what it was carrying.
This also applies to changing settings. I occasionally get a drop from an item that I discontinued, simply because the mob was in an unloaded chunk, and visiting there and killing it resulted in an 'ancient weapon' of sorts.
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Posted Feb 20, 2013Bug: 1. When trying to repair a damaged Diablo Drop item with a vanilla anvil, the XP of the player is taken along with the items needed to repair, and the tool isn't repaired.
2. If a socketable item is left in a furnace alone, the gui closed out, it will be reverted to normal when the furnace gui is reopened.
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Posted Feb 20, 2013Was wondering if this needs another prog to work with. Or a Virgin server. Because doesnt seem to work with an established server and 1.4.7. Tried the 1.4.5 one too to see if that would take but didnt either.
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Posted Feb 20, 2013@ms0244412
If you haven't known, zombies etc. have chance to spawn with armors / tools / weapons even with vanilla minecraft. Hope this help'd!
For developer: Not working: +1-10 Poison +1-10 Launch In tools: +1-10 Fire (Hitting enemies with spade is not making them to burn like i suppose its ment to be?)
Player had helmet with -1 lightning, he got hit by a mob and that launched endless lightning series which caused a lot of lagg & only way to get rid of it was to me get his helmet before the lightning started after reseting server.
He got hit by the lightning which triggered new lightning and that triggered new lightning and so on and so on. Please could you edit the lightning so that LIGHTNING / FIRE wont trigger the lightning effect.