DiabloDrops

Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items

Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
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Posted Dec 31, 2012@Bulymay The enchantments disappearing is caused by Dynmap. It happened on my server as well. Happens when Dynmap loads or unloads chunks. Only way so far to solve this issue is to delete it for now.
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Posted Dec 30, 2012@rmh4209
Take off the control over the % in which mobs drop items. I have special spawners that are only supposed to drop items that the mobs have a certain % of the time, but it obeys DiabloDrops rule for dropping items, so if I set things to 100%, then those gear will always drop at 100% as well. Can we have an option so gear just drops based on its normal minecraft algorithm? i.e. just turn off the percentage control for gear dropping from mobs in the config
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Posted Dec 30, 2012Same thing started on our server. Enchants are disappearing when placed in chests. This just started after we downloaded latest bukkit today. Will try to get you some info.
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Posted Dec 30, 2012@Hopium
Thanks for the report, we'll look into it.
@artlune
Most likely not, no. This plugin is for creating the special weapons and armor and tools.
@Sahee
Thanks, mate. We'll take a look.
@WhyHaveALife
Not entirely sure what you mean.
@n33dy1
We'll look into that.
@lee3kfc
I'm not sure why that would ever happen. Never seen it happen, never heard of it before now. We'd need more information than that like when it happened, what was the process of it, what type of items, build numbers, etc. in order to troubleshoot that.
@WhyHaveALife
If you have negative defense (-3 Defense, etc.) lore, then it increases the damage that you take.
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Posted Dec 30, 2012How exactly do the -defense lores work? I assumed that it just took off 1/2 of the armor bar during damage calculation, but it seems to increase the amount of damage instead. Any explanations please?
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Posted Dec 29, 2012players told me enchantment was disappeared from drops they put into their chests. can you fix it?
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Posted Dec 29, 2012@rmh4209 I tryed to edit this chest spawning on water and i removed chest spawning from ocean and river and all chest near biome changes look here:
http://pastebin.com/KypT1fVP
Line 605-616
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Posted Dec 29, 2012Can we have an option to completely turn off the control over item drop rate?
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Posted Dec 29, 2012I have a plugin that saves items on death, right?
Well, when someone kills someone with a Leech item, they lose their stuff!
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Posted Dec 29, 2012@artlune
I suggest a plugin called 'Otherdrops' it doesnt seem to interfere with diablodrops, and it lets u configure everything about drops, u can even make them drop money, and make them drop other mobs, and its not just mobs, but blocks too. Hope this helps
EDIT: im not sure about adding lore on the item u want them to drop though, that WOULD have to be something only diablodrops can do.
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Posted Dec 29, 2012Could you please let users have complete control on mob drops? I'd like to replace the default Rotten Flesh with another one but with lore and a colored name. Currently if I do this with a custom item it is held in the hand and used as a weapon.
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Posted Dec 29, 2012been getting these errors when i try to identify running the latest bukkit beta 1.4.6r01 and latest diablodrops build
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Posted Dec 29, 2012@Arkatetk
Thanks, mate! Glad we could help!
@lavadragoz
To identify unidentified items, you use Identify Tomes, which you can make using three books and an Eye of Ender.
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Posted Dec 29, 2012How do you Identify , unidentiyed items ?
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Posted Dec 28, 2012@rmh4209
We sent a donation to you guys. We appreciated the quick response and the efforts you guys put into helping us fix the errors we were having. Just wanted to show our appreciation.
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Posted Dec 28, 2012@Arkatetk
It is not possible at the moment. We may add something in in the near future to make something similar possible.
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Posted Dec 28, 2012@rmh4209
Sounds great, the new dev build seems to have fixed all the major issues we've been having. Quick question though, I haven't tried this out yet as I wanted to know directly from you guys first but is it possible to use decimals when setting a percentage drop chance for items. For instance, I have custom items set to 1% and they are still far to common. Is it possible to make it 0.1% ?
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Posted Dec 28, 2012@rmh4209
Just tested the new dev build. Identifying works fine again. Thanks :)
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Posted Dec 28, 2012@bird0021
Alright, thanks. We'll look into that.
@Arkatetk
Alright. I'll fix that and there'll be a dev build available soon.
@CeramicTitan
We have sets, just not of the kind that you're thinking. They can have bonuses very similar to armor and tools.
@rasnyderiii
There is no way to do that at the moment. I'm assuming you're talking about the chance for a mob to actually spawn with an item, not a tier's chance to be given. Either way, no, not yet.
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Posted Dec 28, 2012Did I miss a way to set drop rate higher?
example 1 in 10,000