DiabloDrops

Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items

Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
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Posted Dec 21, 2012Please tell me this is getting updated to 1.4.6, my server are screaming for it.....rrrgggg....
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Posted Dec 21, 2012@WorldOfBoon
It should work perfectly fine with 1.4.6-R0.1.
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Posted Dec 21, 2012Does it work with 1.4.6-R0.1?
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Posted Dec 21, 2012I use it on my server and ppl LOVE it . Best Plugin ever :) DEV build working perfect on Recomended 1.4.5
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Posted Dec 20, 2012@zarakh01
You can try it on: play.conventnunnery.com
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Posted Dec 20, 2012@rmh4209
I was just wanting the ip of your normal server, any server with diablodrops will do :P
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Posted Dec 20, 2012@zarakh01
We're not trying to advertise the IP of our test server, but I can tell you how to get to it. Visit the IRC channel.
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Posted Dec 20, 2012@rmh4209
Might you be able to link me your server IP so i can try out diablo drops while i wait for the right update to come out for me?
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Posted Dec 20, 2012@Eliijah
We're working on a way to make the ruins' chests respawn.
They only spawn in new chunks.
Thank you!
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Posted Dec 20, 2012Hey, our server is loving this plugin but just one quick question.
Once a tomb or temple say is found and looted, do they respawn? As we have world border and once all is found within those boundries there are no more to find?
Is there a way to make them refresh and spawn new ones, or do they only spawn in a new chunk load?
Thanks!
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Posted Dec 20, 2012@Death_marine
Hey thanks for your hard work! what a quick update.
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Posted Dec 20, 2012@zarakh01
Right now our development builds are compatible, However we are still testing and can't make any guarantees as of yet.
We will be uploading a new version once we've lined out the minor issues.
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Posted Dec 19, 2012And now i need version to The CraftBukkit 1.4.5-R1.0 :P
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Posted Dec 19, 2012@rmh4209
Could you tell me when the version is out thats compatible with R1.
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Posted Dec 19, 2012@SnugSites
defenselore.txt and offenselore.txt were created because lore.txt wasn't sufficient to hold everything we needed.
In short, any lore you want on armor goes in defenselore.txt and anything you want on tools or weapons goes in offenselore.txt. Custom item lore does not pull from either offenselore or defenselore. It is given the lore that is exactly in the custom.yml file.
There'll be a page on the wiki soon to explain the differences in a better way.
As far as naming goes, I'm not entirely sure what you mean. Can you explain it in a different way so I can understand more easily and help you with your question?
Thanks for the donation, mate.
@zarakh01
We try to make sure it works for everybody who wants to use it.
Thanks for your patience!
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Posted Dec 19, 2012@rmh4209
Oh, well thats lovely to know :D. Not the its not working part, but that your working on making it compatible :P Maybe i will finally be able to use it XD
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Posted Dec 19, 2012I'm a little confused about the creation of a defenselore.txt AND a offenselore.txt (previously lore.txt) - is there any further clarification on this available? Do I need to specify which one to pull lore from in the custom.yml?
Also - is it safe to manually add the 'Custom Name' options in the V2.0 config?
LOVE the plugin!
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Posted Dec 19, 2012@rmh4209
I guess we dont need ruins in the nether but I still get the drops there so thats cool.
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Posted Dec 19, 2012@zarakh01
It will not work on 1.4.5-R1.0 until we update it to work with that build of Bukkit. We're working on it right now.
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Posted Dec 19, 2012Ok, i have been able to update my bukkit build to 1.4.5 R1. But diablodrops still doing seem to work ;[