Lists
Enchantments
In the custom.yml enchantments can be added to your special items.
The configuration is checked for each enchantment and level.
Underscores are required
Enchantments:
->Damage_All: 2
- ARROW_DAMAGE
- ARROW_FIRE
- ARROW_INFINITE
- ARROW_KNOCKBACK
- DAMAGE_ALL
- DAMAGE_ARTHROPODS
- DAMAGE_UNDEAD
- DIG_SPEED
- DURABILITY
- FIRE_ASPECT
- KNOCKBACK
- LOOT_BONUS_BLOCKS
- LOOT_BONUS_MOBS
- OXYGEN
- PROTECTION_ENVIRONMENTAL
- PROTECTION_EXPLOSIONS
- PROTECTION_FALL
- PROTECTION_FIRE
- PROTECTION_PROJECTILE
- SILK_TOUCH
- WATER_WORKER
PotionEffects
PotionEffects can be added to the lore.txt to be added to socketted or lore drops.
The format is as follows:
{Amount} {Name(not case sensitive)}
Ex: 10 Heal
The amount of time and intensity is determined by the first number.
10*100= 1000 Ticks / 20 Ticks per sec 500 seconds.
1000/1000 = 10 Intensity
Positive numbers affect your attacker,
Negative numbers affect you
- SPEED
- SLOW
- FAST_DIGGING
- SLOW_DIGGING
- INCREASE_DAMAGE
- HEAL
- HARM
- JUMP
- CONFUSION
- REGENERATION
- DAMAGE_RESISTANCE
- FIRE_RESISTANCE
- WATER_BREATHING
- INVISIBILITY
- BLINDNESS
- NIGHT_VISION
- HUNGER
- WEAKNESS
- POISON
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Posted Mar 20, 2013Will you ever add the ability to add potion effects to custom items, and to specify minimum and maximum amounts of potion effects on items, instead of the 1 configurable value that counts as both min and max that we have now?
Edit: Or a /modify socket command that allows us to edit sockets instead of enchantments? All of those things would be really helpful and really cool.
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Posted Jun 24, 2013Is there someway we could set up Set Bonuses?