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Enchantments


In the custom.yml enchantments can be added to your special items.
The configuration is checked for each enchantment and level.
Underscores are required
Enchantments:
->Damage_All: 2

  • ARROW_DAMAGE
  • ARROW_FIRE
  • ARROW_INFINITE
  • ARROW_KNOCKBACK
  • DAMAGE_ALL
  • DAMAGE_ARTHROPODS
  • DAMAGE_UNDEAD
  • DIG_SPEED
  • DURABILITY
  • FIRE_ASPECT
  • KNOCKBACK
  • LOOT_BONUS_BLOCKS
  • LOOT_BONUS_MOBS
  • OXYGEN
  • PROTECTION_ENVIRONMENTAL
  • PROTECTION_EXPLOSIONS
  • PROTECTION_FALL
  • PROTECTION_FIRE
  • PROTECTION_PROJECTILE
  • SILK_TOUCH
  • WATER_WORKER

PotionEffects


PotionEffects can be added to the lore.txt to be added to socketted or lore drops.
The format is as follows:
{Amount} {Name(not case sensitive)}
Ex: 10 Heal
The amount of time and intensity is determined by the first number.
10*100= 1000 Ticks / 20 Ticks per sec 500 seconds.
1000/1000 = 10 Intensity
Positive numbers affect your attacker,
Negative numbers affect you

  • SPEED
  • SLOW
  • FAST_DIGGING
  • SLOW_DIGGING
  • INCREASE_DAMAGE
  • HEAL
  • HARM
  • JUMP
  • CONFUSION
  • REGENERATION
  • DAMAGE_RESISTANCE
  • FIRE_RESISTANCE
  • WATER_BREATHING
  • INVISIBILITY
  • BLINDNESS
  • NIGHT_VISION
  • HUNGER
  • WEAKNESS
  • POISON

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