Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Dec 28, 2014@DominateCraft
You are getting the second item in the list of arguments passed through the root command.
maybe you want to get the first item in the list
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Posted Dec 27, 2014Latest build you made still doesnt work I pm'ed you the pastebin
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Posted Dec 27, 2014@mrretrus
Why would we have a listener for - no. We have a world event for it. http://mcmonkey.org/denizen/evts/quits
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Posted Dec 27, 2014Question about your listeners- Is there a listener that can detect when a player logs out? Im starting a listener for when a player starts a quest, which lockes him in the dungeon. If he uses the only command allowed in the region (/spawn) the listener for range-spawn will cancel his active quest allowing another player to play that dungeon. But if the player logs-out, I have no listener to detect that and reset the NPC flag so another player can start the quest. Is there any way to do this?
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Posted Dec 23, 2014@DominateCraft
Make a debug recording using "/denizen debug -r" then do the script then do "/denizen submit" and paste the link it gives you here... debug output is invaluable.
Also you might want to check out modern command handling http://mcmonkey.org/denizen/vids/Handling%20Player%20Commands
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Posted Dec 23, 2014Hello, when I run this script an error appears saying that <c.args.get[2]> is an invalid tag. I presume it is something wrong with how I have used the define cmd. What am I doing wrong?
Here is the script: http://mcmonkey.org/haste/12253
Many thanks!
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Posted Dec 19, 2014@theWituch
There was never such a version released officially, so no.
If you can't update/downdate to something that exists, grab our versionless jar from http://wiki.citizensnpcs.co/Versions
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Posted Dec 19, 2014Can You compile a version for Bukkit 1.7.5 R2? Thanks :D
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Posted Dec 9, 2014I keep forgetting that there's a dbo page for Denizen. lmao
Long live Denizen!
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Posted Dec 9, 2014@m1zark
That's... strange. Report it to the issues page https://github.com/aufdemrand/Denizen/issues and we'll look into it when we can.
(I'd do it now, but I'm in an awkward position for coding ATM)
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Posted Dec 9, 2014Just downloaded the plugin and loving what I've managed so far. But I did notice that when I try to use <npc.name> to display the npcs name in dialog it just prints out npc.name. In the console it says Tag <npc.name> is invalid.
I'm using the 0.9.6 Build #1544 as the newer ones are for 1.8 and I can't really use that at the moment.
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Posted Dec 6, 2014lol fair enough- Thing is, the listeners dont wipe on this ancient build- I feel half bad because Im using an old build, but im more or less stuck since this modpack (Unleashed) is built on 1.5.2 so I dont have much of a choice- Ill take whatever I can, and again- I truly love this plugin and everything it adds is already amazing so accept my positive praises along with my desperate requests lol
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Posted Dec 6, 2014@mrretrus
In theory, once a listener finishes, it's removed from the saves file. I can't guarantee it does that on your ancient build though.
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Posted Dec 6, 2014Thank you. I replied with a pastebin (It doesnt load) Also, about your listeners- I read the handbook but it doesnt make sense to me on how to finish a listener after its done it's task... Can i end the listener in the task its attached to so players dont have them in the saves file afterwards?
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Posted Dec 4, 2014@mrretrus
I replied to the PM with a build for you.
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Posted Dec 4, 2014@mcmonkey4eva - Did you get the dropbox link ok with the MCPC version for FTB unleashed?
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Posted Dec 4, 2014lol 1.5.2 ! ;)
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Posted Dec 1, 2014@BSidiocy
You mean aside from using freakin' requirements? Getting specific help with a script really is best done in IRC, as there's several steps to it. The next one after posting the script is to post a debug log...
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Posted Dec 1, 2014@speedsnip I actually program my own video games from scratch code in Ruby thanks- However, I dont know Java, and Denizen is a custom language as well -.- So before you just blurt out someone cant script, think about the fact that there are many coding languages out there and also, I already said Im using an OLD mcpc for 1.5.2 since its FTB Unleashed- Im not using 1.7 (Which is WAAY older,) and mcmonkey himself said that functionality wasnt in the version Im using, which is why hes doing a custom build in the first place.
On that note, I am eager to test out this build of yours mc- I know it will likely take time, but Ill check in frequently to see the progress. Thanks again
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Posted Dec 1, 2014@mcmonkey4eva
McMonkey .. can you check this one? I followed your video but it seems like .. its not spawning any mobs ..
what's wrong here?