Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Sep 9, 2014I have tried making heaps of scripts followed all the tutorials but just the simplest one one work can you please help
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Posted Sep 5, 2014@MrHollick
That was an error we had a while back, it always said that no matter what. You can just ignore it, or update to a newer version that no longer has that error.
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Posted Sep 4, 2014My server has a heck of a time when it loads. Im getting this error posted here: http://pastebin.com/aGrekJXX
It tells me I'm running a outdated config with my version and to delete the config file which i do and stop and restart etc but doesn't seem to get rid of the error.
Any thoughts?
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Posted Sep 3, 2014@ArkticWulf
pastebin a startup log.
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Posted Sep 2, 2014Everything other than the config is not loading when i started the server! plz help
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Posted Sep 1, 2014The Denizen related respawn control is /npc health -s, /npc health
respawndelay, when i use there commands, unknow command, and the config does not work.-
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Posted Aug 31, 2014Oooh do close :)
Thanks mcmonkey
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Posted Aug 31, 2014@Ciryond
That's not a Denizen issue. That's either Sentry or Citizens. The Denizen related respawn control is /npc health -s, /npc health --respawndelay #, etc.
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Posted Aug 31, 2014Hello, i have a problem, i use sentry, citizen and denizen, but with denizen, npc respawn immediately while i have doing /npc respawn 10 and /sentry respawn 10 and in the denizen config Respawn is in false, and i have test with true and 10 seconds for respawn but they respawn always immediately (sorry bad english, i'm french)
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Posted Aug 30, 2014@Hmmcrunchy
You're close. - if <player.in_group[bandit]>
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Posted Aug 30, 2014Hi there
Just trying to get denizen to detect which permission group a player is in
I'm using permissions bukkit and I've tried a range of ifs such as -if player.group[bandit] == true
But I can't get it to work, if there is a trick to sort id be most grateful :)
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Posted Aug 29, 2014@madtomic
Generally we advise learning the commands by following tutorials, and for permissions we advise giving OP as any Denizen power-user could just OP themselves anyway. If you want details, you can check the plugin config here: https://github.com/aufdemrand/Denizen/blob/master/src/main/resources/plugin.yml
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Posted Aug 29, 2014where i find the permissions/command info?
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Posted Aug 27, 2014can i just say this plugin is amazing :) can really do some cool stuff with the scripting !!
keep up epic work - can I buy you a drink :)
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Posted Aug 22, 2014@mcmonkey4eva
http://pastebin.com/v5nEN6yK
That's my configuration! The engage only do not work on chat trigger! I still can use 1 to run script to spawn so much spam.
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Posted Aug 22, 2014@z65703071
That engage looks solid. Are you sure it's not working?
@Silversbane
Used item names, not numbers. That's "cooked_beef".
For the cast command:
- cast regeneration <npc> duration:10 power:1
I'm not so sure Sentry can handle potion effects those.
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Posted Aug 22, 2014Need Help. Trying to make a sentry gain regeneration when a player gives him a type of food. This is what I have so far and it doesn't really work right at all. It is giving the player regeneration. And when I include the IF command with the cast it doesn't work at all.
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Posted Aug 22, 2014Hey Dudes... Just need some final help :)... Hopefully
I am trying to execute as_server a command and would like to save the value returned into a flag. For now I am using Narrate to see if the value is being stored correctly to begin with. Within the console I can in fact see the the returned value being displayed, but the command <entry[saveName].output> is updating with the value 'li@', and tried different values from UUIDs converted to strings and a simple 'test' string... but nothing. Any ideas what could be wrong or what value the .output stores?
Actual Snippet - http://mcmonkey.org/paste/8696
UPDATE: Sorted... turns out the plugin itself wasn't sending the message back to sender so to speak. Was incorrectly using system.out.print. Fixed it up and is fine now :).
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Posted Aug 22, 2014Why disengage and engage do not work on chat trigger? Is it something wrong with me?
'Test':
type: interact
steps:
2:
chat trigger:
'Start':
Trigger: "/1/"
script:
- engage
- narrate "<red> Exterminate Bats - Quest Started"
- wait 10
- disengage
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Posted Aug 21, 2014@mcmonkey4eva
Yep, in fact I managed to get flag statuses for other players using the <player[playername]>, but am having a difficulty setting another player's flag. Since even if I do target: or <player[playername]> it still takes the default player.
Will see If I can trigger a script instead :D.