Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Feb 27, 2013@danicorpse That script is made for denizens .8, so you'd have to change a few things to make it work properly with its predecessor.
As for my own question, is there any fix towards making the Npcdeath triggers register in the scripts again? It does show that they should register with the dev builds, but unless the formatting has changed all I'm seeing is it not running and Sentry's page saying they do not work with .8 until it updates.
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Posted Feb 26, 2013I'm using CB 1.4.7, citizens 2.0.7, denizens 0.7.6.
When right clicking on the NPC who has this assignment (http://scripts.citizensnpcs.com/view/thm25z)
He just replies "I have nothing else for you right now"
Left clicking does nothing, any ideas?
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Posted Feb 25, 2013Hello, Denizens is not working for me. I'm using:
Citizens 1.2.3
Denizens 0.7.6 (for CB 1.4.7)
Craftbukkit 1.4.7 R1.0-1
I'm getting the following error: Could not load 'plugins/denizen-0.76-SNAPSHOT.jar' in folder 'plugins'
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Posted Feb 23, 2013The wander command isn't working it keep saying /denizen help
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Posted Feb 20, 2013Denizen still does not work for me
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Posted Feb 19, 2013http://pastie.org/6233647
Can't even load the plugin. Latest CB and the latest non-dev build version of denizens.
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Posted Feb 18, 2013It's still not working for me. My Bukkit server keeps saying it might be out of date and whenever I try to use a Denizen command, I only get the line "/denizen help". Even when I enter that, it keeps saying that. I'm running the following:
Bukkit Version: 1.4.7-R1.0 Recommended Build Citizens Version: R: 1.2.3 (legacy) for CB 1.4.7-R1.0 Feb 11, 2013 Denizen Version: 0.8 Pre-Release (18-feb-2013)
I tried going back to the 0.78 FINAL, but that does nothing at all
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Posted Feb 15, 2013@ImpactCP
That's scary! I was just thinking about asking if the Herochat problem was sorted!
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Posted Feb 14, 2013@Andarne (Also, can you assist with Herochat? When a player talks to a Denizen, other players can hear what he says in that channel, as well as in the Denizen channel.)
Is this problem fixed? the Herochat-Text thing?!
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Posted Feb 13, 2013amazing pluing. setting it up now on my server. thankyou
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Posted Feb 12, 2013I am really looking forward to diving into this plugin. Thank you so much for creating this!
I have one question... This plugin appears to have two significant dependencies: Citizens and Vault. How do I know which versions of the dependencies to use?
I am about to install the latest release version of each:
Is there a page on the wiki which charts out the version dependencies, maybe?
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Posted Feb 11, 2013Error. Not effecting anything as far as I can tell. Can you assist in cleaning this up?
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Posted Feb 11, 2013@slight2k12
Tank you for ure awesome commend! It works propper on my server!
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Posted Feb 11, 2013Is it possible to take xp? i couldnt find ist in youre wicki
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Posted Feb 11, 2013Hey,
how do I give a NPC an activity? Just write the script in .yml (does this need to have a correct name), then write it in the assignments.yml under scheduled or default or whatever? Cause if I do, noting happens. Do I need to write something ingame like for the assignments? Like /npc assignment - -set xxx, but for activities? Pls help me, my NPCs just stand and look at me ..
Ah, or do i have to change somehing in the saves.yml?
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Posted Feb 11, 2013@pepper82
Did you installed Citizens 2?
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Posted Feb 10, 2013How do I install this? I have installed it in plugins directory but denizen commands not working ingame. help pls?
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Posted Feb 8, 2013@Remi_Scarlet
1.4.6 is out of date. And R0.3 is not recommended. Use 1.4.7 R1.0.
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Posted Feb 7, 2013Hey! Love the plugin and I'd love to use it, but it seems the currently up versions don't like my current version of Citizens and/or CB. I'm currently using Citizens build 645 and CB 1.4.6 R0.3. Denizens is only telling me 0.76 snapshot and I downloaded the jar a week or two ago so not sure which one I'm using exactly, lol. Either way, does anyone know which dev build of Denizen is build against R0.3? I think the current one is again R0.1, though. I saw an error that mentioned something about R0.1, I think.
Anyway, thanks in advance!
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Posted Feb 7, 2013@SpaceEmotion
I updated CB from 1.4.7 R1.0 to 1.4.7 R1.1 # 2628. And to latest Citizens2 buuild (#695) Then denizen 0.76 Final V5 doesn't work - http://pastebin.com/uW1PDMpm - I figured out that citizens2 build #688 works well with 0.76 Final V5 and 1.4.7 R1.1. I think its because Remove deprecated Command API and getHandle methode ( #689) and Move @Requirements to API, move command.command to commands ( #690) changes in these builds.
So, if u use CB 1.4.7 R1.1 (dev-builds) and 0.76 Final V5, latest Citizens2 build that works with is #688.