Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Feb 7, 2013Im struggling to get activities to work - has the syntax changed in 0.8? I cant find any 0.8 specific examples of setting up "default" activities or scheduled based ones.
All other scripts ive done work fine - but i just cant seem to get the NPC to "wander" around
This is my 0.8 villager.yml file: http://pastebin.com/yFe1F6Ht
Everything in this file works except the wandering activity...
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Posted Feb 5, 2013Is there anyway to integrate some sort of spell system into a denizen? can you MAKE spells for them using script? or can they use spells from well-known magic plugins such as magicspells or heroes?
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Posted Feb 4, 2013@artlune
Oh, that should do perfectly ;] thx
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Posted Feb 3, 2013@zarakh01
Do these help?
http://wiki.citizensnpcs.com/Denizen/Interact_Scripts/Commands
http://wiki.citizensnpcs.com/Denizen/Interact_Scripts/Triggers#Locations
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Posted Feb 2, 2013Can someone show me to where i can find a list or something of the triggers and actions for denizen? i cant find it if there is one. All i can find a little tutorials on how to do specific things...
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Posted Feb 2, 2013the plugin doesnt work for me although i have all the plugins and the bukkit core up to date
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Posted Feb 1, 2013Denizen 0.8 has became really powerfull, specially using "if/else if/else" scripting commands NPCs script are really cleaner than the ones I had before. But... As we are creating a new server in 1.4.7 using citizens 2, we are already creating our NPCs in denizen 0.8 and we can't do them in 0.76 and script them again in 0.8 later..
My problem is that today 'im not able to verify if a player has 2 types of items in his bags... for example, il 0.76, If was use to script like this : 'Quest_xx' Type: Interact Requirements: Mode: All List: - ITEM ItemId Qty Steps: 1:....
How am i supposed to do In denizen 0.8... particularly, I'de like to do this test in a "if" condition.. Did someone find a solution?
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Posted Jan 26, 2013@deamonzz
did you also updated your citizens plugin? (use citizens 2)
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Posted Jan 26, 2013Hiya,
Everytime i download the latest build on jenkins it tells me that it's outdated. I got bukkit beta 1.4.7 so how could i fix this?
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Posted Jan 24, 2013also is there any possibility to let the script force the player to say something, i don't want it as a chat trigger (i know them (; ) i want to create a little autoscripted conversation of a few sentences, something like:
<npc>: Hey there did you know the sky is blue ? <player> Oh ! no! Look how beatiful <npc> It indeed is, but there is rain coming up take care <player> oh thanks for the warning
(just an example)
i already tried something like -CHAT <PLAYER> oder PLAYER but this doesn't seem to work.
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Posted Jan 21, 2013I've been having trouble with your .8 beta (701) and the give/take command. Using the example provided in your .8 guide, the give command is throwing out an error saying it does not recognize the argument "cookie."
I've been using http://goo.gl/40L6m for a .8 guide.
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Posted Jan 20, 2013Is there anywhere a migration guide from 0.76 to 0.8 ? all QuestNPCs are broken if i would update.
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Posted Jan 18, 2013I would like if i could add a player or a group player as assignment instead of npc name. I know is not he puprpose of the plugin but i cant find any pluggin to change player group on sucesive player hit event like denizen-sentry example.
Thanks.
Edit; I have seen about denizen listeners but any info at all.
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Posted Jan 17, 2013After the last player disconnects from the server, the console/log fills with: [INFO] [DenizenNPCRe...] Constructing NPC soldier/0
After a few hours, an out of memory error crashes the server: [SEVERE] Could not pass event ChunkLoadEvent to Citizens v2.0.6-SNAPSHOT Caused by: java.lang.OutOfMemoryError: Java heap space
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Posted Jan 17, 2013The Dev Build link seems to be broken for me, I found it anyway so here is the link.
Dev Build Denizen...
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Posted Jan 17, 2013Wiki is back online
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Posted Jan 16, 2013can someone please upload a copy of the last dev build before these guys shut down their website?
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Posted Jan 16, 2013@mythanical
Denizens .8 works, just how the scripts written are different from how .76 was.
@Scipione
Denizens can write a book if you have a command for that on the server. As a script trigger you call - EXECUTE (ASNPC | ASPLAYER | ASSERVER) "(command)"
Chat Trigger:
2:
Trigger: I am a /woman/, my beauty stuns, my voice stills, I am the hidden conquer! Script:
- ^EXECUTE ASPLAYER "cc gender female"
- ^EXECUTE ASPLAYER "cc age Adult"
- ^EXECUTE ASPLAYER "gender female"
- ^EXECUTE ASPLAYER "age adult"
- CHAT "You truly are a queen among queens!"
- ^ZAP 5
Full formatted though.
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Posted Jan 16, 2013@jhs232
I think Script Repository, wiki and Jenkins page down and it is not 1st day when they are inactive.
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Posted Jan 16, 2013Is it just me or is the wiki down?