Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Jan 14, 2013hm.. any chance to let denizen "write a book" or call a command which writes a book for a quest, which is then a requirement for followup (and exactly that book, not any written book) ?
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Posted Jan 13, 2013Tried to do the exact same thing as mythanical, but nothing. First of all, the console thinks Denizen is not up to date and second, I'm still getting the "Trait not found" error
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Posted Jan 13, 2013Thanks for the info below, first time writing scripts for this and thought I was doing something wrong.
I have replaced "denizen-0.8-PRERELEASE" with "denizen-0.76-SNAPSHOT" and it's now working. Using "craftbukkit-1.4.6-R0.3" and Citizens v2.0.6-SNAPSHOT (build 661).
Hope it gets fixed soon, such an awesome mod.
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Posted Jan 11, 2013Does anyone know how to use the listener?
I am trying to get it where the players kills 3 zombies, it allows them to move onto the next part of the quest.
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Posted Jan 11, 2013@devonon2707:
here is the link: http://ci.citizensnpcs.com/job/Denizen/640/
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Posted Jan 11, 2013can't seem to find 0.76-final v4 anywhere help?
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Posted Jan 9, 2013@ Cystalize:
Yeah, i think so, too. Can report Denizen build #640 (0.76-FINAL V4 22.12.2012 08:54:01 656KB Compatible with Bukkit 1.4.6-R0.1) works fine so far with CB #2586 1.4.6 R0.3 beta. Also using latest Citizens dev-build #660. Denizen 0.8pre fails.
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Posted Jan 8, 2013@slight2k12
I don't think using 0.8 PreReleases is a good idea. I've tried several in the past and none worked at all. Maybe stick with 0.7 until 0.8 gets accepted by bukkit?
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Posted Jan 7, 2013the jenkins link is: http://ci.citizensnpcs.com/job/Denizen/
okay, tried Build #640 .. runnin CB #2586 (1.4.6 R0.3 beta). NPC's now interact when right-clicked while they do nothing with latest Denizen build 674.
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Posted Jan 7, 2013@Bobacadodl
What is going on with the jenkins link?
@MoonDragon5852
Is that version meant for 1.4.6?
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Posted Jan 7, 2013Hey everyone,if your can't find the trait ''denizen''
just use the denizen #640 to coordinate the 1.4.6
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Posted Jan 6, 2013Does Proximity Trigger work for ANYONE? Or Location Trigger? Please help me out these don't work for me at all. All that works are Click Triggers and Chat Triggers. I really need Proximity Trigger to work. Please if anyone has tips let me know. Heres my script:
http://pastebin.com/eCgna7U1
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Posted Jan 6, 2013Should I be seeing this constantly on my console or do I need to rebuilt all my NPC's from scratch? What's going on?
http://pastebin.com/qnQUv8Yq
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Posted Jan 6, 2013I can't seem to get any scripts to work. Am I doing something wrong?
http://pastebin.com/BcXY99bS
http://pastebin.com/SUFU5rNk
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Posted Jan 3, 2013This Plugin doesn't seem to work for me anymore either. I'm encountering the same problem as the 2 ppl below me
When the server was still 1.4.5, everything worked at it should. but ever since 1.4.6, my NPCs are just standing still, don't interact anymore and whenever I assign an NPC with the Denizen trait, I get the "Trait not found" error
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Posted Jan 2, 2013Edit:
Problem solved.
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Posted Jan 1, 2013@helselmark
I am using Denizen #655: http://bit.ly/Z8hJqo. I am using Bukkit #2587, And I am using Citizens #651: http://bit.ly/Vh4Dlq
I am constantly updating, and still getting the same problems with each update.
@Bobacadodl That worked!! Thank you soo much!
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Posted Jan 1, 2013@Jackbtoop62
What bukkit build and citizens build are you using? Would you post the links?
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Posted Dec 31, 2012@Jackbtroop62
@flatbmx
http://ci.citizensnpcs.com/view/Characters/job/Denizen/640/ this build seems to be working perfectly for me on 1.4.6
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Posted Dec 31, 2012@flatbmx
I have the same problem, and I post in the issues section, and no one has responded yet :l this plugin looks really great, please fix it or tell me what I am doing wrong!